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Flayne

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Outsider series: "Other" creatures. https://elementscommunity.org/forum/index.php?topic=19248.msg244590#msg244590
« on: January 10, 2011, 05:27:16 pm »
Not sure if idea hasn´t been attempted before despite my searches returning no results.
I thought about the "Other" element and its weapons which support certain elements such as
Long bow, Hammer etc.
and then i thought, what about "Other" creatures of a similar theme/function.
and so I decided to create these series based on "other" creatures.
since these creatures have specific abilities and are neutral,
i decided that they should have something to make them "Taxing",
so that they aren´t overly used and at the same time can be balanced in their
own unique way.
If they don´t get paid, they don´t work. :D 
and so you´ll notice that as a theme, they all fit into a "Hunter" or "pursuer" theme,
you pay, they hunt!  ;D.

If you have any suggestions on balance, card text or anything, I´d love to hear it. :)
(PS: also if there are any mistakes in the tables, spot them out for me :D)


NAME:
[/color]
[/b]

Mercenary

ELEMENT:

Other
COST:

6
TYPE:

Creature
ATK|HP:

X/4
TEXT:

X= The amount of quanta you have, divided by 4.
Absorbs 3 quanta per turn.
If opponent has more quanta than you, Mercenary
instantly goes to that side of the field.
 
NAME:

Elite Mercenary
ELEMENT:
                 
Other
COST:

7
TYPE:

Creature
ATK|HP:

X/5
TEXT:

X= The amount of quanta you have, divided by 4.
Absorbs 3 quanta per turn.
If opponent has more quanta than you,
Elite Mercenary instantly goes to that side of
the field.
 

ART: [/color]
[/b]

Doing art once i´m satisfied with the series and balanced. 
IDEA:

Flayne
NOTES:

A creature of "Other" element,
basically this creature has the potential to be a very powerful
attacker, but certainly not without consequences,
first off, It can have high attack within a few turns (especially with quantum towers).
however, to limit this card so it doesn´t become so OP, it drains
a taxing amount of 3 quanta per turn, also to make things
more consequential, if your opponent has even 1 more quanta than you,
this creature instantly goes to that side of field.
Field swapping for this creature is deactivated for one turn after swapping.
meaning it attacks you
at least once at the end of opponents next turn before you
recover your pace.

SERIES:

Outsider series: "Other" creatures.               



NAME:
[/color]
[/b]

Trapper

ELEMENT:

Other
COST:

4
TYPE:

Creature
ATK|HP:

3/5
TEXT:

3 Trap: set a trap on opponent´s field, any burrowed or invisible creatures
on opponent´s side receive 2 damage.
Absorbs 2 quanta per turn.
     
NAME:

Elite Trapper
ELEMENT:
                 
Other
COST:

5
TYPE:

Creature
ATK|HP:

4/6
TEXT:

2 Trap:  set a trap on opponent´s field, any burrowed or invisible creatures
on opponent´s side receive 3 damage.
Absorbs 2 quanta per turn.
 
 

ART: [/color]
[/b]

Doing art once i´m satisfied with the series and balanced.
IDEA:

Flayne
NOTES:

a different type of creature control, ability is situational but the
trap is permanent until its set off (or unable to pay), when trap sets off, it has to be set again and
if any burrowed or invisible creature still remains when the trap is set,
the trap has to wait 1 turn until it can be set off with the already present
creatures. Also Trap doesn´t stack.
SERIES:

Outsider series: "Other" creatures.                 




NAME:
[/color]
[/b]

Hawker

ELEMENT:

Other
COST:

5
TYPE:

Creature
ATK|HP:

3/3
TEXT:

When Hawker is in play, all non-airborne creatures receive -1/0.
Absorbs 1 quanta per turn.
NAME:

Elite Hawker
ELEMENT:
                 
Other
COST:

6
TYPE:

Creature
ATK|HP:

4/4
TEXT:

When Elite Hawker is in play, all non-airborne creatures receive -1/0.
Absorbs 1 quanta per turn.
 

ART: [/color]
[/b]

Doing art once i´m satisfied with the series and balanced.
IDEA:

Flayne
NOTES:

Hawker may be of the "other" element but this would be a support card for especially
:air. What makes this special, is that the ability stacks with
multiple Hawkers in play.
mid-high cost discourages fractaling.
SERIES:

Outsider series: "Other" creatures.               




NAME:
[/color]
[/b]

Exterminator

ELEMENT:

Other
COST:

5
TYPE:

Creature
ATK|HP:

4/4
TEXT:

If there are any bug creatures on the field,
they are instantly poisoned and lose their ability.
Absorbs 2 quanta per turn.
 
NAME:

Elite Exterminator
ELEMENT:
                 
Other
COST:

6
TYPE:

Creature
ATK|HP:

5/3
TEXT:

If there are any bug creatures on the field,
they receive 2 poison counters and lose their ability.
Absorbs 2 quanta per turn. 
 

ART: [/color]
[/b]

Doing art once i´m satisfied with the series and balanced.
IDEA:

Flayne
NOTES:

basically a fractal bug (pest,P.recluse etc.) or scorpion control,
with decent cost for its attack and ability, especially
since the upgraded has a decent mid attack.
if you play another Elite Exterminator, the poison can stack.
and since it affects your bug creatures too,
it can go nicely with a boneyard, spider, bone shield, condor combo,
or just be a scorpion control :D.
 
SERIES:

Outsider series: "Other" creatures.               






NAME:
[/color]
[/b]

Slayer

ELEMENT:

Other
COST:

8
TYPE:

Creature
ATK|HP:

6/4
TEXT:

If there´s any enemy creature with over 5 attack, Slayer will
attack that creature instead.
absorbs 2 quanta per turn. 
NAME:

Elite Slayer
ELEMENT:
                 
Other
COST:

9
TYPE:

Creature
ATK|HP:

7/5
TEXT:

If there´s any enemy creature with over 4 attack, Slayer will
attack that creature instead.
absorbs 2 quanta per turn.   
 

ART: [/color]
[/b]

Doing art once i´m satisfied with the series and balanced.
IDEA:

Flayne
NOTES:

Here we have a high attacker but as an obstacle to attacking
opponents hp, needs to kill enemy creatures with higher than 5 attack,
upg. 4 attack. a different form of CC, against enemy creatures with
high attack, such as dragons, etc. a small amount of quanta drained
per turn due to high initial cost.
 
SERIES:

Outsider series: "Other" creatures.             



NAME:
[/color]
[/b]

Beast Tamer

ELEMENT:

Other
COST:

6
TYPE:

Creature
ATK|HP:

X/2
TEXT:

X= Amount of friendly creatures.
Absorbs 3 quanta per turn.
NAME:

Beast Master
ELEMENT:
                 
Other
COST:

7
TYPE:

Creature
ATK|HP:

0/2
TEXT:

Gains +1/0 for every friendly creature, and
for every 2 enemy creatures.
Absorbs 3 quanta per turn.
 

ART: [/color]
[/b]

Doing art once i´m satisfied with the series and balanced.
IDEA:

Flayne
NOTES:

I guess this one is a bit of an expensive one, but certaintly
not a rip off (hopefully).
Upgraded version has the potential of a very high level
attack creature, of course the tax of the creature
can be demanding if your trying to get many creatures
on the field, but with an alfa toxin and filling
up lots of space, who can go wrong?
Also it has very low hp, EZ CC, if not quinted. :D

SERIES:

Outsider series: "Other" creatures.               

Offline EmeraldTiger

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Re: Outsider series: "Other" creatures. https://elementscommunity.org/forum/index.php?topic=19248.msg244598#msg244598
« Reply #1 on: January 10, 2011, 05:33:47 pm »
I am not a balancer but sounds good to me.
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Offline OldTrees

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Re: Outsider series: "Other" creatures. https://elementscommunity.org/forum/index.php?topic=19248.msg244603#msg244603
« Reply #2 on: January 10, 2011, 05:43:37 pm »
So a cheap casting cost with a low absorb cost that may add up to balanced?
Unfortunately I am not a good judge of Absorb costs so I will leave of with saying that these cards are able to be balanced.
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Flayne

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Re: Outsider series: "Other" creatures. https://elementscommunity.org/forum/index.php?topic=19248.msg244611#msg244611
« Reply #3 on: January 10, 2011, 06:02:00 pm »
So a cheap casting cost with a low absorb cost that may add up to balanced?
Unfortunately I am not a good judge of Absorb costs so I will leave of with saying that these cards are able to be balanced.
of course, its my first time suggesting absorbing costs so i will need all the help i can get with balancing, thats whats it all about, right?  :)

this is how i see absorbing costs:

if i make inital casting cost too high, and the creature straight after has absorbing cost, it may discourage its own use since it practically combines with the casting cost, I spend 8 quanta in playing the creatures, and straight away
it absorbs 3 quanta: total initial cost = 11 quanta!, quite high cost especially if it isn´t used for a deck with quantum towers. which is why the player has to be careful when spending such an amount of quanta, especially if the player is going to use mid-high cost creatures, spells or permanents. if i make the costs any higher, i presume that these creatures would only be used in rainbow decks, since mono-decks would be out of the question with such high card costs.

Offline Werdbooty

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Re: Outsider series: "Other" creatures. https://elementscommunity.org/forum/index.php?topic=19248.msg244634#msg244634
« Reply #4 on: January 10, 2011, 07:10:06 pm »
So if the absorption cost isn't paid, the creature dies?

What if each of the creatures had a "soft affiliation" with the Elements? Just thinking out loud, no mechanics, but perhaps the absorption cost of Beast Tamer, for instance, could be  :life :life? This would almost force a player to use this in mono or duo decks (or rainbow), and might help alleviate the need to raise casting costs. I know the idea here is to get away from a specific mark tho. Like I said, just bouncing ideas around.
"A kind of synthesis, but with some elements that perhaps you wouldn't have expected in advance. I always like that when that happens, when something comes that is more than the sum of the parts." —Evan Parker

Flayne

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Re: Outsider series: "Other" creatures. https://elementscommunity.org/forum/index.php?topic=19248.msg244640#msg244640
« Reply #5 on: January 10, 2011, 07:27:44 pm »
So if the absorption cost isn't paid, the creature dies?

What if each of the creatures had a "soft affiliation" with the Elements? Just thinking out loud, no mechanics, but perhaps the absorption cost of Beast Tamer, for instance, could be  :life :life? This would almost force a player to use this in mono or duo decks (or rainbow), and might help alleviate the need to raise casting costs. I know the idea here is to get away from a specific mark tho. Like I said, just bouncing ideas around.
yep, and
i did consider that, but then again i thought it was technically the same whether  :life :life or just 2 quanta, since it can be used in a rainbow deck or in a mono deck, the only difference is that it becomes more strict, and harder to use in mono  :life  than rainbow decks, since mono :life depends on creature rushing, thus nullifying the principles of being an "Other" creature, to be tolerated in any element.

then again, longbow and hammer are supports for :air or :gravity but those are very direct and can´t sync in any other element but those listed, so instead of applying the same limits with the creatures, i tried to broaden the use of these creatures and make them more tolerable with any element, perhaps they may sync better with certain elements but nevertheless still usable in any.


Offline ZephyrPhantom

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Re: Outsider series: "Other" creatures. https://elementscommunity.org/forum/index.php?topic=19248.msg244677#msg244677
« Reply #6 on: January 10, 2011, 08:59:28 pm »
An interesting series.  The thought of mercenaries reminds me of War, so why not?  Also this would give  :underworld something to build on rather than rely on everyone else's cards.

Seeing as how there is only 1 actual card ingame that absorbs quanta, I'm not exactly sure where these cards go on the balance scale yet.

Flayne

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Re: Outsider series: "Other" creatures. https://elementscommunity.org/forum/index.php?topic=19248.msg244685#msg244685
« Reply #7 on: January 10, 2011, 09:21:35 pm »
An interesting series.  The thought of mercenaries reminds me of War, so why not?  Also this would give  :underworld something to build on rather than rely on everyone else's cards.

Seeing as how there is only 1 actual card ingame that absorbs quanta, I'm not exactly sure where these cards go on the balance scale yet.
yes, it seems that way, but with this series, im trying to introduce a new form of balance involving quanta absorption combining it with appropriate intial costs, as i said earlier, quanta absorption begins immediately after the creature is played, so its the initial cost + quanta absorption = true initial cost, then you got the absorption maintenance to worry about, since you need to play other cards aswell, you can´t go too low otherwise the creature leaves (dies) if it isn´t payed as a consequence of spending too much quanta.
thats how i plan on balancing these creatures, so that they become harder to play even in rainbow decks,

the thing i need help with is to make these cards not only for rainbow decks but for mono-duo-trios aswell, without going out of the theme; in other words, i want to avoid things such as applying a specific quanta type cost rather than just any quanta type cost, because then it becomes too element specific such as Long bow and Hammer.
thus i need balance suggestions, since i know there are some major balance issues with this series, especially
on "Mercenary|Elite Mercenary", that one was and still is a bit hard to figure out  ???

 

blarg: