Also, I thought a sweet Idea for the time cultist would be, target creature's base damage is halved, and target creature loses momentum. Thats what happens when momentum loses speed... it loses momentum! I thought it to be a pretty good idea, so consider it.
Also, I'm a little confused with the water cultists' ability.
And of coarse, there is no haunting ghost yet, or w/e it was. But it seams like it could be a cool creature for death so.. I know artwork is hard to just do, but If you really could get some artwork for these cards, they could surely become a reality in elements.
-I'm going to see if I can offer an alternative to u for water...
Water floods, it freezes, it evaporates, it grows life, it puts out fire...
This is a silly idea but perhaps..
Rain: fire creatures on the field gain -1/-1.. Life creatures on the field gain +1/+1
Seams unfair, i wouldn't expect the idea to become a reality. The cost is high but the effects are limited to 2 elements. could be good, could suck..
Perhaps...
/(upgrade)
Frostbite: target creature freezes and loses 1hp for 2 turns. It'd be easy for the card-makers to do being that it's freeze and poison in 1 effect.
/(upgrade)
evaporate: target creature's attack is 0 but can use skills.
Another form of Entropy cultist could randomly use water to freeze/grow/or evaporate a targeted creature.
entropy cultist (sry forgot its real name)
Chaotic aquatic: target creature freezes, grows +2/+2, or Evaporates.
Thought you might like some of those.. good luck with these card ideas my friend.