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Offline bored_ninja777

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Re: Seven Deadly Sins https://elementscommunity.org/forum/index.php?topic=10859.msg144556#msg144556
« Reply #36 on: August 23, 2010, 02:19:18 am »
wow..   what are you doing in this topic?   only some hour and 2 more page...    ^-^

ever think something like sin spell (by use  pride/wrath/greed to be it name)   but....   'sloth' enough to don't do a thing...  :))

talk whatever you want about 7 sins in this topic, gladly if i can help you to make new 7 sins spell :P
lol, i already suggested this with abilities as well..
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Offline bored_ninja777

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Re: Seven Deadly Sins https://elementscommunity.org/forum/index.php?topic=10859.msg144576#msg144576
« Reply #37 on: August 23, 2010, 02:47:13 am »
also since there are only 7 sins.. what would be the other 5 cards to make 1 for each color?
maybe dual costs? if its possible idk..

wrath = :fire/ :death
envy= :entropy/ :aether
avarice = :life/ :darkness
sloth= :time/ other
gluttony = :earth/ :gravity
lust = :air/ other
pride = :water/other


Absolve =  :light

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Offline karisTopic starter

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Re: Seven Deadly Sins https://elementscommunity.org/forum/index.php?topic=10859.msg144601#msg144601
« Reply #38 on: August 23, 2010, 03:42:21 am »
what about permanent that use one element to cast and use other element to active it.


Offline bored_ninja777

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Re: Seven Deadly Sins https://elementscommunity.org/forum/index.php?topic=10859.msg144751#msg144751
« Reply #39 on: August 23, 2010, 11:25:29 am »
what about permanent that use one element to cast and use other element to active it.
well.. if you do the creatures yea.. that would be fine.. but if they are all spells.. doesnt really work that way. it would just have to have a dual cost.
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Offline karisTopic starter

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Re: Seven Deadly Sins https://elementscommunity.org/forum/index.php?topic=10859.msg144774#msg144774
« Reply #40 on: August 23, 2010, 12:13:42 pm »
no..  i'm mean

one cost per cast that permanent  but that permanent don't have an ability but must use skill  that use another element to cast  then destroy that permanent

this way will seem like spell but must use 1 more turn to cast

Offline bored_ninja777

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Re: Seven Deadly Sins https://elementscommunity.org/forum/index.php?topic=10859.msg144776#msg144776
« Reply #41 on: August 23, 2010, 12:17:34 pm »
so then it is more like sundial... that would slow a deck that was based around these down so much it would make them useless.
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Re: Seven Deadly Sins https://elementscommunity.org/forum/index.php?topic=10859.msg151352#msg151352
« Reply #42 on: September 03, 2010, 01:15:18 pm »
These cards follow the Binsfield classification of demons. As such they are demons with dominion over sins rather than the sins themselves.

Asmodeus is misspelled. Asmodeus gives buffs and debuffs, not merely buffs. Not sure why his ability is called Relief. Perhaps Lust would better be represented by an Anti-Matter type function.

Since Beelzebub, according to Binsfield is associated with Gluttony, it would make sence to make him a devourer (gravity element) rather than trigger deja vu.

Worthy is a poorly explained mechanic. What does it target and how is x derived? If x is derived from the casting cost of Mammon, why not just specify 12 and 24 in the respective text? It might be simpler just to give him a built in Nova/Super Nova ability.

Belphegor seems like an overpriced Purple Nymph. I would focus more on the delay ability and less on the anti-matter for Sloth.

Satan seems the best card of the lot. It would be difficult to get him out and use him, but could be a game-deciding card. His hideously powerful effects are somewhat balanced by his difficulty to use.

I would remove the devourer aspect from Leviathan and give him more of a thieving lobotomy skill, removing attributes and abilities while conferring them to himself. Leave the devour ability to the Lord of Gluttony.

I would have given Lucifer a +1/+1 for each creature with luminescence and the ability to give all your creatures luminescence with the cost of one Darkness. Momentum seems gratuitous and out of Element.

Interesting incorporation of Binsfield's hierarchy into Elements.

Offline bored_ninja777

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Re: Seven Deadly Sins https://elementscommunity.org/forum/index.php?topic=10859.msg151358#msg151358
« Reply #43 on: September 03, 2010, 01:37:58 pm »
thats a good way to go about explaining it.. its a representation of each sin not the sins themselves... i personally think it would be better for the game if they were spells and not creatures, but thats just me.
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