*Author

Active members:
ji412jo(1)

Offline MyNameIsJoeyTopic starter

  • Moderator
  • ****
  • Posts: 2457
  • Country: ca
  • Reputation Power: 41
  • MyNameIsJoey soars like the Phoenix, unable to be repressed.MyNameIsJoey soars like the Phoenix, unable to be repressed.MyNameIsJoey soars like the Phoenix, unable to be repressed.MyNameIsJoey soars like the Phoenix, unable to be repressed.MyNameIsJoey soars like the Phoenix, unable to be repressed.MyNameIsJoey soars like the Phoenix, unable to be repressed.MyNameIsJoey soars like the Phoenix, unable to be repressed.MyNameIsJoey soars like the Phoenix, unable to be repressed.
  • I walk alone
  • Awards: Weekly Tournament Winner 11.08.18Weekly Tournament Winner 09.06.18Weekly Tournament Winner 26.05.18Brawl #7 Winner - Green NightSlice of Elements 6th Birthday CakeSlice of Elements 5th Birthday CakeSlice of Elements 4th Birthday CakeBrawl #1 Winner - Team Nyan SharksWeekly Tournament WinnerSlice of Elements 3rd Birthday CakeWeekly Tournament Winner
R2 Discussion https://elementscommunity.org/forum/index.php?topic=64078.msg1256363#msg1256363
« on: January 31, 2017, 04:40:16 pm »

ROUND 2

To do list :
Create cards post (enchanter/scribe)
Decide on upgrade for Animated duff
Create all the encounters
Have the duff lift to attack, reveal the crawler. Two birds one stone.
Shadow birds can be friends <3
Create Royalty post. Needs organizing
Create Royalty post. Needs organizing

Reflections:
Imo our performance round 1 was by far the weakest, but we can wait for the  Voters' moves. I disagree.
I spent way too much time tossing around ideas waiting for feedback without making a concrete submission, so that we ended up with the shortest submissions by far. Longer often means tl;dr. TBH I skipped most of the text myself; not sure how the voters feel, but I suppose the ones who signed up for the voters panel (I assume they will make the bulk of votes) will probably read everything and our descriptions for crusader and Enchanter seem abysmal when every single other team writes 2 paragraphs+. Even on the non-scribe tasks we should have gone much more into detail. Without explanations for our armies' motives and attributes people will probably find it hard to tell how it represents us, even though in context it makes a lot of sense.
For enchanter, we have feedback from Oldtrees so far, who mostly seems to have voted on simplicity (I disagree here, complex cards are more creative), balance (noone would want to build a deck around our card with all the nerfs applied, imo one of the nerfs we suggested would have been sufficient, I just didnt feel like arguing and dont think I would have been successfull anyways)For the balance, I guess it is on me. I'll discuss with OT about it. and popularity of the creature thats the basis of the card (welp thats just mean, favouring the ones who take the most obvious choice). He also interpreted the gains stat buff but is delayed when it kills as an effect for the sake of complexity and didnt see it was supposed to eat the dead creature. With a more detailed description maybe he would have understood better?
Everything else were scribe tasks and with no scribes to be found we were screwed there, but I think we should have elaborated more on everything. By writing 3 times as much everywhere we still would have been the least tl;dr team. Other teams also pepped up their submissions through drawings and stuff, though I dont want to push Amashi too much, I feel like I am pissing her off a lot. giantoverlyelaboratesuicidetrap.gif

As Joey said we have to be (pretty much) done on Sunday!
So by friday we should have come to a consensus what context to use for each task and then polish that over the weekend. With no scribe available that will be hard work, so I think we should use Saturday morning as serious deadline for ideas that require to completely redo a task. We still need to balance things, come up with details to make the stories more interesting and need everyone that cares to have a last look at the final submission.

Also with the time investment we have atm I dont think we can afford challenges.


Royality:
I know what to do. A video. I'll try to find a camera, film myself walking down the streets. We can edit in creatures somehow. We have to put as many sparkling stuff as possible. It's what gets votes, and everybody is dumb and wants it. (doubt I could, tbh)
You didnt have to delete everything we put here; correct me if I am wrong, but I think you are not really serious here, just upset that other teams use other mediums to impress in tasks that are not related to the task itself (btw both link and me were less impressed than before when we listened to the speech rather than reading it)
In case you are serious: Im afraid people walking down a street are lame.

Previous ideas: ask amashi for picture, write a logbook (expectations vs reality)
Amashi safe us,safe us? You safed us even though i misspelled it! thanks! yeah I did safe you we cant depict things! (Unless writing about our delusions (thus depicting it in our mind) counts).
what the hell do I draw
People walking through a landscape of your choosing (preferrably sth youd expect to find between a realm of shadows and a city of gold; can be anything really). It would be nice if the people walking could carry shields and the background clearly depicts the landscape.
Suggestion so far are misty forest, swamp and mountainside
I ruined it
http://i.imgur.com/aU9wcbJ.png

For both royality and enchanter we shall consider what kind of land could lie between a city of gold and a hideout of shadows. Somehow i am thinking swamp right now, it kinda fits with goblins and boggarts I guess.
 
Idea: Diary/logbook entries first with your imagination of how you expect it to go (overly positive) and then reality ensuing; it should still end upbeat though, we dont want to show lack of motivation to take down the dragon
 
I'll try to find something, if I think art is best, I'll tell AMASHI by thursday it is thursday it is now friday
Personally, I think it would be best to have it all. Have a background image (Amashi, if possible), +music from danil, + logbook
MUSIC: https://drive.google.com/open?id=0BwJ0JYY7ZTU0OWlkOHVpQkY3U28 it might be too cheery and not fit the logbook's "reality ensuing," let me know what you think Sadly, I agree it sounds too cheerful, we want something, Scarier.
Sounds either like a pokemon-theme or sth you'd here before being welcomed into a castle
I cant say Id feel like entering a somewhat haunted forest while hearing that :( It's not all bad of course, it does indeed sound like we are on a quest and largely busy walking around.
Since you seem to be in favour of somewhat epic, orchestrated music, maybe sth like this could suit your style, while sounding a bit more haunted, if you catch my drift

bonus points if the musics progression reflects the ups and downs of our journey in roughly the same order, but my expectations may be impossibly high here, just do what you can
------------------------------------
squadalah
 Day 1, everything's going well, we have a good speed we'll reech Aurdinas in no time at all
 Day 2, I ... I may have talked too soon. We reached the forest of nightmares and... we lost some of our guys in the forest. I swear, if they think it's time for hide and seek...
 Day 3, we dont come to this forest often and it holds some mysteries indeed. We found, and were attacked by species we have never seen before. One of our new discoveries were strange birds that followed us for a bit, but meant no harm. I also advised my soldiers to tread carefully around large piles of leafs.
 Day 5, we've been looking for them for the last 3 days. I think we have to give up on them now, because it's this time of the year, this time of the year when the trees awaken.
 Day 6, not everybody agreed on giving up on the lost soldiers, so we stayed. But my biggest fear came true, the trees awoke, released the boggarts, and created a tree maze. Only one man has been known to leave from this forest when it enters it's haunting season : me.
 We managed to lose the boggarts... for now. Terrifying.
 Day 7, today,  we found our men back. They were being held hostage by a horde of goblins. We made peace, had a majestic banquet, with varieties of food, and they gave us our men back. Now, all that's left is to get out of this damned forest.
 Day 9.I see the light! We all rush to the exit, finally escaping this damned forest. The worst is behind us. Now all we need to do is march the same distance fivefold, with 3 days left to reach Aurdinas. I won't have time to write any more into this diary, but the rest of the way is through empty plains, and will be uneventful.
Yes but no Day 11, You'll never believe whaaaaaaaaaaaa-
 I think last week we still gathered the team, so I think we're on our way since 7 days before deadline only; Day 0(s) are possible where you explain the preparations and expectations before we get moving Oh, does lore explicitly say it takes us 1 week? If you need 14 days to cram in all the details it's fine, but I think it reflecting the time that has passed in the real world adds some flavour. Aurdinas shouldn't be a monthlong march from our home though, as it borders our country iirc and who knows when bms say we arrived I estimated it at 15 days away from us, and I ended on a cliffhanger on day 14 exactly in case BMs say we're not there yet.
 Day 6: about "released the boggarts" they appear different to everyone and at least one of them is nice according to what we have now; eeeeeeeeey how do we identify them as boggarts, but dont realize they are friendly? Maybe instead write how your men are terrified by some creature that everyone describes completely differently (or only scares one of them, while the others just think it's ugly). Crazy idea: befriend them and have them help us retrieve the missing soldiers. I don't think we should befreidn them. They're scary.Befreidn.BEFREIDN? BEFREIDN!lolwut
 Day 11: RIP S7 (nobody would actually write it like that even when panicking, but its a pretty common joke)
 Maybe tie in wizard task as one of the highs that recover the morale, if we have a decent idea for it yes
Briefly mention our encounter with the new creatures

Bard:
Good thing that our "submit day 1, then contemplate suicide"-guy is given a task that doesnt have to conform to a theme that isnt even established yet.
A humorous spin on it with the boggart actually trying to be friends, I suppose being afraid of cockroaches,snakes and crabs is believable and the whole drawing is kinda cute.
May work on the text a bit, but without the "(bad headcanon)" (keeping the spoiler intact) it's already submissable.
sake

Yes, better small description would be nice.
a better bard would be nice

Crusader:
kill: well, simply CC will do (bloodsucker, drain life etc.)
scare off: -anything bigger than them (like say a titan)
-any weaponry really
pacify: -bring food
-bring treasure
-give them something else to kill (I think this one isnt like us)

piss off: "Goblins  are all about chaos and trickery. They are going to have the most fun  when things are disheveled or a mess. They're not so much out to  seriously harm anyone, they just like to have a "good time"-- at your  expense of course. So of course, they're not going to like clean areas,  as it is harder to wreak havoc/chaos in a place ruled by order. "

Thus by creating a clean and well ordered board we should be able to bore them to death, making them go away.
we may be able to bore them by absorbing all attacks with disshield or dimshield. RoL hope fits both the shield theme and the order theme.
maybe we can annoy them with purify and holy light too.
Portals into other dimensions would also work
Gravity as the element of order can work too (though only gravity pull fits any other criteria)
We could annoy them by staying in stasis with sundials (conforms with our simply standing still part of the title)

Hopetosis (not being able to hurt is boring) with golden hourglass (shiny can steal), with fallen druid (giving many diffferent creatures  to feed on)

In this task, I feel it still has to represent the team. Well what goblinremoving technique fits it though? Only thing I could think of was cockblocking them with shields that never allow them to hit.
lol cockblocking

I come with a great many ideas.

Scare off: This deck is to scare them (can also kill them) http://dek.im/d/z47n1zB7t47t87ta7tbz57tfz37th8pr by giving them nightmares, summoning storms and lightning and conjuring scary darkness creatures. Up to debate what darkness creatures are the scariest. Was also thinking of using earthquake or fire storm to scare them instead of lightning storm. Might actually be better than mine, thought I'd share anyway.

Food ideas:  My idea for food is to give them something like a scorpion that will poison them. >:D

Valuables List of mine: Diamond shield, jade/emerald shield? Maybe not because they are immaterial. dusk mantle? eclipse? Vampire dagger? fixed spelling issues thanks I think it was Amashi but the color was hard to tell so it might have been jijo

Stuff to kill ideas of mine: armagio

Pacify ideas of mine: antimatter

That's all my ideas for now but I'll make decks on command given what kind of deck you want from me. Food, kill, combination of stuff etc.

I made a deck that does everything except pacifying the goblins. http://dek.im/d/z2719z271bz571e7t8z37ta7tbz27thz87um8pk Will test for balancing stuff if anyone thinks that the deck would be worth the effort.

From the fact that we are facing a horde of goblins, I think Mass CC is the way to go.
http://dek.im/d/z15ihz55ij5ioz77t4z17t87taz17tbz57tgz17th8pp This is my idea
I like dryspells as CC and their synergy with voodoodolls (which may scare off the goblins), flooding doesnt seem like a good idea thematically, as we still have to pass through there with an army. Can we justify being friends with a nymph queen? Probably, but we should explain it in the description.
I kinda want to use a water sink (lol) or maybe ice lances, so that we dont have too much unused water, though nymphqueen kinda does the trick already. Maybe use some liquid shadow for thematic reasons (or make it clear the black nymphs use that ability)

Pacify, feed and all :
http://dek.im/d/z55fcz36u3z56u7z1714z17alz27dpz47f27gr7q28pj
I require description text.

from post:
Whilst wandering through the forest we were ambushed by a group of goblins, asking for our valuables or our lives.
Immediately,  we pacified them, with pretty fireworks, reversing their anger into  love with antimatter. Then, we started preparing a feast, cremating most  of the dead wood we could find around us. And what a grandiose feast it  was! Chickens, that would spring back to life from their ashes, burn  again for more food.
For variety's sake we also prepared some octopi and surprise eggs.
And as a finale to the feast, condors, that had fattened over and over again during the feast, ripe for the taking.
Eating and killing the animals over and over again satisfied the goblins. We parted on happy terms.
And a few leagues later, realized that our precious staves, made out of solid gemstone, got stolen. Damn these goblins.

alternative:
Whilst wandering through the forest we were ambushed by a group of goblins, asking for our valuables or our lives. (maybe they only attack smaller groups that got separated from the rest?)
Immediately,  we pacified them with pretty fireworks, reversing their anger into  love with antimatter. The goblins told us that we were doing so much better than "some other guys" that they captured. Immediately we know that these are the missing soldiers, as noone else wanders these woods during this time of the year. We offer to negotiate conditions to free the hostages during a feast. The Goblins agreed and led us to a glade where the captured soldiers and more goblins were. We started a campfire by cremating wood and prepared the meal we brought. And what a grandiose  feast it  was! Chickens, that would spring back to life from their  ashes, burn  again for more food.
For variety's sake we also prepared some octopi and surprise eggs.
And as a finale to the feast, condors, that had fattened over and over again during the feast, ripe for the taking. The glade doubled in size after we burned so much wood to roast the food.
Eating and killing the animals over and over again satisfied the goblins. Appeased the goblins agreed to release the soldiers in exchange for our precious staves, made out of solid gemstone. We are not going to value some riches over the lives of our men!
Finally reunited, we can leave this forest now.



Enchanter:
Tough one we basically have to invent 2 creatures from scratch and then balance them.
What are we passing through? A swamp? In that case I suggest some kind of spirit being and something more physical that lurks in the mud for prey no. A swarm creature like scarab could also be an idea. Sth like ants could be in a forest.
These are just quick suggestions, names and elements (and to some degree effects) are subject to change.
http://i.imgur.com/yS00y15.png
http://i.imgur.com/xtPzqiG.png (ability is one time use) (should this double attack upon unborrowing? in that case the ability should prolly cost a bit more) I like, but I like, but augment bonus from lunging or augment hp to 5. Don't double attack from unburrowing.
http://i.imgur.com/0tPI7dm.png : too complex
Scribe: how did we encounter them? what do they look like?
Considering Amashi's amazingly crap drawing, it looks to me like we are in a giant forest, with trees going on and on forever.
I think I want some kind of bird with wings made of shadows (we havent passed the border yet and it fits into a haunted forest as well) effects could be: Cannot lose airborne (as its wings arent physical)
ability to make itself untargetable/dissolve into shadows (probably cant attack during that time and may prepare some kind of special move)
retreats into the shadows before dying (thus returning to deck or hand or slowly recovering hp and unable to attack until they are full again)
If we want to make it a glorified crow, it could have an effect similiar to vulture, but instead of growing it calls in another one
http://i.imgur.com/801xOoj.png It's a bit tricky to balance with the snowballpotential and eclipse, but I think it is fair (leaning on the strong side though), if name is too close to an actual crow (not such a strange animal after all) maybe shadow flank is better?
[Haunted trees] Shield. Fear : creatures under 4 hp cannot attack. Cost : 5 life.

The task says 1- creatures you meet, but then says 2- make 2-3 cards, not make 2-3 creatures. It kinda requires the being to be considered a creature in the first place if we dont make it a creature card
For haunted trees: how about making them able to send out the spirit that haunts them? (maybe temporarely loosing stat points)
It could scare away a creature for a while,
just be an additional creature (possible effects: fear, immaterial, spell dmg, life drain, delay abilities)

[Boggart] Creature. -1/4. Fear : a creature with less hp than Boggart cannot attack. Cost : 3 darkness BB op lolwut
If we are going with the boggart we should create 3 cards, as we were already told we'd meet 1

[Druid] Creature. 0/1. At the end of each turn, all creatures gain max hp equal to the amount of HP the Druid has. Cost : 4 life. BB op (can be fixed by making the effect only go off when not delayed)Not really, adrenaline. rn it requires buffs a little too much to do much off anything, raise base stats and if necessary cost (or nerf the snowball potential of the ability) Is it supposed to buff enemy creatures? (makes me want to build another gravy stall thats doomed to fail, because trio stalls are hella inconsistent)
May go a little wild with mitosis (though at that point your opponent probably hasnt bothered much with CC and only catapult/chimera/gravshield can benefit from the insane hp)
Lore: you wouldn't meet a druid in haunted forests unless he's trying to make things right again, I think. So perhaps we meet him and he helps us sooth the haunted trees and retrieve the lost soldiers. The idea was to synergize with boggart, making our way through the forest more difficult. (then it probably shouldnt buff enemy creatures and maybe target a single creature only) But in our bard task the boggart is trying to be nice, just failing horribly; if he had friends, they'd probably help him appear less scary
UNLESS the druid has been corrupted and maybe even cursed the boggarts to appear as the biggest fear of whoever crosses their path Yeah, i did not mean for the druid to be nice. but anyway for balance reasons, both cards need to be heavily reworked, and the first one for thematic reasons.

Stalkwing|Blackwing:
http://i.imgur.com/KP39xNv.png
http://i.imgur.com/qfREZOp.png

Balance discussion:
- 'this turn' includes the opponents last turn How would you do that? This would require some alteration to existing code, which is usually looked down upon.
- Strong synergy with eclipse
- pretty weak base stats, but can snowball a bit out of control with all the summons inheriting the ability
- somewhat difficult to meet condition for the ability
- can be CCed/loboed before getting started and has summoning sickness
- Upped is a lot stronger especially with eclipse getting it out of RoFrange (consider making it 3|2), but it has to be, as upped meta is a lot faster
I think spark/ball lighting would work really well with this.
ys! Nope. Oh right, died.

Lore: Wings made of shadows (we should elaborate how they fly and maybe if we can use their wings for sth after they died or if they dissapear instantly)
attracted to death, lurk on trees waiting to find something that recently died or another Blackwing to call them in
(Presumably they can be found everywhere, starring uncomfortably at us travellers, who are annoyingly still alive) Actually we've never seen them before, so we need to emphasize that they only appear while the forest goes wild and how alien their wings are

Pit Lurker:
http://i.imgur.com/858WxVi.png
http://i.imgur.com/TxXOOgA.png
Text doesnt really fit rn (doesnt include less HP's)
unburrowing now doubles attack (and no longer gains buff for killing a creature)

Balance discussion:
ability is one time use only
without using the effect, it should be compared to immortal and maybe graboid (though grab def uses its ability). I think it should also be compared with otyugh. -That's the ability part; I chose snipe instead to compare the CC component, as burrowed targets are untargetable by most buffs (except SoP)- I think it isnt op in this aspect, as immortal is pretty weak.
It can be correct to leave it in this state even when you have the air quanta.
Ability: +3 attack and a conditional snipe for 2 air, but one time use only and removes immortality. Compare to lycantropy: pays duo cost and 4 quanta to give a photon stats of a 6 cost creature, this turns into a 5  cost creature for 6 duocost and thus the weaker snipe effect is evaluated as worth ~2,5 quanta given the original body is stronger than lycantropes'.
Should devour give it +1|+1?

Interesting interaction with fractal: It allows to actually target a usually immortal creature, making it a twist on stallbreakers while having the potential to have a strong defense against decks that heavily rely on low hp creatures.

Lore: Hides in holes (or maybe an entire burrow?), which it covers with leafs. Young lurkers cannot dig through solid earth and thus prefer looser grounds. Right under the leafs it patiently waits until something weaker than it makes a wrong move close by. Then it lunges right at its target and it's lunchtime.
May not attack us, as humans are too big?
Does it swallow whole, or will blackwings appear soon after?
We will probably encounter the first one when some small (ordinary?) animal comes to close and is instantly swallowed. If the victim is a stalkwing sth interesting might happen to its wings upon death.


Do you have an upped version of this made? Is there going to be one? I think it just costs one less (one has to be made, but it doesnt have to be much different)


Flying/Animated foliage:
5life: 6|4
no cost ability leaf flick:
target creature or weapon cannot use its ability next turn
can probably form shapes that resemble a creature
airborne

will it flick leafs at us?
What prompts it to move? Does it live through photosynthesis even without roots or just plain magic?

Scribe:
After some of us went missing we had to stray from the paths we usually stick to. Very few people come to the forest of nightmares voluntarily, as the name already suggests and it is highly advised to stay on track. (and the haunting season is about to start)
While this is a pretty bad situation, it allows my thirst for knowledge about the wildlife in unseen areas to be quenched. Today we made an amazing discovery! Not one, but at least 2 completely unknown species crossed our path!
One of our soldiers misstepped and was attacked by leaves covering a creature he stepped on. I wouldn't believe it if I hadn't seen it, but it seemed as if the leaves themselves actually attacked us while the creature remained idle. Some soldiers sliced both of them before they could possibly hurt us, but I must admit that I felt a little sad afterwards. I wish I could have observed more of their behaviour while they were alive! Still, this encounter was enlightening indeed, and it didn't stop there. The creature was lying in a pit that was covered by the foliage that seemingly assaulted our companion. The hole was just deep enough to contain it, making me think that the critter was not there just to be safe, but maybe was waiting for unalert prey to come by. Some organic remains and its sharp teeth back that theory of mine further, and its relatively small mouth suggests that it prefers smaller animals, which is probably why it itself did not attack our companion immediately (though it might just have been in pain). Consequently, I decided to call this creature the Pit Lurker. Its claws look well suited for digging and the strange behaviour of the leaves around it, as well as the perfect fit, suggests that it didn't fall into the pit by accident, but rather dug it itself. Some of us wondered whether the leaves actually trapped it there ( not getting it, but while they are a mystery to me, that thought is just obscure).
Which brings me to my brief observation of the behaviour of that unnaturally moving foliage. When not moving, it was indistinguishable from ordinary leaves (on the outside), making us question whether it was just a figment of our imagination. However the men that took care of it were seriously hurt and we saw that it wasnt the lurker's doing. Furthermore it didn't stop moving immediately after the lurker was cut in two and only fell to the ground after some more slicing. I wonder whether it might be an actual living being or if it was just unknown magic used by the lurker. Another thing about it was rather off: Some of the leaves were covered in a secretion that glued it to the organic remains we found. I initially assumed this was a byproduct of the pit lurker's eating habits, but closer inspectation of the ripped leaves showed that same secretion leaking out of them. Cutting some untouched leaves yielded the same result. Could this greenery really digest whatever the lurker doesn't eat? Does it intentionally cover and maybe even protect the lurker to have it trap prey for it? It is too bad that the King ordered us to stay away from larger piles of leaves, I really wish to find out more.
I am now kept busy, though. Soon after the kill a strange bird appeared, its wings seemed to be made out of shadows, never flapping. It cawed and soon many more turned up. They seem to be scavengers, living in flocks. While most of them proceeded to eat the dead lurker, some of them started following us. A few of us felt a bit unsure about them, but many appreciated the company, especially I, excited by new study projects! Do they follow us in the hopes that we kill other animals and leave some scraps for them to eat? I tested this by ordering one of our men to hunt down the next animal we encountered. Sure enough, the birds cawed, attracting more of their kind.
I am undecided whether I should name them after their stalking behaviour or their strange wings. For now I will refer to them as Blackwings, but Stalkwings could be a good name too. Soon, more came, following us into the deeper woods.

To do: describe their wings and their flight
They fly by simply unfolding their wings to varying degrees, fully unfolded their wings allow them to takeoff even without any wind. Their wings seem to generate an upswing through a different technique than just adjusting to the airstreams, though I am sure they use them while gliding, which is all they do while flying. During most of their flight, they keep their wings only partially unfolded, they would probably rise infinitely if they didn't. They make no sound whatsoever except when they caw and their dark color makes them hard to see. I understand now how such a magnificient creature could remain undiscovered for so long. Now that they recognized us as friends, they are moving in plain sight of us, so at first I thought we must have been foolish to not see them before. Unfortunately, I couldnt get my hands on even just one wing of them to examine it more closely. They always keep some distance between us and despite my curiosity, I am against killing one of them.
Maybe a second encounter with the pit lurker symbiosis, this time they successfully ingest an animal (possibly a blackwing, maybe sth strange happens to their wings upon death)

Man, I wrote leaves far too many times.


Wizard:
Playing with magic:
Touch on previous task: Guess what the shadow is supposed to be upon use of the previous spell
Disadvantages: may slow down, makes our special spell not very secret, requires blood

Fireworks: Signal the next meeting point with a flare
Disadvantages: Expensive, more like a pyrocloaks thing (once again everyone else has it easier themewise), gives away our position (big no for us), gets dull


Jenk (somewhat jokingly?) suggested to play the old attach a sticker to a person and wait until they notice; maybe we could make a game to test our soldiers alertness by having them imitate sounds of the environment and have the others guess whether it was real or another soldier doing it i'm still for the sticker thing. Maybe have a specific amount, not just one.


March with special rules: Dunno about this really

Get drunk: makes everything less dull+1 yes

Update: The "while walking" condition has been loosened, so board games etc are fair game now

no time for games! /me whips!It's super effective!

wildlife bingo?

Guess the fears : Try to guess what X and Y's soldiers biggest fears are before you send them to the boggart.
Wouldnt the boggart show you your own fears? or does it work like in HP where it reacts to whoever is closest? (Our boggart wants to make friends though, sorry so I expect it to be more like a curse that always makes him appear to everyone like their biggest fears; the other justification would be that it instinctively feels the target had a deep connection to the topic without realizing they really dislike it)
(Also we'd either have to go back to the boggart or convince him to join us; I do like the latter idea) I think it would be like a reverse siren effect where everybody sees it differently without it knowing what your worst fear is

Looks like the voters are in favour of a pen'n'paper-game you could play in real life where other players actions impact your winning strategy
---
How about we go with something of the sort of RootRanger's number game?
Everybody has a number from 2 to X, where X is the amount of soldiers to play.
They keep their numbers secret.
When you challenge someone, both reveal their numbers and the one who loses is eliminated. The winner may choose to keep his number, or to take the number of the person he eliminated.
How to decide who wins? Lowest number wins, unless it is a multiple.
Example : 2 beats 3, 3 beats 4, but 4 beats 2. So it's like more interesting rock paper scissors. jijo wants more feedback from me so thumbs upping this at the moment.
This is good and simple.
We can add lore for DootDanger
follow me at twitch.tv/mynameisjoey

 

anything
blarg: