One very good way to handle this problem is to have a decent range of creatures with low costs. This make them easy to splash into a trio type deck. It also lets you run a mono-centric type bow. E.g. you would center the strategy around a powerful expensive card, like the skull or unrefined warrior, and splash in one or two copies of the 1-2 quanta cost cards to provide various benefits.
The real key to a series like this one being successful is that it will likely need a large number of cards so that you can have a good mix core-strategy and support cards that can be interchanged.
Spoiler for An example deck:
mark
5 unrefined warriors
2 wasps
3 staves
2 flying weapons
3 PU
3 Dim. Shields
6 Air & 6 Light pendulums.
Unrefined warriors are your heavy hitters
Staves help power wasps and provide good HoT for you
Use PU on a high powered wasp and let loose.
Its a trio, but mainly centered around
with just a little need for Air and Light, so you should be able to run it of off only 1-2 pendulms of each.
On another note. That skull gives me an idea. I'm working on artwork for Hazardus right now or I would have made some art for it already...
Think Scavanger, but for crystal creatures.
Its just a rough idea, it probably could have cost dropped to 1 or 2
and still be balanced.
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Just finished art for the Ankh.
Not sure if the waterfall effect out like I wanted, but its mostly there. It was supposed to symbolize the Ankh blocking the flow of life over the cliff of death (e.g. like how it prevents a creature from dying).
The card is up and posted:
http://elementscommunity.org/forum/index.php/topic,47563.msg1049502.html#msg1049502