Not sure if idea hasn´t been attempted before despite my searches returning no results.
I thought about the "Other" element and its weapons which support certain elements such as
Long bow, Hammer etc.
and then i thought, what about "Other" creatures of a similar theme/function.
and so I decided to create these series based on "other" creatures.
since these creatures have specific abilities and are neutral,
i decided that they should have something to make them "Taxing",
so that they aren´t overly used and at the same time can be balanced in their
own unique way.
If they don´t get paid, they don´t work.
and so you´ll notice that as a theme, they all fit into a "Hunter" or "pursuer" theme,
you pay, they hunt!
.
If you have any suggestions on balance, card text or anything, I´d love to hear it.
(PS: also if there are any mistakes in the tables, spot them out for me
)
| |
NAME: [/color][/b]
| Mercenary | ELEMENT:
| Other | COST:
| 6
| TYPE:
| Creature | ATK|HP:
| X/4 | TEXT:
| X= The amount of quanta you have, divided by 4. Absorbs 3 quanta per turn. If opponent has more quanta than you, Mercenary instantly goes to that side of the field.
|
| NAME:
| Elite Mercenary | ELEMENT:
| Other
| COST:
| 7
| TYPE:
| Creature
| ATK|HP:
| X/5
| TEXT:
| X= The amount of quanta you have, divided by 4. Absorbs 3 quanta per turn. If opponent has more quanta than you, Elite Mercenary instantly goes to that side of the field.
|
|
ART: [/color][/b] | Doing art once i´m satisfied with the series and balanced.
| IDEA:
| Flayne
| NOTES:
| A creature of "Other" element, basically this creature has the potential to be a very powerful attacker, but certainly not without consequences, first off, It can have high attack within a few turns (especially with quantum towers). however, to limit this card so it doesn´t become so OP, it drains a taxing amount of 3 quanta per turn, also to make things more consequential, if your opponent has even 1 more quanta than you, this creature instantly goes to that side of field. Field swapping for this creature is deactivated for one turn after swapping. meaning it attacks you at least once at the end of opponents next turn before you recover your pace.
| SERIES:
| Outsider series: "Other" creatures.
|
|
| |
NAME: [/color][/b]
| Trapper
| ELEMENT:
| Other
| COST:
| 4
| TYPE:
| Creature
| ATK|HP:
| 3/5
| TEXT:
| 3 Trap: set a trap on opponent´s field, any burrowed or invisible creatures on opponent´s side receive 2 damage. Absorbs 2 quanta per turn.
|
| NAME:
| Elite Trapper
| ELEMENT:
| Other
| COST:
| 5
| TYPE:
| Creature
| ATK|HP:
| 4/6
| TEXT:
| 2 Trap: set a trap on opponent´s field, any burrowed or invisible creatures on opponent´s side receive 3 damage. Absorbs 2 quanta per turn.
|
|
ART: [/color][/b] | Doing art once i´m satisfied with the series and balanced.
| IDEA:
| Flayne
| NOTES:
| a different type of creature control, ability is situational but the trap is permanent until its set off (or unable to pay), when trap sets off, it has to be set again and if any burrowed or invisible creature still remains when the trap is set, the trap has to wait 1 turn until it can be set off with the already present creatures. Also Trap doesn´t stack.
| SERIES:
| Outsider series: "Other" creatures.
|
|
| |
NAME: [/color][/b]
| Hawker
| ELEMENT:
| Other
| COST:
| 5
| TYPE:
| Creature
| ATK|HP:
| 3/3
| TEXT:
| When Hawker is in play, all non-airborne creatures receive -1/0. Absorbs 1 quanta per turn.
|
| NAME:
| Elite Hawker
| ELEMENT:
| Other
| COST:
| 6
| TYPE:
| Creature
| ATK|HP:
| 4/4
| TEXT:
| When Elite Hawker is in play, all non-airborne creatures receive -1/0. Absorbs 1 quanta per turn.
|
|
ART: [/color][/b] | Doing art once i´m satisfied with the series and balanced.
| IDEA:
| Flayne
| NOTES:
| Hawker may be of the "other" element but this would be a support card for especially . What makes this special, is that the ability stacks with multiple Hawkers in play. mid-high cost discourages fractaling.
| SERIES:
| Outsider series: "Other" creatures.
|
|
| |
NAME: [/color][/b]
| Exterminator
| ELEMENT:
| Other
| COST:
| 5
| TYPE:
| Creature
| ATK|HP:
| 4/4
| TEXT:
| If there are any bug creatures on the field, they are instantly poisoned and lose their ability. Absorbs 2 quanta per turn.
|
| NAME:
| Elite Exterminator
| ELEMENT:
| Other
| COST:
| 6
| TYPE:
| Creature
| ATK|HP:
| 5/3
| TEXT:
| If there are any bug creatures on the field, they receive 2 poison counters and lose their ability. Absorbs 2 quanta per turn.
|
|
ART: [/color][/b] | Doing art once i´m satisfied with the series and balanced.
| IDEA:
| Flayne
| NOTES:
| basically a fractal bug (pest,P.recluse etc.) or scorpion control, with decent cost for its attack and ability, especially since the upgraded has a decent mid attack. if you play another Elite Exterminator, the poison can stack. and since it affects your bug creatures too, it can go nicely with a boneyard, spider, bone shield, condor combo, or just be a scorpion control .
| SERIES:
| Outsider series: "Other" creatures.
|
|
| |
NAME: [/color][/b]
| Slayer
| ELEMENT:
| Other
| COST:
| 8
| TYPE:
| Creature
| ATK|HP:
| 6/4
| TEXT:
| If there´s any enemy creature with over 5 attack, Slayer will attack that creature instead. absorbs 2 quanta per turn.
|
| NAME:
| Elite Slayer
| ELEMENT:
| Other
| COST:
| 9
| TYPE:
| Creature
| ATK|HP:
| 7/5
| TEXT:
| If there´s any enemy creature with over 4 attack, Slayer will attack that creature instead. absorbs 2 quanta per turn.
|
|
ART: [/color][/b] | Doing art once i´m satisfied with the series and balanced.
| IDEA:
| Flayne
| NOTES:
| Here we have a high attacker but as an obstacle to attacking opponents hp, needs to kill enemy creatures with higher than 5 attack, upg. 4 attack. a different form of CC, against enemy creatures with high attack, such as dragons, etc. a small amount of quanta drained per turn due to high initial cost.
| SERIES:
| Outsider series: "Other" creatures.
|
|
| |
NAME: [/color][/b]
| Beast Tamer
| ELEMENT:
| Other
| COST:
| 6
| TYPE:
| Creature
| ATK|HP:
| X/2
| TEXT:
| X= Amount of friendly creatures. Absorbs 3 quanta per turn.
|
| NAME:
| Beast Master
| ELEMENT:
| Other
| COST:
| 7
| TYPE:
| Creature
| ATK|HP:
| 0/2
| TEXT:
| Gains +1/0 for every friendly creature, and for every 2 enemy creatures. Absorbs 3 quanta per turn.
|
|
ART: [/color][/b] | Doing art once i´m satisfied with the series and balanced.
| IDEA:
| Flayne
| NOTES:
| I guess this one is a bit of an expensive one, but certaintly not a rip off (hopefully). Upgraded version has the potential of a very high level attack creature, of course the tax of the creature can be demanding if your trying to get many creatures on the field, but with an alfa toxin and filling up lots of space, who can go wrong? Also it has very low hp, EZ CC, if not quinted.
| SERIES:
| Outsider series: "Other" creatures.
|
|