*Author

skybrest

  • Guest
Temple Series V.1 (26 Cards) https://elementscommunity.org/forum/index.php?topic=7952.msg89435#msg89435
« on: June 12, 2010, 03:16:24 pm »
Temple Series V.1 (26 Cards)
skybrest

1. Water & Fire
2. Life & Death
3. Aether & Time
4. Air & Earth
5. Entropy & Gravity
6. Light & Dark

1. Water & Fire
 :waterbig
Deep Temple | Forgotten Temple (http://elementscommunity.org/forum/index.php/topic,6816.0.html)
NAME:
Deep Temple
ELEMENT:
Water
COST:
5 :water
TYPE:
Permanent
ATK|HP:
-
ABILITY:
Heals every water creature in your possession up to 1
HP at the end of every turn
NAME:
Forgotten Temple
ELEMENT:
Water
COST:
8 :water
TYPE:
Permanent (upgraded)
ATK|HP:
-
ABILITY:
Heals every water creature in your possession up to 2
HP at the end of every turn, Deals 1 damage to every
fire creature.
 :firebig
The Fire Temple | Volcano Temple (http://elementscommunity.org/forum/index.php/topic,7745.0.html)
NAME:
The Fire Temple
ELEMENT:
Fire
COST:
5 :fire
TYPE:
Permanent
ATK|HP:
-
ABILITY:
Deals 1 damage to every fire creature at the end of 
every turn, Your fire creature turns into Ash when
killed
NAME:
Volcano Temple
ELEMENT:
Fire
COST:
8 :fire
TYPE:
Permanent (upgraded)
ATK|HP:
-
ABILITY:
Deals 1 damage to every fire and water creature and 
your opponent at the end of every turn, Your fire   
creature turns into Ash when killed
Note:
1. Damage to every fire creature except for phoenixes.
2. Damage to opponent is blocking/reflecting by shield.
3. Ash will not turn into Ash, it dies.


2. Life & Death
 :lifebig
Jasper Temple | Malachite Temple
NAME:
Jasper Temple
ELEMENT:
Life
COST:
5 :life
TYPE:
Permanent
ATK|HP:
-
ABILITY:
Every time a creature dies, you gain 1 life
2 :life: Reset status of every life creature in your
possession and yourself
NAME:
Malachite Temple
ELEMENT:
Life
COST:
8 :life
TYPE:
Permanent (upgraded)
ATK|HP:
-
ABILITY:
Every time a creature dies, you gain 2 life
2 :life: Reset status of every creature in your
possession and yourself, also heal yourself for up to
10 HP’s
 :deathbig
Pluto Temple | Plutonium Temple
NAME:
Pluto Temple
ELEMENT:
Death
COST:
5 :death
TYPE:
Permanent
ATK|HP:
-
ABILITY:
Every time a creature dies, your creature gains +1/+0
NAME:
Plutonium Temple
ELEMENT:
Death
COST:
12 :death
TYPE:
Permanent (upgraded)
ATK|HP:
-
ABILITY:
Every time a creature dies, your creature gains +1/+0
Your opponent's attacking creatures have a 50% chance
to be poison, and if the target creatures dies, it
turns into a malignant cell.

3. Aether & Time
 :aetherbig
Phase Temple | Sinusoid Temple
NAME:
Phase Temple
ELEMENT:
Aether
COST:
5 :aether
TYPE:
Permanent
ATK|HP:
-
ABILITY:
All the aether creatures gain +0/+1
Can not be destroyed or stolen.
NAME:
Sinusoid Temple
ELEMENT:
Aether
COST:
8 :aether
TYPE:
Permanent (upgraded)
ATK|HP:
-
ABILITY:
All the aether creatures gain +1/+1
Every aether creatures in your possession grant     
immortality, can not be targeted.
Can not be destroyed or stolen.
 :timebig
Pyramid | Louvre Pyramid

NAME:
Pyramid
ELEMENT:
Time
COST:
5 :time
TYPE:
Permanent
ATK|HP:
-
ABILITY:
Each turn 1 random quanta are generated to
you and your opponent
3 :aether: Put a target permanent back in its
owner’s deck.
NAME:
Louvre Pyramid
ELEMENT:
Time
COST:
8 :time
TYPE:
Permeanent (upgraded)
ATK|HP:
-
ABILITY:
Each turn 1 random quanta are generated
3 Aether: The target permanent becomes
the last card of its owner’s deck.



4. Air & Earth
 :airbig
The Air Temple | The Flying Temple (http://elementscommunity.org/forum/index.php/topic,7706.0.html)
NAME:
The Air Temple
ELEMENT:
Air
COST:
5 :air
TYPE:
Permanent
ATK|HP:
6|5 when flying
ABILITY:
No creature can be burrowed
1 :air : Turn The Air Temple into a creature
NAME:
The Flying Temple
ELEMENT:
Air
COST:
8 :air
TYPE:
Permanent (upgraded)
ATK|HP:
9|7 when flying
ABILITY:
No creature can be burrowed
1 :air : Turn Flying Temple into a creature
 :earthbig
The Hedgehog Temple | Le Hérisson Temple
NAME:
The Hedgehog Temple
ELEMENT:
Earth
COST:
5 :earth
TYPE:
Permanent
ATK|HP:
-
ABILITY:
Deals 2 damage to every flying creature every turn,
Absorb 1 Earth at the end of every turn.
NAME:
Le Hérisson Temple
ELEMENT:
Earth
COST:
8 :earth
TYPE:
Permanent (upgraded)
ATK|HP:
-
ABILITY:
Deals 2 damage to every unburrow creature every turn,
Absorb 1 Earth and absorb 1 quantum from your
opponent at the end of every turn.


5. Entropy & Gravity
 :entropybig
Entropy Temple | Athena Temple
NAME:
Entropy Temple
ELEMENT:
Entropy
COST:
5 :entropy
TYPE:
Permanent
ATK|HP:
-
ABILITY:
No entropy creature in your possession can be devour
and freeze
Each turn heal yourself for up to 2 HP’s and generate
1 :gravity to you and your opponent
NAME:
Athena Temple
ELEMENT:
Entropy
COST:
8 :entropy
TYPE:
Premanent (upgraded)
ATK|HP:
-
ABILITY:
No entropy creature in your possession can be devour,
infect and freeze
Each turn heal yourself for up to 2 HP’s and generate
2 :gravity to you and your opponent
 :gravitybig
Gravity Temple | Parthenon Temple
NAME:
Gravity Temple
ELEMENT:
Gravity
COST:
5 :gravity
TYPE:
Permanent
ATK|HP:
-
ABILITY:
No gravity cards can return to its owner’s deck
No creature can be mutated into a mutant
Each turn 1 :entropy are generated to you and
your opponent
NAME:
Parthenon Temple
ELEMENT:
Gravity
COST:
8 :gravity
TYPE:
Permanent (upgraded)
ATK|HP:
-
ABILITY:
No return, no mutate, no flying
Each turn 1 :entropy are generated to you and
your opponent
Note:
1. No return, no mutate, no flying:
No cards can return to its owner’s deck,
No creature can be mutated into a mutant, (but still can be power up)
No permanent can be turn into a creature.



6. Light & Dark
 :lightbig
The Light Temple | Light Spiritual Temple
NAME:
The Light Temple
ELEMENT:
Light
COST:
8 :light
TYPE:
Permanent
ATK|HP:
-
ABILITY:
All the death or darkness creatures gain -1/-1
Cost Down: Discard 1 card from your hand, The target
card in your hand cost is now zero.
Can not be destroyed or stolen.
NAME:
Light Spiritual Temple
ELEMENT:
Light
COST:
5 :light
TYPE:
Permanent (upgraded)
ATK|HP:
-
ABILITY:
All the death or darkness creatures gain -1/-1
Cost Down: Discard 1 card from your hand, The target
card in your hand cost is now zero.
 :darknessbig
Avatar Temple | Wicked Avatar Temple
NAME:
Avatar Temple
ELEMENT:
Darkness
COST:
5 :darkness
TYPE:
Permanent
ATK|HP:
-
ABILITY:
All the life or light creatures gain -1/-1
Cost Up every skills and cards by 1
NAME:
Wicked Avatar Temple
ELEMENT:
Darkness
COST:
1 :darkness
TYPE:
Permanent (upgraded)
ATK|HP:
-
ABILITY:
All the creatures gain -1/-1
Cost Up every skills and cards by 3
Can not be destroyed



7. Other

Lilikoi | Lilikoi Temple

NAME:
Lilikoi
ELEMENT:
Other
COST:
1
TYPE:
Spell
ATK|HP:
-
ABILITY:
It seems to be valued and useless,
but it might be upgradable.
NAME:
Lilikoi Temple
ELEMENT:
Other
COST:
10
TYPE:
Permanent (upgraded)
ATK|HP:
-
ABILITY:
All temple cards now are useless
All creature and mark now can only generate 1
Note:
Electricity wires are down, rainbow colours fade into brown
I dreamt your smile was shifting for good
Courageous boy, now you are gone
And run faster, yet have no place to go
Your spirit still burns, and so life goes on
You are.......



All ability of temple are not double if you play 2 of it.

New Ability:
Pyramid: Put a target permanent back in its owner’s deck.
Louvre: The target permanent becomes the last card of its owner’s deck.
Cost Down: Discard 1 card from your hand, The target card in your hand cost is now zero.
Reset: Reset status of every creature in your possession and yourself. (except for malignant cell)



b00mc1ap

  • Guest
Re: Temple Series V.1 (26 Cards) https://elementscommunity.org/forum/index.php?topic=7952.msg89513#msg89513
« Reply #1 on: June 12, 2010, 04:39:05 pm »
1. Aether Temple: What if i play a ball lightning, fractal it play them all and then play temple, dont you think that 8   6/1 creatures would be pretty evil?

2. Pyramid Temple: Why does this cost  :aether ? Eternity's ability costs  :time as well.

3. New Idea>
Temple of Knock
         Each turn 5 :light is generated, which is then added to your opponent's quantum.
         :darkness :darkness Deal 1 damage to your opponent for every  :light in his posession.

Offline Hyroen

  • Legendary Member
  • ******
  • Posts: 3556
  • Country: ca
  • Reputation Power: 52
  • Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.
  • like. follow. tweet.
  • Awards: Slice of Elements 8th Birthday CakeWar #10 Winner - Team AirSlice of Elements 7th Birthday CakeSilver DonorSlice of Elements 4th Birthday CakeSkill of the Elemental : Mark of ProtectionWeekly Tournament WinnerSlice of Elements 3rd Birthday Cake
Re: Temple Series V.1 (26 Cards) https://elementscommunity.org/forum/index.php?topic=7952.msg89544#msg89544
« Reply #2 on: June 12, 2010, 05:09:23 pm »
I'm not quite sure how well Temple of Cock will be received b00mc1ap...
WAR X - TEAM :air AIR

   [EtG Council]   |   [Card Ideas & Art]   |   [Guilds]

b00mc1ap

  • Guest
Re: Temple Series V.1 (26 Cards) https://elementscommunity.org/forum/index.php?topic=7952.msg89639#msg89639
« Reply #3 on: June 12, 2010, 07:09:42 pm »
I'm not quite sure how well Temple of **** will be received b00mc1ap...

Sorry my friend wanted to add something to my list...

cfreddy

  • Guest
Re: Temple Series V.1 (26 Cards) https://elementscommunity.org/forum/index.php?topic=7952.msg94241#msg94241
« Reply #4 on: June 17, 2010, 03:43:12 pm »
I see no difference in the air temples except the upgraded cost more.
Whoops nevermind

twinsbuster

  • Guest
Re: Temple Series V.1 (26 Cards) https://elementscommunity.org/forum/index.php?topic=7952.msg94945#msg94945
« Reply #5 on: June 18, 2010, 08:44:03 am »
you include too many effects in 1 card and make it too complicated
the cards in elements always have only 1 ability/effect or even nothing.

Offline VacUmber

  • Jr. Member
  • **
  • Posts: 30
  • Reputation Power: 1
  • VacUmber is a Spark waiting for a buff.
  • New to Elements
Re: Temple Series V.1 (26 Cards) https://elementscommunity.org/forum/index.php?topic=7952.msg94967#msg94967
« Reply #6 on: June 18, 2010, 09:30:35 am »
alot of the temples skills seem to cost way to little.
also  :entropy temple when upped should be temple of Eris

Offline nilsieboy

  • Legendary Member
  • ******
  • Posts: 2229
  • Country: nl
  • Reputation Power: 26
  • nilsieboy is a proud Wyrm taking wing for the first time.nilsieboy is a proud Wyrm taking wing for the first time.nilsieboy is a proud Wyrm taking wing for the first time.nilsieboy is a proud Wyrm taking wing for the first time.nilsieboy is a proud Wyrm taking wing for the first time.
  • Always trust badgers.
  • Awards: 6th Trials - Master of GravitySlice of Elements 3rd Birthday Cake5th Trials - Master of Gravity4th Trials - Master of GravitySlice of Elements 2nd Birthday Cake24 Club (cost 24+ cards during War auction)Beginners League 3/2010 2nd Place3-Man Team PvP #1 WinnerTeam PvP #1 WinnerWeekly Tournament Winner
Re: Temple Series V.1 (26 Cards) https://elementscommunity.org/forum/index.php?topic=7952.msg125761#msg125761
« Reply #7 on: July 27, 2010, 06:58:28 pm »
i realy love this serie,nice job
:gravity nilsieboy :gravity
I wondered why the titan was getting bigger, then it hit me. ~gravity
avatar by agentflare.

Re: Temple Series V.1 (26 Cards) https://elementscommunity.org/forum/index.php?topic=7952.msg126379#msg126379
« Reply #8 on: July 28, 2010, 12:43:25 pm »
It's a decent idea, but the cards themselves need work.

snowballfr

  • Guest
Re: Temple Series V.1 (26 Cards) https://elementscommunity.org/forum/index.php?topic=7952.msg136610#msg136610
« Reply #9 on: August 12, 2010, 09:30:37 am »
It's a decent idea, but the cards themselves need work.
I agree. The cards are too complicate and not really playable but the arts are nice and the whole temple idea is interesting.

Tea is good

  • Guest
Re: Temple Series V.1 (26 Cards) https://elementscommunity.org/forum/index.php?topic=7952.msg144137#msg144137
« Reply #10 on: August 22, 2010, 04:48:23 pm »
The life temple seems op. You can use all those creature skills all over again? No one likes otyugh the first time :-(.

Helios

  • Guest
Re: Temple Series V.1 (26 Cards) https://elementscommunity.org/forum/index.php?topic=7952.msg145410#msg145410
« Reply #11 on: August 24, 2010, 09:01:07 am »
It's a decent idea, but the cards themselves need work.
I agree. The cards are too complicate and not really playable but the arts are nice and the whole temple idea is interesting.
I concur with the above.

 

blarg: