| |
NAME: | Tornado
| ELEMENT: | Air
| COST: | 5
| TYPE: | Spell
| ATK|HP: |
| TEXT: | Target creature takes no damage. Others take 5 - X, where X is the distance to the target.
|
| NAME: | Cyclone
| ELEMENT: | Air
| COST: | 4
| TYPE: | Spell
| ATK|HP: |
| TEXT: | Target creature takes no damage. Others take 5 - X, where X is the distance to the target.
|
|
ART: |
| IDEA: | kaempfer13
| NOTES: | Nearest creatures to target take 4 damage. This includes the ones adjacent at the top/bottom. The next one over take 3 damage, then 2, then 1.
We considered both rain of fire and thunderstorm in our balancing decisions.
Example : Hover over cards for details, click for permalink 4t9 4t9 4t9 4t9 4t9 5lg 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm 5og 5ol 5ol 5ol 5on 5on 5on 5oo 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 7q9 7q9 7q9 7q9 7q9 7q9 8pq
| SERIES: |
|
|
Over the last few days we received increasingly alarming reports of high-speed winds. One of our wizard divined that a tornado would soon be forming. Running wouldn't be a possibility considering the speed and unpredictability of the tornado's path. We hence decided to have an emergency meeting with the dwarves, and they finally agreed to let us use their caves for temporary shelter. The evacuation order has been given sufficiently in advance to have everyone leave well on time, but we will not know if that is the case until after the disaster has struck.