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Offline TorrikuTopic starter

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Songs of Double Marks https://elementscommunity.org/forum/index.php?topic=54678.msg1139315#msg1139315
« on: June 07, 2014, 09:06:28 am »
I want a reason for dual marks to be used so here it is.

 :light Song of Duality :darkness
Spoiler for Hidden:
NAME:
Melody of Duality
ELEMENT:
Duality
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
When ever a creature is dealt damage generate :darkness
When ever a creature is healed generate :light
NAME:
Song of Duality
ELEMENT:
Duality
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
When ever a creature is dealt damage generate
 :darkness :darkness
When ever a creature is healed generate
 :light :light

ART:
Emerald Tiger
IDEA:
Torriku
NOTES:
:darkness / :light's version.

Art: http://elementscommunity.org/forum/card-art/hybrid-marks-(complete)/
SERIES:
Songs of the Double Marks

 :life Song of Vitamor :death
Spoiler for Hidden:
NAME:
Melody of  Vitamor
ELEMENT:
Other
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
When ever a creature is summoned generate :life
When ever a creature dies generate :death
NAME:
Song of  Vitamor
ELEMENT:
Other
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
When ever a creature is summoned generate :life :life
When ever a creature dies generate :death :death

ART:
Emerald Tiger
IDEA:
Torriku
NOTES:
:life / :death's version

Art: http://elementscommunity.org/forum/card-art/hybrid-marks-(complete)/
SERIES:
Songs of the Double Marks

 :fire Song of Fierqua :water
Spoiler for Hidden:
NAME:
Melody of Fierqua
ELEMENT:
Fierqua
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
When ever a player is dealt damage generate :fire
When ever a player is healed generate :water
NAME:
Song of Fierqua
ELEMENT:
Fierqua
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
When ever a player is dealt damage generate :fire :fire
When ever a player is healed generate :water :water 

ART:
Emerald Tiger
IDEA:
Torriku
NOTES:
:fire / :water's version.

Art: http://elementscommunity.org/forum/card-art/hybrid-marks-(complete)/
SERIES:
Songs of Double Marks

 :aether Song of Aethonos :time
Spoiler for Hidden:
NAME:
Melody of Aethonos
ELEMENT:
Aethonos
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
When ever a spell is played generate :aether
When ever a permanenet is played generate :time
NAME:
Song of Aethonos
ELEMENT:
Aethonos
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
When ever a spell is played generate :aether :aether
When ever a permanenet is played generate :time :time

ART:
Emerald Tiger
IDEA:
Torriku
NOTES:
:aether / :time's version

Art: http://elementscommunity.org/forum/card-art/hybrid-marks-(complete)/
SERIES:
Songs of Double Marks

 :entropy Songs of Dissa :gravity
Spoiler for Hidden:
NAME:
Melody of Dissa
ELEMENT:
Dissa
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
When a negative status effect is inflicted generate :entropy
When a positive status effect is inflicted generate :gravity
NAME:
Song of Dissa
ELEMENT:
Dissa
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
When a negative status effect is inflicted generate :entropy :entropy
When a positive status effect is inflicted generate :gravity :gravity

ART:
Emerald Tiger
IDEA:
Torriku
NOTES:
:gravity / :entropy's version

Art: http://elementscommunity.org/forum/card-art/hybrid-marks-(complete)/
SERIES:
Songs of Double Marks

 :earth Song of Teries :air
Spoiler for Hidden:
NAME:
Melody of  Teries
ELEMENT:
Other
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
When a sheild blocks damage generate :earth
When a creature avoids a sheild generate :air
NAME:
Song of  Teries
ELEMENT:
Other
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
When a sheild blocks damage generate  :earth :earth
When a creature avoids a sheild generate :air :air

ART:
Emerald Tiger
IDEA:
Torriku
NOTES:
:earth / :air's version

Art: http://elementscommunity.org/forum/card-art/hybrid-marks-(complete)/
SERIES:
Songs of Double Marks

Couldn't post in series section so posted it in here.
« Last Edit: June 07, 2014, 04:46:45 pm by Torriku »
All you need is a cool breeze to take your breath away. A summers night, void of light, to explore until day. :air :darkness

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Offline Zawadx

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Re: Songs of Double Marks https://elementscommunity.org/forum/index.php?topic=54678.msg1139316#msg1139316
« Reply #1 on: June 07, 2014, 09:11:55 am »
Nice Idea. Can't wait to see the others :D.
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Re: Songs of Double Marks https://elementscommunity.org/forum/index.php?topic=54678.msg1145146#msg1145146
« Reply #2 on: July 12, 2014, 08:22:21 pm »
The upgraded card is twice as powerful as the unupgraded card. Perhaps take a look at pillars?

Still, very interesting ideas.

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Re: Songs of Double Marks https://elementscommunity.org/forum/index.php?topic=54678.msg1145147#msg1145147
« Reply #3 on: July 12, 2014, 08:24:48 pm »
some of those seem a lot less useful than others. Particularly some of the elements concerned
love makin my decks unusual if able. Chaos and luck are widely regarded as different i beg to differ just refer to :entropy but for those in the know also refer to :time and :death.

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Offline Espithel

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Re: Songs of Double Marks https://elementscommunity.org/forum/index.php?topic=54678.msg1145148#msg1145148
« Reply #4 on: July 12, 2014, 08:31:29 pm »
Every card seems to have a dominant effect.
Try and balance the effects to trigger equally.

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Re: Songs of Double Marks https://elementscommunity.org/forum/index.php?topic=54678.msg1145209#msg1145209
« Reply #5 on: July 13, 2014, 02:25:29 am »
is counted as a negative, or a positive? in general, can you explain negative and positive status effects?
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Re: Songs of Double Marks https://elementscommunity.org/forum/index.php?topic=54678.msg1145222#msg1145222
« Reply #6 on: July 13, 2014, 03:47:34 am »
Song of aethonos is clearly overpowered. Say i have it twice in my starting hand, along with 3 towers. I have 12 quanta to play the dragon i also have in hand on my first turn.
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Offline TorrikuTopic starter

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Re: Songs of Double Marks https://elementscommunity.org/forum/index.php?topic=54678.msg1145229#msg1145229
« Reply #7 on: July 13, 2014, 05:23:34 am »
is counted as a negative, or a positive? in general, can you explain negative and positive status effects?

Negative is anything that damages or delays a creature., positive is anything that gives a bonus to attack or health in some form. In the case of BB, delayed status effect wins. But in the case of Rage Pot, and Overdrive, it counts as positive due to the higher bonus in damage for Overdrive, and just the amount of damage with Rage pot.

Song of aethonos is clearly overpowered. Say i have it twice in my starting hand, along with 3 towers. I have 12 quanta to play the dragon i also have in hand on my first turn.

Yes but isn't that very circumstantial, and if not then suggestions?
All you need is a cool breeze to take your breath away. A summers night, void of light, to explore until day. :air :darkness

Want more Poems, I have a thread: http://elementscommunity.org/forum/literary-arts/torriku's-poems/?waldo

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Re: Songs of Double Marks https://elementscommunity.org/forum/index.php?topic=54678.msg1145230#msg1145230
« Reply #8 on: July 13, 2014, 05:30:39 am »
I agree, there are some very interesting ideas here.

Vitamor: What about Soul Catcher?

Fierqua: I feel that the fire ability itself is not overpowered, but that it enables imbalance

Aethonos: this turns all the pillars/pends the opponent plays on his/her first turn into super bonus for me. In other words, my pillars/towers become pillars+1/Tower+1

Dissa: List positive and negative specifics

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Re: Songs of Double Marks https://elementscommunity.org/forum/index.php?topic=54678.msg1145254#msg1145254
« Reply #9 on: July 13, 2014, 11:33:55 am »
In Teries does an opponenet creature hitting through my fog shield count as avoiding? Or are you thinking only of momentum and SoFre? How about airborne/ranged vs wings? 0 attack/sundial counts as avoiding?
« Last Edit: July 13, 2014, 11:36:10 am by andretimpa »
Every time a graboid evolves, an elemental gets his wings.
:gravity Guild (old), War 9 & 13 (gen) / :time Brawl 2 & 3, War 7 & 14 / :death War 8 & 12 / :fire Brawl 4 / :entropy Brawl 5 / :darkness War 10

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Re: Songs of Double Marks https://elementscommunity.org/forum/index.php?topic=54678.msg1145258#msg1145258
« Reply #10 on: July 13, 2014, 12:32:48 pm »
Dark/Light is cool.
Melody of Vitamor halves the cost on Giant Frogs, with Song completely reducing it to nothing... ._.
You sure these should be zero-cost? Especially the upped versions - those could use 2-3 random quanta in cost.

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Re: Songs of Double Marks https://elementscommunity.org/forum/index.php?topic=54678.msg1145259#msg1145259
« Reply #11 on: July 13, 2014, 12:38:02 pm »
Dark/Light is cool.
Melody of Vitamor halves the cost on Giant Frogs, with Song completely reducing it to nothing... ._.
You sure these should be zero-cost? Especially the upped versions - those could use 2-3 random quanta in cost.

frogtal run off mark ftw
Every time a graboid evolves, an elemental gets his wings.
:gravity Guild (old), War 9 & 13 (gen) / :time Brawl 2 & 3, War 7 & 14 / :death War 8 & 12 / :fire Brawl 4 / :entropy Brawl 5 / :darkness War 10

 

blarg: