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guolin

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(Trial of Water) Arctic Shock https://elementscommunity.org/forum/index.php?topic=10492.msg128697#msg128697
« on: July 31, 2010, 07:31:46 pm »
This series is for Option II for Phase I of the Trials.

My favorite element is Water. I believe that Water is an element of control, with the ability to control the field with a variety of creatures, spells, and permanents. In the real world, water is a substance powerful enough to cut through rock, massive enough to cover the majority of the earth, yet intricate enough to support life as we know it. This series is dedicated to this amazing "element", Water, to help it survive as a Mono-deck and sometimes as a Duo-deck in Elements as well as proving that I have the potential to become the Master of Water.

Click on the images below to discuss each individual card.

I. Creatures
II. Spells
III. Permanents
IV. Synergies Between the Cards
V. Deck Using These Cards

I. Creatures
(http://elementscommunity.org/forum/index.php/topic,10479.0.html)
(http://elementscommunity.org/forum/index.php/topic,10480.0.html)

II. Spells
(http://elementscommunity.org/forum/index.php/topic,10488.0.html)
(http://elementscommunity.org/forum/index.php/topic,10490.0.html)

III. Permanents
(http://elementscommunity.org/forum/index.php/topic,10491.0.html)
(http://elementscommunity.org/forum/index.php/topic,10489.0.html)

IV. Synergies Between the Cards
First of all, as you can obviously see, Guppy can activate an ability that can turn it into an Electric Eel, allowing you to get an Electric Eel while saving quanta. Since Guppies can't be Fractalled since it can't be targeted, and Electric Eel|Thunder Eel can't be Fractalled effectively because of high cost, the only way to achieve 12 eels effectively is by putting 6 Guppies and 6 Electric/Thunder Eels in a deck. After all the Guppies have used Bioshock, you can get a maximum of a 96% chance for each enemy creature to lose 1 hp. That's similar to a Fire Shield, but can only be pulled off effectively using a mix of these two cards.

The aether cost for Bio Shock, however, may turn away Mono-Water players wanting to use Guppy. Not a problem! Using Catalyst/Improved Catalyst, that player can summon 3 Guppies, wait a turn, then BAM! when they use Catalyst, those Guppies can turn into Electric Eels for free during that turn. Besides existing Water cards and Guppy, Catalyst also has a bit of synergy with the Tundra Tower/Arctic Tower. With a few of those out, you can freeze and damage a few creatures for free. After using Tundra/Artic Tower's ability, you can proceed to use Sleet/Hail to further damage these frozen creatures, or simply allow the frozen creatures to boost the effectiveness of your Glaciers. This makes a nice synergy between Tundra/Artic Tower and Sleet/Hail or Glacier.

V. Deck Using These Cards
Mark of Air

x15 Water Tower
x2 Permafrost Shield
x6 Guppy (upgraded)
x4 Thunder Eel
x4 Improved Catalyst
x3 Arctic Tower
x2 Hail
x3 Glacier (upgraded)
x2 Shockwave (upgraded)

This may slow and large for a deck with rush-type elements, but it's got plenty of CC and even some permanent control. Mark of Air is for the Arctic Towers - Shockwave was just something that could use up some of that quanta as well.

Offline nilsieboy

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Re: (Trial of Water) Arctic Shock https://elementscommunity.org/forum/index.php?topic=10492.msg130203#msg130203
« Reply #1 on: August 03, 2010, 09:06:21 am »
i don't see the synergy between some cards....
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Re: (Trial of Water) Arctic Shock https://elementscommunity.org/forum/index.php?topic=10492.msg130207#msg130207
« Reply #2 on: August 03, 2010, 09:24:57 am »
i don't see the synergy between some cards....
really? It seemed a bit obvious to me...
-thunder eel has synergy with guppy, for obvious reasons (you can then get 12 thunder eels in play, and therefore have 96% chance to deal a damage to each creature)
-guppy and tundra tower have synergy with catalyst because you won't need the off element quanta to use the abilities.
-hail and glacier have synergy with tundra tower because tundra tower freezes creatures, therefore enhancing the effects of hail/glacier

Offline RavingRabbid

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Re: (Trial of Water) Arctic Shock https://elementscommunity.org/forum/index.php?topic=10492.msg130250#msg130250
« Reply #3 on: August 03, 2010, 12:56:44 pm »
i don't see the synergy between some cards....
really? It seemed a bit obvious to me...
-thunder eel has synergy with guppy, for obvious reasons (you can then get 12 thunder eels in play, and therefore have 96% chance to deal a damage to each creature)
-guppy and tundra tower have synergy with catalyst because you won't need the off element quanta to use the abilities.
-hail and glacier have synergy with tundra tower because tundra tower freezes creatures, therefore enhancing the effects of hail/glacier
Maybe it's just because you are against me, but I don't find this so good.

The one with guppy and electric eel isn't really a synergy, it's more like a Graboid/Shrieker kind of interaction. (But I like your no-fractal idea, i had a similar one).
I find catalyst a no-sense, but it still has some applications.
Glacier is probably too powerful.
Sleet/Hail is good, even if I'm sure I've seen a similar idea before.
Arctic/Tundra Tower is useless. Worse than Toadfish, worse than Artic Squid.
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Offline Wardead

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Re: (Trial of Water) Arctic Shock https://elementscommunity.org/forum/index.php?topic=10492.msg130268#msg130268
« Reply #4 on: August 03, 2010, 01:34:47 pm »
I actually love the card series but shouldn't the Elite Guppy turn into a Thunder Eel instead of an Electric Eel? But the Eels' attacks seem a bit OP.

Offline nilsieboy

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Re: (Trial of Water) Arctic Shock https://elementscommunity.org/forum/index.php?topic=10492.msg130300#msg130300
« Reply #5 on: August 03, 2010, 03:57:23 pm »
i don't see the synergy between some cards....
really? It seemed a bit obvious to me...
-thunder eel has synergy with guppy, for obvious reasons (you can then get 12 thunder eels in play, and therefore have 96% chance to deal a damage to each creature)
-guppy and tundra tower have synergy with catalyst because you won't need the off element quanta to use the abilities.
-hail and glacier have synergy with tundra tower because tundra tower freezes creatures, therefore enhancing the effects of hail/glacier
Maybe it's just because you are against me, but I don't find this so good.

The one with guppy and electric eel isn't really a synergy, it's more like a Graboid/Shrieker kind of interaction. (But I like your no-fractal idea, i had a similar one).
I find catalyst a no-sense, but it still has some applications.
Glacier is probably too powerful.
Sleet/Hail is good, even if I'm sure I've seen a similar idea before.
Arctic/Tundra Tower is useless. Worse than Toadfish, worse than Artic Squid.
i agree with this.... guppy/eel is just a water version of the graboid and we already have enough stuff to freeze things....
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guolin

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Re: (Trial of Water) Arctic Shock https://elementscommunity.org/forum/index.php?topic=10492.msg130308#msg130308
« Reply #6 on: August 03, 2010, 04:25:12 pm »
I actually love the card series but shouldn't the Elite Guppy turn into a Thunder Eel instead of an Electric Eel? But the Eels' attacks seem a bit OP.
No, because the upgrade from Guppy to Elite Guppy is cost decrease only, similar to how Fallen Druid does not produce upgraded mutations. This also makes it different from just a plain old copy of Graboid.

Arctic Tower is not only a temporary freeze, but it also knocks one health off.

Should Catalyst be made cheaper or last one more turn?

Please post all card discussions in the individual cards. The first two posts were okay, as they tried to make sense of the synergies between the cards. However, now I'm getting comments on the cards themselves.

 

blarg: