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Offline ralouf

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg298171#msg298171
« Reply #48 on: March 25, 2011, 10:35:28 pm »
NAME:
fire obelisk
ELEMENT:
***Insert element***
COST:
***Insert cost***
TYPE:
***Insert type***
ATK|HP:
***Insert att|hp***
TEXT:
***Insert card text***
NAME:
***Insert name (upgraded)***
ELEMENT:
***Insert element (upgraded)***
COST:
***Insert cost (upgraded)***
TYPE:
***Insert type (upgraded)***
ATK|HP:
***Insert att|hp (upgraded)***
TEXT:
***Insert card text (upgraded)***
ART:
***Insert artist name***
IDEA:
***Insert card maker name***
NOTES:
***Insert additional information***
SERIES:
***Insert series name and link to series page (if any)***
NAME:
Aether obelisk
ELEMENT:
***Insert element***
COST:
***Insert cost***
TYPE:
***Insert type***
ATK|HP:
***Insert att|hp***
TEXT:
***Insert card text***
NAME:
***Insert name (upgraded)***
ELEMENT:
***Insert element (upgraded)***
COST:
***Insert cost (upgraded)***
TYPE:
***Insert type (upgraded)***
ATK|HP:
***Insert att|hp (upgraded)***
TEXT:
***Insert card text (upgraded)***
ART:
***Insert artist name***
IDEA:
***Insert card maker name***
NOTES:
***Insert additional information***
SERIES:
***Insert series name and link to series page (if any)***
NAME:
***Insert name***
ELEMENT:
***Insert element***
COST:
***Insert cost***
TYPE:
***Insert type***
ATK|HP:
***Insert att|hp***
TEXT:
***Insert card text***
NAME:
***Insert name (upgraded)***
ELEMENT:
***Insert element (upgraded)***
COST:
***Insert cost (upgraded)***
TYPE:
***Insert type (upgraded)***
ATK|HP:
***Insert att|hp (upgraded)***
TEXT:
***Insert card text (upgraded)***
ART:
***Insert artist name***
IDEA:
***Insert card maker name***
NOTES:
***Insert additional information***
SERIES:
***Insert series name and link to series page (if any)***
TEAM
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Offline OldTreesTopic starter

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg298175#msg298175
« Reply #49 on: March 25, 2011, 10:44:52 pm »
Skills are formatted:
 :fire: Enflame: Generate an extra :fire per turn.
The colen after the activation cost is important as is capitalization of Obelisk
Cumulative is not needed.

I will make the threads for the Obelisks later today.



Light Monolith
Each turn  :light is generated. When Light Monolith comes into play gain 3  :light . (Sort of like the sun rising).

Gravity Obelisk
Each turn  :gravity is generated.  :gravity : Target creature loses 3 HP. 3 random creatures gain +0 | +1.
The Light Monolith seems underpar compared to a Light pillar. Probably if it costs quanta to play it should not generate quanta when played.

I am unsure about the utility of the Gravity effect. (I do know that it is thermodynamically entropic)
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
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Offline artimies7

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg298179#msg298179
« Reply #50 on: March 25, 2011, 10:46:54 pm »
Brainstorm!  :water ability: whirlpool: when this monolith is summoned, remove 1 poison counter from the target creature or your hp.

Yes? No? Maybe it should be a whole different creature...Advice?
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Offline ralouf

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg298181#msg298181
« Reply #51 on: March 25, 2011, 10:51:38 pm »
The light can put some photon/RoL when CITP ?
Okay for the card i just made this one to have a little view
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Offline ralouf

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg298184#msg298184
« Reply #52 on: March 25, 2011, 10:53:30 pm »
Yeah not bad too ! but I think that it must be like purify i.e it give you heal +1 hp per turn but can only remoove one counter when played
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Offline ZephyrPhantom

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg298187#msg298187
« Reply #53 on: March 25, 2011, 10:56:54 pm »
Light Monolith
Each turn  :light is generated. When Light Monolith comes into play gain 3  :light . (Sort of like the sun rising).

Gravity Obelisk
Each turn  :gravity is generated.  :gravity : Target creature loses 3 HP. 3 random creatures gain +0 | +1.
The Light Monolith seems underpar compared to a Light pillar. Probably if it costs quanta to play it should not generate quanta when played.

I am unsure about the utility of the Gravity effect. (I do know that it is thermodynamically entropic)
Tweaked Light's effect a little bit.
Light Monolith
Each turn :light is generated. When Light Monolith enters play generate X :light where is X= # of light cards on field/3.

Offline OldTreesTopic starter

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg298192#msg298192
« Reply #54 on: March 25, 2011, 11:04:40 pm »
Brainstorm!  :water ability: whirlpool: when this monolith is summoned, remove 1 poison counter from the target creature or your hp.

Yes? No? Maybe it should be a whole different creature...Advice?
Good idea. Added as a Obelisk instead.

Light Monolith
Each turn  :light is generated. When Light Monolith comes into play gain 3  :light . (Sort of like the sun rising).

Gravity Obelisk
Each turn  :gravity is generated.  :gravity : Target creature loses 3 HP. 3 random creatures gain +0 | +1.
The Ligh
The light can put some photon/RoL when CITP ?
Okay for the card i just made this one to have a little view
t Monolith seems underpar compared to a Light pillar. Probably if it costs quanta to play it should not generate quanta when played.

I am unsure about the utility of the Gravity effect. (I do know that it is thermodynamically entropic)
Tweaked Light's effect a little bit.
Light Monolith
Each turn :light is generated. When Light Monolith enters play generate X :light where is X= # of light cards on field/3.
Light has lots of quanta production already. What is a non quanta production idea for Light?
[although that idea is a good one. I think it would fit another vehicle better.]
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
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Offline artimies7

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg298197#msg298197
« Reply #55 on: March 25, 2011, 11:09:24 pm »
Light Monolith
Each turn  :light is generated. When Light Monolith comes into play gain 3  :light . (Sort of like the sun rising).

Gravity Obelisk
Each turn  :gravity is generated.  :gravity : Target creature loses 3 HP. 3 random creatures gain +0 | +1.
The Light Monolith seems underpar compared to a Light pillar. Probably if it costs quanta to play it should not generate quanta when played.

I am unsure about the utility of the Gravity effect. (I do know that it is thermodynamically entropic)
Tweaked Light's effect a little bit.
Light Monolith
Each turn :light is generated. When Light Monolith enters play generate X :light where is X= # of light cards on field/3.
Light has lots of quanta production already. What is a non quanta production idea for Light?
[although that idea is a good one. I think it would fit another vehicle better.]
Try Gravity. This is true because all things have a little gravity, and some gravity ( :gravity) + a bunch of little gravity (stuff that gravity attracted) = a lot more gravity that attracts more little gravity items, etc.
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Offline OldTreesTopic starter

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg298200#msg298200
« Reply #56 on: March 25, 2011, 11:11:22 pm »
Gravity Obelisk
Each turn  :gravity is generated.  :gravity : Target creature loses 3 HP. 3 random creatures gain +0 | +1.
I am unsure about the utility of the Gravity effect. (I do know that it is thermodynamically entropic)
Try Gravity. This is true because all things have a little gravity, and some gravity ( :gravity) + a bunch of little gravity (stuff that gravity attracted) = a lot more gravity that attracts more little gravity items, etc.
I am unsure about what you meant.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

Offline ZephyrPhantom

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg298202#msg298202
« Reply #57 on: March 25, 2011, 11:12:44 pm »
Gravity Obelisk
Each turn  :gravity is generated.  :gravity : Target creature loses 3 HP. 3 random creatures gain +0 | +1.
I am unsure about the utility of the Gravity effect. (I do know that it is thermodynamically entropic)
Try Gravity. This is true because all things have a little gravity, and some gravity ( :gravity) + a bunch of little gravity (stuff that gravity attracted) = a lot more gravity that attracts more little gravity items, etc.
I am unsure about what you meant.
I think he meant making the Light Monolight a Gravity one instead like:
Gravity Monolith
Each turn  :gravity is generated. When Gravity Monolith enters play generate X  :gravity where is X= # of Gravity cards on field/3.

Offline EmeraldTiger

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg298206#msg298206
« Reply #58 on: March 25, 2011, 11:14:53 pm »
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
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Offline OldTreesTopic starter

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg298210#msg298210
« Reply #59 on: March 25, 2011, 11:19:07 pm »
Gravity Obelisk
Each turn  :gravity is generated.  :gravity : Target creature loses 3 HP. 3 random creatures gain +0 | +1.
I am unsure about the utility of the Gravity effect. (I do know that it is thermodynamically entropic)
Try Gravity. This is true because all things have a little gravity, and some gravity ( :gravity) + a bunch of little gravity (stuff that gravity attracted) = a lot more gravity that attracts more little gravity items, etc.
I am unsure about what you meant.
I think he meant making the Light Monolight a Gravity one instead like:
Gravity Monolith
Each turn  :gravity is generated. When Gravity Monolith enters play generate X  :gravity where is X= # of Gravity cards on field/3.
That is a good Rider idea but the Monolith Vehicle does not work well with instantaneous return of quanta (with or without interest. Like Nova|Supernova).

A Monolith should not have gaining quanta as a come into play effect.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

 

blarg: