Decided to sleep on my thoughts, but they are more concrete now. I am going to hide the decks, so this post doesn't become mega long. Let me know if that is annoying to anyone. I find having to scroll for 15 hours more annoying then clicking to see the stuff.
We can tweak these decks, and some still need to be solidified. But the idea is there and it will just take a few more min of discussion to finish.
Immolation Rush:
4vj 4vj 4vj 590 590 590 5f0 5f0 5f0 5f6 5f6 5f9 5f9 5f9 5fa 5fa 5fa 5fb 5fb 5fc 5fc 5fc 5gi 5gi 5gi 5og 5ur 61p 61p 61p
I agree with hainkarga that this is a fast deck. I had some problems with dead phoenix in my hand (never got the fire quanta needed since I prioritized golems), so maybe they are a candidate for being upped.
Speed Rainbow:
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vh 4vh 4vi 4vj 4vj 4vj 4vl 4vl 52o 55q 55u 590 590 5c1 5c1 5c2 5f6 5i7 5og 5og 5rk 61q 61q
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vj 4vj 4vj 4vl 4vl 52o 52q 55q 590 590 5c1 5c1 5f6 5f6 5fb 5if 5og 5oi 5oi 5rk 5ur 61q
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vh 4vi 4vj 4vj 4vj 52o 52q 55q 55u 5c1 5f3 5f6 5ia 5if 5le 5rk 5rk 5rr 5rr 5rr 5ur 61q 620
I want to see one of this type, a quick Rainbow that's whole propose is to overwhelm with creatures, and some slight distraction. These are so easy to make, but so hard to prefect, we have multiple options.
Shrieker Semi-Rush:
58o 58o 58o 58o 58o 58o 58o 58o 58o 58q 58q 58s 590 590 590 591 591 591 593 593 593 595 595 595 5aa 5aa 5aa 5rk 5rk 5rk
58o 58o 58o 58o 58o 58o 58o 590 590 590 591 591 591 595 595 595 5aa 5aa 5aa 5aa 5aa 5rg 5rj 5rk 5rm 5rm 5ro 5ro 5t2 5t2
Shriekers... everyone has them, everyone hates them. I like the first deck more, EQs and BB, but that is just me. Both are effective, but I find that one has a good mix of control and power.
Control Rainbow:
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vd 4vj 4vj 4vj 4vl 4vn 52t 55l 593 593 5c1 5f6 5f6 5ie 5oj 5rk 5rk 5um 5um 5um 5up 622
More focused on disrupting your opponent, it's strength lies in having multiple paths of annoyance and damage to finish off it's threats. Can be tweaked a lot, but I feel the general goal is good.
Fractal Chargers:
55k 55k 55k 55k 55k 55k 55k 55k 55l 55l 55l 55m 576 576 576 576 576 576 61o 61q 61q 61q 61t 61t 61t 61u 622 622 622 63a
There was some good discussion about this one, but I feel it is needed. If we have a problem with the damage output, then we up the chargers. We need a good stall-breaker, and this one is effective at doing just that.
Entropy-Death:
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vh 4vh 4vh 4vl 4vl 4vl 4vo 4vo 4vo 50u 50u 5um 5um 5um 5um 5uo 5uo 5ut 5ut 5ut
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4ve 4ve 4ve 4vh 4vh 4vh 4vl 4vl 4vl 4vn 4vn 4vo 4vo 4vo 5um 5um 5um 5uv 5uv 5uv
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4ve 4ve 4vf 4vh 4vh 4vh 4vi 4vi 4vl 4vl 4vl 4vn 50u 50u 50u 50u 5uo 5uo 5up 5up 5up
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4ve 4ve 4ve 4vh 4vh 4vh 4vi 4vi 4vl 4vl 4vn 4vn 4vo 4vo 50u 50u 50u 5uo 5up 5up 5v0 5v0
After yesterdays discussion, I think one of these is a good choice, just due to the effort put into it's concept. The last deck is my idea of a good choice. It's funny, how many different ideas and types can come out of the same main concept. I will be drilling in on these today to see which one I like the best. Solid choice.
Poison!:
52g 52g 52g 52g 52g 52g 52i 52i 52o 52o 52o 52q 52q 52r 52r 52r 52u 52u 52u 542 542 542 542 5un 5un 5un 5uq 5uq 5v0 5v0
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 52u 52u 52u 55q 55q 55q 5c2 5c2 5c7 5c8 5c8 5c8 5lf 5lf 5lf 5rt 5rt 5rt
52g 52g 52g 52g 52g 52o 52o 52o 52q 52q 52q 52t 52t 52t 52u 52u 52u 55q 55q 55q 576 576 576 576 5i5 5i5 5i5 5jm 5jm 5jm
These last two types I am still indecisive about. For this one, I really like poison, I think it is a great strategy and bypasses a lot of ways the opponent tries to hurt you. I have not gotten play-testing done on the first deck, but I feel it is solid. Tweakige might be needed. The next two decks were what we have proposed so far, but I feel they lack consistency and defense. I placed it here just for posterity.
Because life is not fun without options:
5bs 5bs 5bs 5bs 5bs 5bs 5bt 5bt 5bt 5bu 5bu 5bu 5c0 5c0 5c0 5c2 5c2 5c2 5c3 5c5 5c6 5c8 5c8 5cg 5cg 5de 5de 5de 5de 5de
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4ve 4ve 4ve 4vf 4vf 4vf 4vg 4vl 4vl 4vl 4vn 50u 50u 50u 50u 50u 55t 55t 55t 55v 55v 55v
5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rh 5rh 5rh 5rl 5rl 5rl 5rm 5rm 5rm 5ro 5ro 5ro 5rp 5rp 5rp 5rr 5rr 5rr
5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5um 5um 5um 5uo 5uo 5uo 5uq 5uq 5uq 5ur 5ur 5ur 5us 5us 5us 5ut 5ut 5ut 606 606 606 606
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f5 5f5 5f6 5f6 5f7 5f7 5f7 5f8 5fb 5fb 5gi 5gi 5gi 5gi 5lg 5li
I feel we have all of our bases covered with the above 7 choices. The last deck is a toss-up. Anything else that is solid can work, it just matters what we feel comfortable playing with.
We are down to 2 days, 4 hours to finish this off. If we can get these complete by around this time tomorrow, then we can have our vault done and ready in time for the deadline. Post any changes, suggestions, comments, complaints, ideas, thought provoking revelations, or anything else that will bring us to our goal.