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Offline OldTreesTopic starter

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg297782#msg297782
« Reply #36 on: March 25, 2011, 03:53:46 am »
Here's some ideas. Will edit this post as more are thought of.

Air monolith: Attracts airborne creatures (like a bird resting in a nest.)
Perhaps creatures in the air 'rest' on the monolith for a while? It's simple enough to flesh out the Attract or Nest idea.

 :earth or  :time or  :aether? - In the sense that it's either a very strong monolith/obelisk, earth would make sense for a strong material. time, in that it's lasted for a long time.
ability- this permanent takes 2 hits to be destroyed. aether because of 'slightly immaterial'?

Maybe treat the :death one like a giant prison in the shape of a monolith or obelisk, and one creature at a time would be 'captured' (somehow) and... stay there until it dies. in which case the 'capture' ability could be used again.
Monoliths have instantaneous effect triggered when played. The effect occurs and then is independent from the Monolith.
So the  :air :earth :time :aether ones will not work with monoliths. Could you rephrase the effect of  :earth and  :aether so it would work as an activated skill of an obelisk? However  :earth and  :aether were more reactive than proactive.


Golden Obelisk is a pretty good idea.

The  :fire  should offer +1 instead of +2, imo.
Thanks.
I agree about Fire. Changing it now.
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Offline EmeraldTiger

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg297791#msg297791
« Reply #37 on: March 25, 2011, 04:22:49 am »
My vision of the  :time obelisk is to make look like a giant sundial.
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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg297806#msg297806
« Reply #38 on: March 25, 2011, 05:52:22 am »
I agree about Fire. Changing it now.
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Offline Bieber4Ever98

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg297860#msg297860
« Reply #39 on: March 25, 2011, 09:52:53 am »
I like to contribute to this series and make it grow into something big.


My opinion is that each card should be unique and should do something different from regular spells and abilities already in game. Eg : Infect, Drain Life, Lobotomize should be discouraged.


One idea that comes to my mind,

 :water Ice Monolith, Cost : 1  :water
Melt : Each turn  :water :water is produced. Lasts 3 turns.


It gives 9  :water within 3 turns for 1|0  :water .

What do you think ? More idea will be coming if i get brainstorms.
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Offline OldTreesTopic starter

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg297866#msg297866
« Reply #40 on: March 25, 2011, 10:20:25 am »
I like to contribute to this series and make it grow into something big.

My opinion is that each card should be unique and should do something different from regular spells and abilities already in game. Eg : Infect, Drain Life, Lobotomize should be discouraged.

One idea that comes to my mind,

 :water Ice Monolith, Cost : 1  :water
Melt : Each turn  :water :water is produced. Lasts 3 turns.

It gives 9  :water within 3 turns for 1|0  :water .

What do you think ? More idea will be coming if i get brainstorms.
Your help is welcome.

When you come up with replacements for left creative effects please let us know. If the previous idea is already in the forge or above we can just send the new idea to the crucible. Otherwise we can replace the effect and resubmit for the crucible.

IHMO: The come into play effect of a monolith should be faster than 3 turns.
Melt seems interesting but also feels like a shortcut. The Talismans cover that effect better.
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Offline Bieber4Ever98

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg297951#msg297951
« Reply #41 on: March 25, 2011, 04:09:26 pm »
 Another idea,


 :fire Fire Obelisk, Cost : 2 :fire | 1 :fire
Each turn  :fire is generated. :fire Aflame : Generates extra :fire each turn. Cumulative.


When the ability is used it increases it's  :fire production by 1 by paying 1 :fire for ability each turn. The production builds up like poison damage from arsenic.


TurnsCostQuanta GenerationTotal Quanta Produced
12 :fire (summon)1 :fire 1 :fire
21 :fire (ability)1 :fire + 1  :fire 2 :fire
31 :fire (ability)1 :fire + 2 :fire 3 :fire
41 :fire (ability)1 :fire + 3 :fire 4 :fire
51 :fire (ability)1 :fire + 4 :fire 5 :fire
61 :fire (ability)1 :fire + 5 :fire 6 :fire

It would work good with Fahrenheit and Fire Lances. Would it be a good obelisk for fire ? Is it balanced ?

Discuss.


Your help is welcome.

When you come up with replacements for left creative effects please let us know. If the previous idea is already in the forge or above we can just send the new idea to the crucible. Otherwise we can replace the effect and resubmit for the crucible.

IHMO: The come into play effect of a monolith should be faster than 3 turns.
Melt seems interesting but also feels like a shortcut. The Talismans cover that effect better.
Ok. What about making it into Ice Obelisk then ?

 :water Ice Obelisk, Cost : 2 | 1  :water
Melt : Generates  :water  :water :water each turn. Lasts 4 turns.

The unupped one can produce enough quanta to summon unupped dragon while upped can produce for summoning an upped dragon on their own.

I think it is good to power Octopuses, Nymph Queen and Ice Lances.

 And what do you mean by the Talismans ?
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Offline OldTreesTopic starter

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg297981#msg297981
« Reply #42 on: March 25, 2011, 05:58:50 pm »
Talismans were Pillars with non 0 casting costs, accelerated quanta production and 3 turn lives.
check them out in the Air Crucible/Permanent Forge

Nice idea for a Red Obelisk. I am unsure if the existence of a casting cost is enough to weaken the effect. However it sounds good enough to let the Smithy decide. [if someone will second it then it will be added]

Ice Obelisk won't work because all Obelisks produce 1 quanta like pillars while it does not.
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Offline RagingAlien

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg297990#msg297990
« Reply #43 on: March 25, 2011, 06:11:00 pm »
Aether Monolith/Obelisk (Wichever you think fits it best)

:aether :aether Shock: Paralyze (Delay) target creature for 1 turn per Spark in field. Minimum 1 turn.

Makes Spark not an Instant-use creature, and i think it fits aether nicely. also creates a small synergy with life-buffing elements, considering that with a few more you can have ALMOST Delay on a stick. ;)
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Offline OldTreesTopic starter

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg297994#msg297994
« Reply #44 on: March 25, 2011, 06:16:03 pm »
Aether Monolith/Obelisk (Wichever you think fits it best)

:aether :aether Shock: Paralyze (Delay) target creature for 1 turn per Spark in field. Minimum 1 turn.

Makes Spark not an Instant-use creature, and i think it fits aether nicely. also creates a small synergy with life-buffing elements, considering that with a few more you can have ALMOST Delay on a stick. ;)
The abilities for the Monoliths/Obelisks should be more versatile than a combo with a single creature.
[Also check Chaos Powered Ball Lightnings out. You might like them.]
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Offline EmeraldTiger

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg298037#msg298037
« Reply #45 on: March 25, 2011, 07:38:21 pm »
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg298146#msg298146
« Reply #46 on: March 25, 2011, 10:02:05 pm »
For my part I really apreciated the help from nick V and an alien !
Both have very good idea
For the fire I think it is very good ! I reall like it !
The ice is a very smart idea i like this one more than the other for water.
Finally the aether seems very good and better than the lobo ! I will make the card quickly
TEAM
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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg298166#msg298166
« Reply #47 on: March 25, 2011, 10:30:00 pm »
Light Monolith
Each turn  :light is generated. When Light Monolith comes into play gain 3  :light . (Sort of like the sun rising).

Gravity Obelisk
Each turn  :gravity is generated.  :gravity : Target creature loses 3 HP. 3 random creatures gain +0 | +1.

 

blarg: