ROUND0.5
Feel free to work on it, and post ideas here to get feedback from the team
Writer: Using this deck: 576 5j2 5jm 5jm 5rg 5rg 5rh 5ro 5rq 5t2 8ps (=http://dek.im/d/5765j2z15jmz15rg5rh5ro5rq5t28ps )
Amashi made art of a Drostel
My ideas:
-Start the story with the Team recalling their previous mission (in which they failed horribly, because they went first and decked out)
-Deja vu assumes the same thing is going to happen again (after all it has seen it before)
-Shard of patience advises it to be patient and stop attacking for a while to collect itself
-Deja vu: Are you crazy?! We have only 2 turns left to win! I go in NOW!
-SoP: You are wrong we actually have an eternity!
-possible branches: 1. Eternity is the last card -> SoP: Oh actually we don't
2. Eternity shows up in time
-deja vu constantly multiplies and has the smallest copy w/o ability bounced with eternity (possible reactions?)
-SoP comes in: See? We got an eternity!
-Scarab is an adorable minicreature that grows way out of proportion quickly (makes adorable sounds then triples in size and noms fallen elf (fallen elf be like: Awww- OMG!)) rest in pasta
Eventually SoP says: You've done well my apprentices, now you got the strength to defeat our opponent!
Deja vus: thank you for teaching us (echoed several times)!
Last deja vu: Hey, I'm not ready!
Optional: Scarab leaving the remains of an emerald dragon in front of SoP like a cat leaving a mouse on the doormat. (if the mouse were about 13 times the size of the cat)
SoP: *commits suicide* (may explore how he does that or instead have the elemental crush it)
Deja vus (shocked): Omg, SoP died! (turn to opponent) You bastard!
*angry horde of deja vus that are way bigger than they should be attacks*
The new deja vu never attacks as it gets bounced every time
Opponent dies
New deja vu trashtalks (wow, what a prick)
Other deja vus remind it that it didnt do anything
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L|
Amashi also made a gun
http://dek.im/d/4vh4vj5905f2z15f95fuz15l95ur This can kill in four turns making it the fastest deck yet. In four turns the previous fastest deck could deal 97 damage unless it replaces the fog shield for more damage. The mark doesn't matter.
Sobra for turn1 lose. nice! I know preventing deckout is just a bonus, but one that i am willing to attain
Also your deck is probably harder to write lore about, it looks like a bunch of random mercenaries that like to burn photons (though that could be funny too)
Your deck is probably better for the challange but I made a deck speed record so I thought I'd share it.
jijo, are you sure want all my ideas? I may have quite a few.
http://dek.im/d/5f95l9z25oc5p0z15rg5ro5t28psI'm sure I do, and this one I'm not sure if it will eventually run out of time quanta, due to producing 2.5 per turn and using 3. can always give it time mark
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http://i.imgur.com/nZPmyBg.png</img>
Enchanter:
Do we want to avoid making it a creature to prevent it from synergizing with fractal and mitosis or do we want just that?
My first suggestion would be a permanent with several stacks that drains quanta each turn and gains a stack and every time you play the card from hand you get like 3 stacks added at once
once you reach a certain number of stacks you win
Counter card would be sth that can destroy multiple permanents in a stack
The more I think about the less I like that
Second suggestion would be good ol Exodia where you have to draw several different cards (counter: a card that makes either player draw from opponents deck)
Third suggestion: have sth to represent the opponents life appear on the board
Sth like: For each 15 health your opponent has left put a soul shard (neutral, 0|15) on their side of the board
On your side of the board put a soul stone (imaterial and no attack) with 2 abilities: Swap and copy (swap can be exclusive to the lesser shards)
Copy puts a lesser soul stone on your side of the board (does not have the ability copy)
Swap allows it to switch position with another allied creature
Once every living soul shard is opposed by a soul stone in the matching creature slot you win the game
In case lesser soulstones are not immaterial a card that destroys all creatures of the same kind would be a decent counter (it would not synergize with it since there is no soul shard left to be opposed) Since a mass instantkill card is broken make it deal like 3 dmg to each target instead of outright killing and give the lesser soul stones appropriate health
Somewhat inspired by this:
http://elementscommunity.org/forum/card-ideas-and-art/soul-shatter-soul-shatter-60228/ (oh man I thought upped plague dealt doubledmg back then *facepalm*)
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