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Offline Rutarete

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg299538#msg299538
« Reply #96 on: March 27, 2011, 09:24:26 pm »
Quote
Aether Obelisk: Triality(in the sense of Duality) :aether :aether: Put a card of an element not on the field onto the field/into your hand
Why does this fit Aether? Would this work as  :aether:Triality? Is there a better name?
So, those other 2 questions.
1. Why does this fit Aether? It exerts a concept common throughout the aether cards in ETG: Physical Manipulation.
It also doesn't feel to me like it would fit in the other elements, though maybe  :entropy. But entropy isn't as focused on physical manipulation as it is on changing things, so Aether fits.

2. Yes, that cost works
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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg299555#msg299555
« Reply #97 on: March 27, 2011, 09:49:18 pm »
I got an idea for the Light Obelisk.   :light Bright Flare : Has a chance to blind creatures for next attack.
Or maybe.  :light Blinding Flare : has a chance to blind creatures for next attack.
Blind is only a 50% chance to hit on the next attack.

So this ability would have a full field effect and each creature would have a chance to be blinded based on it's hp to a max.
The max chance for a creature to be blinded is 50%. If a creature is blinded then it'll have a 50% chance to hit on it's next attack as well.
So each creature(includeing your own) has a limited chance to even be effected. If a creature has Adrin. added to it then only it's frist strike has the chance to miss. The rest hit as normal.

Offline ralouf

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg299568#msg299568
« Reply #98 on: March 27, 2011, 10:05:06 pm »
The idea is good; must work on it though. It's fine like that but we have to define how calculate the % of luck to hit
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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg299574#msg299574
« Reply #99 on: March 27, 2011, 10:12:34 pm »
I got an idea for the Light Obelisk.   :light Bright Flare : Has a chance to blind creatures for next attack.
Or maybe.  :light Blinding Flare : has a chance to blind creatures for next attack.
Blind is only a 50% chance to hit on the next attack.

So this ability would have a full field effect and each creature would have a chance to be blinded based on it's hp to a max.
The max chance for a creature to be blinded is 50%. If a creature is blinded then it'll have a 50% chance to hit on it's next attack as well.
So each creature(includeing your own) has a limited chance to even be effected. If a creature has Adrin. added to it then only it's frist strike has the chance to miss. The rest hit as normal.
would you alter the idea to a simpler more reliable ability?
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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg299597#msg299597
« Reply #100 on: March 27, 2011, 10:30:57 pm »
The idea is good; must work on it though. It's fine like that but we have to define how calculate the % of luck to hit
Well if you think that the smaller creatures would be closer to the ground or able to hide better they would be able to avoid the effects better. so maybe 5% per hp? That way the bigger they are the easier they are ti hit?

@OldTrees   To be honest I kinda had a hard time thinking of something when this popped up. But they are your cards if you can work with this idea then feel free to use it. The only other idea about that I've had is sorta like a triggered dusk shield effect that you pay for every turn. not to sure about anything else. However I'll keep a pen handy and if I think of something I'll post it.

Offline ralouf

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg299619#msg299619
« Reply #101 on: March 27, 2011, 10:55:07 pm »
yeah why not 5% per hp with a limitation (50% for example)

Never hesitate to post your idea here you are welcome and you can just be helpfull.
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Offline Rutarete

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg299626#msg299626
« Reply #102 on: March 27, 2011, 11:03:23 pm »
I got an idea for the Light Obelisk.   :light Bright Flare : Has a chance to blind creatures for next attack.
Or maybe.  :light Blinding Flare : has a chance to blind creatures for next attack.
Blind is only a 50% chance to hit on the next attack.

So this ability would have a full field effect and each creature would have a chance to be blinded based on it's hp to a max.
The max chance for a creature to be blinded is 50%. If a creature is blinded then it'll have a 50% chance to hit on it's next attack as well.
So each creature(includeing your own) has a limited chance to even be effected. If a creature has Adrin. added to it then only it's frist strike has the chance to miss. The rest hit as normal.
I thought this sounded familiar - now i remember.
This might not be too relevant, but it is similar.
http://elementscommunity.org/forum/index.php/topic,19560.msg265965#msg265965
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Offline OldTreesTopic starter

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg299669#msg299669
« Reply #103 on: March 27, 2011, 11:45:02 pm »
 :air :darkness :time Crucibles have Obelisks for your votes.

Would "Ambush" passive skill fit the Darkness Monolith?
Ambush Effect: This creature's current attack increases by 1 for each successful attack dealt to the opponent by a creature with Ambush. These increases last until after the ambusher attacks.
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Offline EmeraldTiger

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg299863#msg299863
« Reply #104 on: March 28, 2011, 04:55:42 am »



I felt entropy needed to be different so we get Entropy Twin Monoliths.
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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg299876#msg299876
« Reply #105 on: March 28, 2011, 05:16:01 am »
Thanks ET. +1 more karma.

[04:33:20] OldTrees: Monoliths are like pillars that cost quanta(1|0) to play and have a small effect when they are played. Does anyone have a neat effect that would work?
[04:34:24] guest-9500: monoliths cannot be targeted?
[04:35:05] OldTrees: Monoliths can be destroyed just like pillars but the effect acts like a spell
[04:35:09] TimerClock14: : rain, flood the target area
[04:35:23] TimerClock14: better name: flash flood
[04:35:35] Jen-i: and OT - how about   spawns a 1/1 creature
[04:35:42] Jen-i:  heals 3 damage
[04:35:54] OldTrees: nice idea Jen-i
[04:35:59] Jen-i:  delays opponents weapon 1 turn
[04:36:03] OldTrees: ideas
[04:36:12] Jen-i:  deals 2 damage
[04:36:22] icecoldbro:  random opponent permanent cannot be used for next turn
[04:36:26] Jen-i:  scrambles 3 quanta
[04:36:36] OldTrees: What if the opponent does not have a weapon? Target a weapon or creature?
[04:36:55] Jen-i: no targetting is too good
[04:37:03] OldTrees: 2 damage isn't much. How about +1 attack?
[04:37:05] TimerClock14: how about:  time out target
[04:37:07] jmdt: so oldtrees
[04:37:20] TimerClock14: timed out cards can't be used for one turn
[04:37:29] jmdt: I had an idea earlier
[04:37:35] jmdt: precog for the opponent
[04:37:55] Jen-i: 2 damage might not be much but it rocks from a pillar
[04:38:00] OldTrees: what do you mean by precog for the opponent?
[04:38:01] jmdt: basically a card that makes the opponent draw
[04:38:29] Jen-i: its a mill ability
[04:38:42] OldTrees: interesting that is a good idea jmdt
[04:38:47] jmdt: its a more friendly mill ability
[04:39:28] jmdt: an interesting card would be: opponent draws 2 cards and must discard one
[04:39:46] TimerClock14: i got it:  Willpower Control: opponent draws one card
[04:39:57] OldTrees: they can't act on your turn
[04:40:21] Scaredgirl: @jmdt: yea, that won't work
[04:40:33] jmdt: that would be a  card timer
[04:41:14] Scaredgirl: I'd like a card that lets me draw one card from the OPPONENT
[04:41:25] YawnChainHow: (Mindgate)
[04:41:29] OldTrees: I need to start copying these ideas down.
[04:41:56] jmdt: the opponent isn't acting per say, but being forced to draw
[04:42:28] Jen-i: no jmdt - the issue is the way flash works - that ability can't be programmed
[04:42:43] jmdt: you caould always add a random discard to remove any opponent play
[04:42:44] OldTrees: the discard was the impposible action.
[04:43:00] jmdt: stupid flash, lol
[04:43:12] YawnChainHow: Have the opponent draw twice at the beginning of their next turn, and discard once immediately after that
[04:43:24] YawnChainHow: Or is it draw three times then
[04:43:29] jmdt: would making the opponent draw 2 cards be OP then?
[04:43:34] OldTrees: that could work Yawn thanks
[04:44:14] OldTrees: The mill via drawing is a really good idea,
[04:44:25] icecoldbro: I hate deck outs... Soits OP 
[04:44:33] icecoldbro: *So its
[04:44:46] jmdt: it would be another sundial ish perm for
[04:45:06] jmdt: when it goes off, the opponent draws 2 cards and must discard 1
[04:45:09] OldTrees: Probably should leave it at force them to draw 1 then
[04:45:45] OldTrees: Since monoliths are pillaresque that is a lot of forced drawing
[04:45:50] jmdt: you could do random discard, lol
[04:46:23] YawnChainHow: Random discard got the old Dune Scorpion reworked, it may not get very far
[04:46:56] jmdt: the old dune effect would work now
[04:47:15] jmdt: its has the hard sanctuary counterTimerClock14
 :water Flood a slot
 :time: Delay anything 1 turn (adding onto Jen-i)
Jen-i
 :life: Create a creature
 :light: Heal 3
 :time: Delay weapon 1 turn
 :fire deals 2 damage
 :entropy scrambles 3 quanta
icecoldbro
 :darkness: random opponent permanent cannot be used for next turn
jmdt
 :time: Opponent draws 1 card
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Offline EmeraldTiger

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg299881#msg299881
« Reply #106 on: March 28, 2011, 05:23:35 am »
I plan to make the obelisk to be quite different as well.
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Offline Bieber4Ever98

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg299948#msg299948
« Reply #107 on: March 28, 2011, 08:52:09 am »
I have a simple idea for Light Obelisk,


:light Light Obelisk
     Each turn  :light is generated.  :light Reflection : Generate a quanta belonging to target pillar or mark.


I think this would be a flexible and useful idea.

This obelisk can target the following and generate a quanta through it's ability reflection for a cost of 1 :light quanta,

- All pillars and pendulums in play. If targeted a quantum pillar, a random quanta is generated.
- Player's and opponents marks.


It can be useful in almost any deck but mainly in decks where you need to generate more mark quanta. It can also be useful in mindgate and steal decks to generate quanta  to play opponents cards by reflecting opponent's pillars or mark.


Is it balanced ?



:air :darkness :time Crucibles have Obelisks for your votes.

Would "Ambush" passive skill fit the Darkness Monolith?
Ambush Effect: This creature's current attack increases by 1 for each successful attack dealt to the opponent by a creature with Ambush. These increases last until after the ambusher attacks.

It is a unique idea and great mechanism but i don't see the logic in giving a pillar like permanent such a skill. It seems to good for a monolith and i feel it should be given to more specialized creatures or permanents.



[04:33:20] OldTrees: Monoliths are like pillars that cost quanta(1|0) to play and have a small effect when they are played. Does anyone have a neat effect that would work?
[04:34:24] guest-9500: monoliths cannot be targeted?
[04:35:05] OldTrees: Monoliths can be destroyed just like pillars but the effect acts like a spell
[04:35:09] TimerClock14: : rain, flood the target area
[04:35:23] TimerClock14: better name: flash flood
[04:35:35] Jen-i: and OT - how about   spawns a 1/1 creature
[04:35:42] Jen-i:  heals 3 damage
[04:35:54] OldTrees: nice idea Jen-i
[04:35:59] Jen-i:  delays opponents weapon 1 turn
[04:36:03] OldTrees: ideas
[04:36:12] Jen-i:  deals 2 damage
[04:36:22] icecoldbro:  random opponent permanent cannot be used for next turn
[04:36:26] Jen-i:  scrambles 3 quanta
[04:36:36] OldTrees: What if the opponent does not have a weapon? Target a weapon or creature?
[04:36:55] Jen-i: no targetting is too good
[04:37:03] OldTrees: 2 damage isn't much. How about +1 attack?
[04:37:05] TimerClock14: how about:  time out target
[04:37:07] jmdt: so oldtrees
[04:37:20] TimerClock14: timed out cards can't be used for one turn
[04:37:29] jmdt: I had an idea earlier
[04:37:35] jmdt: precog for the opponent
[04:37:55] Jen-i: 2 damage might not be much but it rocks from a pillar
[04:38:00] OldTrees: what do you mean by precog for the opponent?
[04:38:01] jmdt: basically a card that makes the opponent draw
[04:38:29] Jen-i: its a mill ability
[04:38:42] OldTrees: interesting that is a good idea jmdt
[04:38:47] jmdt: its a more friendly mill ability
[04:39:28] jmdt: an interesting card would be: opponent draws 2 cards and must discard one
[04:39:46] TimerClock14: i got it:  Willpower Control: opponent draws one card
[04:39:57] OldTrees: they can't act on your turn
[04:40:21] Scaredgirl: @jmdt: yea, that won't work
[04:40:33] jmdt: that would be a  card timer
[04:41:14] Scaredgirl: I'd like a card that lets me draw one card from the OPPONENT
[04:41:25] YawnChainHow: (Mindgate)
[04:41:29] OldTrees: I need to start copying these ideas down.
[04:41:56] jmdt: the opponent isn't acting per say, but being forced to draw
[04:42:28] Jen-i: no jmdt - the issue is the way flash works - that ability can't be programmed
[04:42:43] jmdt: you caould always add a random discard to remove any opponent play
[04:42:44] OldTrees: the discard was the impposible action.
[04:43:00] jmdt: stupid flash, lol
[04:43:12] YawnChainHow: Have the opponent draw twice at the beginning of their next turn, and discard once immediately after that
[04:43:24] YawnChainHow: Or is it draw three times then
[04:43:29] jmdt: would making the opponent draw 2 cards be OP then?
[04:43:34] OldTrees: that could work Yawn thanks
[04:44:14] OldTrees: The mill via drawing is a really good idea,
[04:44:25] icecoldbro: I hate deck outs... Soits OP 
[04:44:33] icecoldbro: *So its
[04:44:46] jmdt: it would be another sundial ish perm for
[04:45:06] jmdt: when it goes off, the opponent draws 2 cards and must discard 1
[04:45:09] OldTrees: Probably should leave it at force them to draw 1 then
[04:45:45] OldTrees: Since monoliths are pillaresque that is a lot of forced drawing
[04:45:50] jmdt: you could do random discard, lol
[04:46:23] YawnChainHow: Random discard got the old Dune Scorpion reworked, it may not get very far
[04:46:56] jmdt: the old dune effect would work now
[04:47:15] jmdt: its has the hard sanctuary counterTimerClock14
 :water Flood a slot
 :time: Delay anything 1 turn (adding onto Jen-i)
Jen-i
 :life: Create a creature
 :light: Heal 3
 :time: Delay weapon 1 turn
 :fire deals 2 damage
 :entropy scrambles 3 quanta
icecoldbro
 :darkness: random opponent permanent cannot be used for next turn
jmdt
 :time: Opponent draws 1 card
These ideas does'nt seem very good.

 :water Flood a slot. This is an instakill for any non-water creature
 :time: Delay anything 1 turn (adding onto Jen-i).  This is too similar to Golden Obelisk
 :life: Create a creature Needs to be more specific
 :light: Heal 3 This is too similar to Life Monolith
 :time: Delay weapon 1 turn Same and more situational purpose as Golden Obelisk
 :fire deals 2 damage It's too plain but might work
 :entropy scrambles 3 quanta It is same as current Entropy Monolith which is redundant to Discard.
 :darkness: random opponent permanent cannot be used for next turn  It does not seem useful, is boring, no strategic uses and does not suit darkness.
 :time: Opponent draws 1 card Unless the idea is tweaked it just benefits the opponent
My real-life sucks. So i come online to compensate that.

 

blarg: