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Offline Sevs

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Re: Deck Concepts https://elementscommunity.org/forum/index.php?topic=25009.msg319363#msg319363
« Reply #12 on: April 25, 2011, 03:31:08 am »
Looking at some of the other secret sections from the past, They tend to follow some of the trends that they saw in the UW tourney and counter them. Some of the trends I see are:

Long: you have used graboids in all but one of your UW matches, expect to see some sort of counter to graboids.

Ait: started off with 2 pretty standard decks, but then the originality came in with a mono take on an immorush and the strange but effective virus deck

LL: no real pattern

Neo: Wide variety but pretty much all were some sort of 30 card rush with either a splash of control or denial.

SS: pretty unpredictable with 2 fire stalls and 2 rush bows

Phae: your rush preference shows.

tttt: Using 2 smaller stalls and 2 Fire rushes. cant say there is a trend but maybe we should send you with the graboids since you haven't used them yet.

sevs: Idk it is hard to judge yourself

Overall these are tips not exact, and deck choice should be determined by effectiveness not to throw teams off. Just maybe that tiebreaker if we are stuck between 2 decks
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Offline Sevs

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Re: Deck Concepts https://elementscommunity.org/forum/index.php?topic=25009.msg319370#msg319370
« Reply #13 on: April 25, 2011, 03:46:10 am »
I've made some improvements to the immolation deck. Have switched BBs to eqs and balanced the quanta for that change. I like it a lot better this way.

by Sevs
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4vh 4vj 4vj 4vj 52q 55u 58u 58u 58u 590 590 590 593 593 593 5f0 5f0 5f0 5f9 5f9 5f9 5fa 5fa 5fc 5fc 5fc 5gi 5gi 5gi 5og 8pm

extremely effective deck played 10 games and won 8 with the 2 coming from the rainbow AI3 and and the steam machine AI3 I think it might need some pc like deflag but i dont know which card to replace. maybe just make it 31 cards
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LifeLockable

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Re: Deck Concepts https://elementscommunity.org/forum/index.php?topic=25009.msg319407#msg319407
« Reply #14 on: April 25, 2011, 05:48:48 am »
I have to honestly say here...when you send me out to battle NO RUSH for me unless its graboids, I have the worst luck in the world when it comes to rush...hence my preference to stall...though I can run a good shrieker deck as seen in round two of underworld

Offline Sevs

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Re: Deck Concepts https://elementscommunity.org/forum/index.php?topic=25009.msg319417#msg319417
« Reply #15 on: April 25, 2011, 06:42:22 am »
I have to honestly say here...when you send me out to battle NO RUSH for me unless its graboids, I have the worst luck in the world when it comes to rush...hence my preference to stall...though I can run a good shrieker deck as seen in round two of underworld
haha sorry if i stated what i said wrong. I am not trying to force people to play anything nor am i having the final say nor did i write anything about you lol.
"Overall these are tips not exact, and deck choice should be determined by effectiveness not to throw teams off. Just maybe that tiebreaker if we are stuck between 2 decks"

This was just to try and see the thought process other teams might be going through
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tttt

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Re: Deck Concepts https://elementscommunity.org/forum/index.php?topic=25009.msg319469#msg319469
« Reply #16 on: April 25, 2011, 08:45:15 am »
Decks should be given after we see our matchups, e.g. "I'm facing  :rainbow and I'll use the  :rainbow counter deck from our Vault predictions".
I've made some improvements to the immolation deck. Have switched BBs to eqs and balanced the quanta for that change. I like it a lot better this way.

by tttt
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4vh 4vj 4vj 4vj 52q 55u 58u 58u 58u 590 590 590 593 593 593 5f0 5f0 5f0 5f9 5f9 5f9 5fa 5fa 5fc 5fc 5fc 5gi 5gi 5gi 5og 8pm

extremely effective deck played 10 games and won 8 with the 2 coming from the rainbow AI3 and and the steam machine AI3 I think it might need some pc like deflag but i dont know which card to replace. maybe just make it 31 cards
deck looks OK, can be useful against anyone that's not using shields :D

We could theoretically go with 3-4 elements and DUO decks, like proposed before.
Say,  :earth :fire :entropy and whatever.   :fire gives 3 explos, phoenix, immos, destroyers, etc.  :earth for EQs, graboids and something else,  :entropy for discords, chaos seed, demons, novas, etc. Then just mix and match.
Disco+EQ is our ace imo. Unless the opponent has sanctuary, PA or explos, it'll give us an edge.
Then again, I would love to see the Teams' Vaults after this round. I'll hopefully finish GC-Labyrinth by then :D

ShiningSword

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Re: Deck Concepts https://elementscommunity.org/forum/index.php?topic=25009.msg319546#msg319546
« Reply #17 on: April 25, 2011, 02:21:42 pm »
sevs: Idk it is hard to judge yourself
That's because there is nothing to judge. You played a scrambled shriekers, a scorp fractal, a devo mitosis, and that luci/fire deck.
Im confident they wont predict anything you play.

LongDono

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Re: Deck Concepts https://elementscommunity.org/forum/index.php?topic=25009.msg319605#msg319605
« Reply #18 on: April 25, 2011, 04:10:47 pm »
Hehe, I should play the air death deck, switch wings out for fogshield and some CC ( owls eye ) and 1 more flying weapon and thier deck should be countered. ( poison from arsenic.
If it is a team with few to no flying cards left then keep the current build.

I say we pick 4 decks we want for sure and go from there. All thsoe card will be in our vault.
Then we make 4 decks that can be mixed and matched with some of those 4 decksand are counters to other decks. If all are 30 cards we will use 240 cards for this. 48 remain. We then select 5 of our strongest decks and out of the 48 remaining we select 8 cards that can be splashed into other decks AND be put into those decks to help them counter other decks.

Lets have a vote. Op Please open a poll.
It wont be final but it should spring some interesting talks.

Edit/addition
Also because they think I will play a graboid something I should play a poison deck. We can use the fact that they think they know me against them! Air/death ( both of them ) have thier flaws, but we could somewhat combine thier ideas. I noticed the first one lacks CC and gets destroyed by flying creatures, BUT it call also put out more damage.
If we dont know if they will play flying creatures or not we  play fogshields instead.

Our vault should be 8 decks that can be splashed into rainbows ot a degree, and whatever cards we dont use for them we have as a "side deck" option. A side deck is soemthing yu-gi-oh players should know but this will be different because we have to do it before deck building phase ends not in the middle of the match. The rest of our cards can be counter cards to be put into our decks.

Like Graboid/GotP deck. It gets beaten by wings so we have a couple Pulvy and/or PC/flying creatures to counter that, and we add them in before deck building phase ends That or we change decks. -.-

Offline Neopergoss

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Re: Deck Concepts https://elementscommunity.org/forum/index.php?topic=25009.msg319655#msg319655
« Reply #19 on: April 25, 2011, 05:49:02 pm »
Hehe, I should play the air death deck, switch wings out for fogshield and some CC ( owls eye ) and 1 more flying weapon and thier deck should be countered. ( poison from arsenic.
If it is a team with few to no flying cards left then keep the current build.
Web is meant to deal with flying creatures. That's a large part of the reason death is used.

But yeah, we should start doing that kind of planning soon. A poll would be a good idea.

LongDono

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Re: Deck Concepts https://elementscommunity.org/forum/index.php?topic=25009.msg319731#msg319731
« Reply #20 on: April 25, 2011, 07:21:22 pm »
Neo, only 3 spiders, now my question is how much CC do they have?
Anyways.
How do me make positions final? Is that up to you neo? If so contact the mod and tell him, no one has had any objections to what you posted before.
After that we have our vault, and keeping track of our enemies vault.
I say we pick 2 teams to keep track of. We look at all their past rounds and figure out their vault and habits.
I will pick earth, and water. ( no reason really just picked at random. )
Should we make a thread where we talk about our opponets, team by team?

Offline Neopergoss

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Re: Deck Concepts https://elementscommunity.org/forum/index.php?topic=25009.msg319765#msg319765
« Reply #21 on: April 25, 2011, 07:59:25 pm »
Neo, only 3 spiders, now my question is how much CC do they have?
Anyways.
I mentioned earlier that perhaps the 3 spiders weren't enough, but the fact that it's basically CC on a stick when combined with wings that disregards HP is pretty powerful. You lose that advantage if you replace the wings.

Quote
How do me make positions final? Is that up to you neo? If so contact the mod and tell him, no one has had any objections to what you posted before.
Apparently there's some forum section reserved for generals and lieutenants that it needs to be posted in. According to RavingRabbid, you need to ask SG for access to this section, LongDono.

Quote
After that we have our vault, and keeping track of our enemies vault.
I say we pick 2 teams to keep track of. We look at all their past rounds and figure out their vault and habits.
I will pick earth, and water. ( no reason really just picked at random. )
Should we make a thread where we talk about our opponets, team by team?
That's a good idea. The thought of looking at every team's battles and trying to infer their vaults was pretty daunting, but 2 teams is a very approachable task. I'll create the thread in a bit if no one else does first.

LongDono

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Re: Deck Concepts https://elementscommunity.org/forum/index.php?topic=25009.msg319823#msg319823
« Reply #22 on: April 25, 2011, 09:09:27 pm »
I would think you would need to be the one to do that. Ok I will send a message.

Offline Sevs

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Re: Deck Concepts https://elementscommunity.org/forum/index.php?topic=25009.msg320850#msg320850
« Reply #23 on: April 27, 2011, 01:29:48 am »
I would need to test this deck out against actual opponents and decks but a mono life rush is actually really promising
by Sevs
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5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bu 5bu 5bu 5c0 5c0 5c0 5c5 5c6 5c6 5c7 5c7 5c7 5c8 5c8 5c8 5c9 5c9 5c9 5de 5de 5de 5de 5de 8pn
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blarg: Sevs,tttt