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LifeLockable

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Re: Deck Concepts https://elementscommunity.org/forum/index.php?topic=25009.msg322293#msg322293
« Reply #60 on: April 29, 2011, 12:57:01 am »
I think there isnt enough CC there...the sheilds aren't enough in my opinion...but I re did it and the pends arent good enough for me so I'm going to tweak it abit to where there are only five pends rather then five pillars

Offline Sevs

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Re: Deck Concepts https://elementscommunity.org/forum/index.php?topic=25009.msg322301#msg322301
« Reply #61 on: April 29, 2011, 01:10:39 am »
Ok a few things lol

for a posion deck
http://elementscommunity.org/forum/index.php/topic,25009.msg343217#msg343217

this works pretty well if poison damage is what you want

or
by Sevs
Hover over cards for details, click for permalink
Deck import code : [Select]
52l 52o 52o 52o 52p 52p 52q 52q 5i4 5i4 5i4 5i4 5i5 5i5 5i5 5i9 5i9 5ia 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 7gu 7gu 7gu 8pk

by Sevs
Hover over cards for details, click for permalink
Deck import code : [Select]
5c1 5c1 5c1 5c8 5c8 5c8 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5i6 5i6 5i6 5i9 5i9 5ig 5ig 5ig 7gu 7gu 7gu 8pp
or pair it with adrenaline

toadfish, chrysaora, and spirit can be splashed into other decks pretty well like into the ait's rainbow skeleton

PS havent tested any just ideas and puffer fish can be replaced just highly effective with adrenaline


for the dune scorpion deck
http://elementscommunity.org/forum/index.php/topic,24213.0.html
it lost to a fractal deck even.

And I would go
1 trap
1 dragon OTK
Grab /GOTP
2 Denial
3 Duos
2 rainbows
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LifeLockable

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Re: Deck Concepts https://elementscommunity.org/forum/index.php?topic=25009.msg322313#msg322313
« Reply #62 on: April 29, 2011, 01:22:27 am »
yeah but should we waste our upped card slots for the puffer fish? I dont think its worth it

Offline Sevs

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Re: Deck Concepts https://elementscommunity.org/forum/index.php?topic=25009.msg322315#msg322315
« Reply #63 on: April 29, 2011, 01:25:49 am »
yeah but should we waste our upped card slots for the puffer fish? I dont think its worth it
i mean they can be replaced for a more life cards and make it more life or death oriented. also all vault cards are unupped, meaning they are only upped when placed in a general or lieutenants deck, then unupped again after they are placed back into the vault.
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LifeLockable

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Re: Deck Concepts https://elementscommunity.org/forum/index.php?topic=25009.msg322324#msg322324
« Reply #64 on: April 29, 2011, 01:41:15 am »
umm but what about us regular players? we cant be making decks just for them  because there are more regular players then generals.... so we need to be making a common man deck

Offline Sevs

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Re: Deck Concepts https://elementscommunity.org/forum/index.php?topic=25009.msg322391#msg322391
« Reply #65 on: April 29, 2011, 03:17:50 am »
umm but what about us regular players? we cant be making decks just for them  because there are more regular players then generals.... so we need to be making a common man deck
sorry i did write a disclaimer at the bottom, so you can replace 3 pend with 3 life pillars and replace the pufferfish with 3 frogs
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LifeLockable

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Re: Deck Concepts https://elementscommunity.org/forum/index.php?topic=25009.msg322405#msg322405
« Reply #66 on: April 29, 2011, 03:41:52 am »
I just had what i think is another brilliant deck idea....going to try it out for a bit in pvp 1 hope it works

Code: [Select]
55q 55q 55q 562 562 562 5uk 5uk 5uk 5uk 5uk 5uo 5uo 5up 5up 5up 5uq 5uq 5us 5us 5us 5v0 5v0 5v0 606 606 606 606 606 606

Offline Neopergoss

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Re: Deck Concepts https://elementscommunity.org/forum/index.php?topic=25009.msg322553#msg322553
« Reply #67 on: April 29, 2011, 01:30:32 pm »
for the dune scorpion deck
http://elementscommunity.org/forum/index.php/topic,24213.0.html
it lost to a fractal deck even.
I think Glitch was right when he said that he made the deck too thick. Sorry I've not been so active in this discussion thus far; I should have some time this weekend.

Btw, I like Sevs' decks. Blue crawlers are also good upgrade targets in case the general uses something like this. And if anyone has a green nymph it could fit too.

Lifelockable, I think your decks are good ideas but I wonder about having only 3 creatures with several buff cards that won't work without creatures (both decks). Maybe add vamp dagger for the darkness/grav deck, actually it might work well. Hard to say. Probably not worth having nightfall.

LongDono

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Re: Deck Concepts https://elementscommunity.org/forum/index.php?topic=25009.msg322557#msg322557
« Reply #68 on: April 29, 2011, 01:37:40 pm »
wait shouldn't we stay away from dragon OTK?
I say today we try and make powerful rainbow decks.
Also from the looks of things we should build decks that counter the top 6 elements.

LongDono

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Re: Deck Concepts https://elementscommunity.org/forum/index.php?topic=25009.msg322562#msg322562
« Reply #69 on: April 29, 2011, 01:41:43 pm »
We could play
1 GotP Graboid rush.
1 Air/death rush
1 scramble shriker
1 aks denial
1 trapbow
3 Good rainbows.
This seems like a solid lineup to me. We have lots of different stuff and we can mix and match like this.

I think we should work on those 3 rainbows today!!!!

ShiningSword

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Re: Deck Concepts https://elementscommunity.org/forum/index.php?topic=25009.msg322585#msg322585
« Reply #70 on: April 29, 2011, 02:05:10 pm »
wait shouldn't we stay away from dragon OTK?
I say today we try and make powerful rainbow decks.
Also from the looks of things we should build decks that counter the top 6 elements.
The reason Dragon OTK was made in the first place is because unless they start top decking lots of explosions its chain wont break(as it draws its shields faster than you can actually play them). Another thing is that it isnt common in unupped(i have only seen one unupped Dragon OTK).
It is an special deck(not exactly an antagon bow, it is more like original), but it beats rushes and stalls alike, if they dont have heavy PC(im not talking about a couple deflags but about 3 or 4 or maybe reusable PC), poison/momentum(so it doesnt work well against death and gravity) or EQ(the deck needs quanta, and there is no pillar split on rainbows).
Most elements will be caught off guard for the deck, it is relatively new, never used in war before, so if we tune it properly it will do wonders.
I could use a few sparring matches, to get it fine tuned, anybody can help me with that?

Offline Neopergoss

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Re: Deck Concepts https://elementscommunity.org/forum/index.php?topic=25009.msg322603#msg322603
« Reply #71 on: April 29, 2011, 02:26:08 pm »
wait shouldn't we stay away from dragon OTK?
I say today we try and make powerful rainbow decks.
Also from the looks of things we should build decks that counter the top 6 elements.
The reason Dragon OTK was made in the first place is because unless they start top decking lots of explosions its chain wont break(as it draws its shields faster than you can actually play them). Another thing is that it isnt common in unupped(i have only seen one unupped Dragon OTK).
It is an special deck(not exactly an antagon bow, it is more like original), but it beats rushes and stalls alike, if they dont have heavy PC(im not talking about a couple deflags but about 3 or 4 or maybe reusable PC), poison/momentum(so it doesnt work well against death and gravity) or EQ(the deck needs quanta, and there is no pillar split on rainbows).
Most elements will be caught off guard for the deck, it is relatively new, never used in war before, so if we tune it properly it will do wonders.
I could use a few sparring matches, to get it fine tuned, anybody can help me with that?
Yeah I think it's a good deck and would be willing to spar with you (later). It doesn't even have to get the OTK; you can just kill them with the dragons in many situations, particularly if they don't have CC.

Separately: I like the idea of having a few duos because they'll be less predictable.

 

blarg: Sevs