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LifeLockable

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Re: Deck Concepts https://elementscommunity.org/forum/index.php?topic=25009.msg321532#msg321532
« Reply #36 on: April 27, 2011, 11:48:24 pm »
it looks pretty good...I'm afraid there sint enough kill power, but I guess you gotta use it first right? xD

LongDono

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Re: Deck Concepts https://elementscommunity.org/forum/index.php?topic=25009.msg321571#msg321571
« Reply #37 on: April 28, 2011, 12:58:03 am »
Yea it lacks poison, the only way to give it kill power was to add the 2 dragons.

Offline Sevs

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Re: Deck Concepts https://elementscommunity.org/forum/index.php?topic=25009.msg321579#msg321579
« Reply #38 on: April 28, 2011, 01:15:40 am »
All these deck concepts seem interesting, but i would really like to try some of these out in real PvP, Maybe during the week should we hold a little "UW" style tourney with just us to try them out?
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LifeLockable

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Re: Deck Concepts https://elementscommunity.org/forum/index.php?topic=25009.msg321598#msg321598
« Reply #39 on: April 28, 2011, 02:02:22 am »
thats a really good idea...then after them we can post them in here if we win with them...but this time of the day is best for me

LongDono

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Re: Deck Concepts https://elementscommunity.org/forum/index.php?topic=25009.msg321654#msg321654
« Reply #40 on: April 28, 2011, 03:05:11 am »
Maybe we should try and make a few decks around the most common cards we will use? This way they can be thrown into other decks easy.
Discord, Graboid, GotP, Fog shield, arsenic, reverse time, BB, Nova, forest spirit, mummy, flesh spider, lycanthrope, graviton fire eater, shockwave, nightmare, lightning, Minor Pheonix ( lt and gen )/Pheonix, Pandemonium, wings, rage pot, titanium golem, Lava golem, precog
Now if I had to put it in a tier list it would be something like this.
Tier 1
Graboid, Fogshield, Arsenic, Discord, Nova, BB, RT, Lightning, Shockwave
Tier 2
Mummy, GotP, Lycanthrope, Graviton fire eater, Rage pot, Pheonix/MinorPheonix, Forest spirit, Wings, precog
Tier 3
Nightmare, Flesh spider, Lava Golem, Titanium golem, immo


This is just a quick list, feel free to quote and edit it.
Now what about the tiers? The higher tier it is the more we should use it and make decks with it. Why, because it is a good AND lowcost card. We might ahve to resort to rainbows later on so having decks that can have thier cards splashed into rainbows is a good thing.



Offline Sevs

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Re: Deck Concepts https://elementscommunity.org/forum/index.php?topic=25009.msg321665#msg321665
« Reply #41 on: April 28, 2011, 03:24:22 am »
i just realized that since the discard is 30 and that if you lose, you lose a deck, should we even bother packing things that can be splashed down because there will be nothing left?
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LongDono

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Re: Deck Concepts https://elementscommunity.org/forum/index.php?topic=25009.msg321679#msg321679
« Reply #42 on: April 28, 2011, 03:42:36 am »
You seem to miss the point. If we win then the next round they will think the same deck is coming but if we can splash decks together to make whole new decks then we can keep the element of suprise for another round.
Though it is highly unlikely our goal round 5 is nothing less than to SWEEP that round. If we can do that then we have a REAL chance at winning the war!!!!

Offline Sevs

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Re: Deck Concepts https://elementscommunity.org/forum/index.php?topic=25009.msg321686#msg321686
« Reply #43 on: April 28, 2011, 03:52:15 am »
You seem to miss the point. If we win then the next round they will think the same deck is coming but if we can splash decks together to make whole new decks then we can keep the element of suprise for another round.
Though it is highly unlikely our goal round 5 is nothing less than to SWEEP that round. If we can do that then we have a REAL chance at winning the war!!!!
Ahh ok i see, i think i just confused myself by thinking about it too much. Alright back to deck making I go.
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phaedrus

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Re: Deck Concepts https://elementscommunity.org/forum/index.php?topic=25009.msg321687#msg321687
« Reply #44 on: April 28, 2011, 03:54:45 am »
Good thinking Long.
We have extra vault space though (288/30=9 decks + 18 extra cards), so its not just about making decks using versatile cards but also about finding the right cards to use in that 18 I think. Those extra cards could potentially result in fairly drastic changes to at least 2 decks. We definitely want our round 6 decks to be as unpredictable as possible.

Also, not sure I like your entropy splash very much Long. The chaos seeds don't make up for the pandas, and the lack of poison is disconcerting. In my opinion.


In other news, here is an entropy/darkness deck which I think is pretty strong. Quanta balance might be off, just threw this together a couple minutes ago. Six attackers may be a bit weak and succeptible to CC though... Could also add purple dragons and/or gargoyles in exchange for antimatter and/or liquid shadow/dusk.
Hover over cards for details, click for permalink
Deck import code : [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4ve 4ve 4ve 4vh 4vh 4vh 4vl 4vl 4vl 4vn 4vn 50u 50u 50u 50u 50u 5uo 5up 5up 5uu 5v1 5v1 5v1 8pt





LifeLockable

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Re: Deck Concepts https://elementscommunity.org/forum/index.php?topic=25009.msg321694#msg321694
« Reply #45 on: April 28, 2011, 04:07:05 am »
what about something like eternal chaos? instead of entrophy we could use ligt...blessings + dunes you know...sancs for healing....holy light for healing....luciferin for healing...then eternity lock with a photon...of course with procrastination for stall...but there wouldnt be any CC except of eternity...I'm guessing put in rewinds? and we could play it against darkness and death so holy light can become CC...what do you think?

Offline Sevs

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Re: Deck Concepts https://elementscommunity.org/forum/index.php?topic=25009.msg321697#msg321697
« Reply #46 on: April 28, 2011, 04:09:34 am »
Good thinking Long.
We have extra vault space though (288/30=9 decks + 18 extra cards), so its not just about making decks using versatile cards but also about finding the right cards to use in that 18 I think. Those extra cards could potentially result in fairly drastic changes to at least 2 decks. We definitely want our round 6 decks to be as unpredictable as possible.

Also, not sure I like your entropy splash very much Long. The chaos seeds don't make up for the pandas, and the lack of poison is disconcerting. In my opinion.


In other news, here is an entropy/darkness deck which I think is pretty strong. Quanta balance might be off, just threw this together a couple minutes ago. Six attackers may be a bit weak and succeptible to CC though... Could also add purple dragons and/or gargoyles in exchange for antimatter and/or liquid shadow/dusk.
by Sevs
Hover over cards for details, click for permalink
Deck import code : [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4ve 4ve 4ve 4vh 4vh 4vh 4vl 4vl 4vl 4vn 4vn 50u 50u 50u 50u 50u 5uo 5up 5up 5uu 5v1 5v1 5v1 8pt

from testing just a few games, it seems like the damage is really low with only 6 creatures. it gets by but i think there are stronger decks
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phaedrus

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Re: Deck Concepts https://elementscommunity.org/forum/index.php?topic=25009.msg321701#msg321701
« Reply #47 on: April 28, 2011, 04:17:46 am »
Build it and start running tests, life.
 :)

I think the problem you'll run into there is that 3 dunes + 3 blessings is a bit unreliable.
Precogs could potentially help with that though.
3 sancs +lucifern and holy light isn't much healling either. Miracles are an option but probably too expensive for a duo deck.


@ Sevs

Ya, realized that was a problem pretty quick after posting it.
Entopy/darkness has a lot of potential I think though.
I'll keep working on it.
Also, how do you do spoilers?

 

anything
blarg: phaedrus,Sevs