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Offline OldTreesTopic starter

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg297642#msg297642
« Reply #24 on: March 24, 2011, 11:58:54 pm »
I think you should add to the Fire Monolith "nullifies cloak" or at least the middle section of the field. it adds a use for it.
And for entropy, how about "When this card comes into play, 2 other (entropy) monoliths will appear" (the 2 illusions won't produce quanta.)
About Fire Monolith: Why would permanent extra attack not be useful? Situational effects like nullifying cloak are not wise. Note the yellow quoted word. I suggested having both extra attack and the cloak effect.

About Entropy Monolith: Why? An experienced player will always know which of the three stacks is the real one. This is especially true because Monoliths form 1 stack while these illusions would form 2+ stacks depending on how it is coded. Ok, didn't think about that. It could still work in one stack. And you can fool the enemy by knowing which are the fakes (somehow). It saves you from earthquake

Keep it Simple.
You tend to like realistic complex cards. ETG focuses more on simplistic cards. Why have 3 effects when 2 works?
An attack boost or Scramble quanta seem like sufficient additional bonuses IMO.
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Offline Rutarete

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg297651#msg297651
« Reply #25 on: March 25, 2011, 12:12:09 am »
I think you should add to the Fire Monolith "nullifies cloak" or at least the middle section of the field. it adds a use for it.
And for entropy, how about "When this card comes into play, 2 other (entropy) monoliths will appear" (the 2 illusions won't produce quanta.)
About Fire Monolith: Why would permanent extra attack not be useful? Situational effects like nullifying cloak are not wise. Note the yellow quoted word. I suggested having both extra attack and the cloak effect.

About Entropy Monolith: Why? An experienced player will always know which of the three stacks is the real one. This is especially true because Monoliths form 1 stack while these illusions would form 2+ stacks depending on how it is coded. Ok, didn't think about that. It could still work in one stack. And you can fool the enemy by knowing which are the fakes (somehow). It saves you from earthquake

Keep it Simple.
You tend to like realistic complex cards. I have a very literal mind ETG focuses more on simplistic cards. Why have 3 effects when 2 works? I felt the scramble idea is redundant. Many complex ideas aren't utilized nor as common.
An attack boost or Scramble quanta seem like sufficient additional bonuses IMO.
[/quote]
Also what else can the fire one do besides raise attack? I think out of the abilities in the game now, growth/ablaze is most common.
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Offline EmeraldTiger

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg297660#msg297660
« Reply #26 on: March 25, 2011, 12:21:45 am »
and the fire reworked.
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Offline OldTreesTopic starter

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg297669#msg297669
« Reply #27 on: March 25, 2011, 12:41:29 am »
@Emerald Tiger
Thanks that Fire Monolith looks great.

@ Rutarete
I agree that scramble is redundant with Discord to a degree that I am uncomfortable with. So if you get a better replacement idea that would be good. The clones idea was neat and would have been nice of permanent order was random. It gave me great hope that you would be able to think of a better Entropy effect to replace Scramble.

If you can think of a better effect to replace Fire's +2|0 then I would be in favor of that as well.

I expect that simple (in your case we could adapt a complex idea into multiple simple ones), small (not too powerful), innovative (you have no problems here :) ), proactive (I think the effect should be beneficial regardless of the opponent.) effects are what we are looking for here.

If you can help with obelisks too that would be great. Obelisks probably will have slightly more complex ideas.
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Offline artimies7

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg297711#msg297711
« Reply #28 on: March 25, 2011, 01:26:16 am »
Here's a very firey idea: When Fire Monolith is summoned, give one creature +2|+1, lasts 2 turns.

Anyone got any better ideas?
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Offline OldTreesTopic starter

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg297714#msg297714
« Reply #29 on: March 25, 2011, 01:27:12 am »
Here's a very firey idea: When Fire Monolith is summoned, give one creature +2|+1, lasts 2 turns.

Anyone got any better ideas?
Currently it gives a creature a permanent +2|0.
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Offline artimies7

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg297717#msg297717
« Reply #30 on: March 25, 2011, 01:29:27 am »
Here's a very firey idea: When Fire Monolith is summoned, give one creature +2|+1, lasts 2 turns.

Anyone got any better ideas?
Currently it gives a creature a permanent +2|0.
Yes, but to go with the RL thing of 'candle burns out over time', I gave it a countdown for the boost. Yes? No?
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Offline OldTreesTopic starter

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg297725#msg297725
« Reply #31 on: March 25, 2011, 01:36:00 am »
Here's a very firey idea: When Fire Monolith is summoned, give one creature +2|+1, lasts 2 turns.

Anyone got any better ideas?
Currently it gives a creature a permanent +2|0.
Yes, but to go with the RL thing of 'candle burns out over time', I gave it a countdown for the boost. Yes? No?
I see you reason for a countdown. However temporary boosts are much harder to balance correctly especially small ones like that. Most games where Fire would use it would be shortish anyways.
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Offline artimies7

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg297727#msg297727
« Reply #32 on: March 25, 2011, 01:38:59 am »
Here's a very firey idea: When Fire Monolith is summoned, give one creature +2|+1, lasts 2 turns.

Anyone got any better ideas?
Currently it gives a creature a permanent +2|0.
Yes, but to go with the RL thing of 'candle burns out over time', I gave it a countdown for the boost. Yes? No?
I see you reason for a countdown. However temporary boosts are much harder to balance correctly especially small ones like that. Most games where Fire would use it would be shortish anyways.
Mmmm. I see. How's this: For each 8 :fire, add +1|+0, counting down to original, up to 5. Probably needs balancing.
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Offline OldTreesTopic starter

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg297733#msg297733
« Reply #33 on: March 25, 2011, 01:45:17 am »
Here's a very firey idea: When Fire Monolith is summoned, give one creature +2|+1, lasts 2 turns.

Anyone got any better ideas?
Currently it gives a creature a permanent +2|0.
Yes, but to go with the RL thing of 'candle burns out over time', I gave it a countdown for the boost. Yes? No?
I see you reason for a countdown. However temporary boosts are much harder to balance correctly especially small ones like that. Most games where Fire would use it would be shortish anyways.
Mmmm. I see. How's this: For each 8 :fire, add +1|+0, counting down to original, up to 5. Probably needs balancing.
It definitely would not be that complex even if a countdown were added. Although a "Steam"like mechanic might be a good idea especially when combined with Steam Machine. for now it will be +2|0 permanent bonus. But remember the idea of a countdown for when it gets its own thread.
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Offline Rutarete

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg297777#msg297777
« Reply #34 on: March 25, 2011, 03:37:36 am »
Here's some ideas. Will edit this post as more are thought of.

Air monolith: Attracts airborne creatures (like a bird resting in a nest.)
Perhaps creatures in the air 'rest' on the monolith for a while? It's simple enough to flesh out the Attract or Nest idea.

 :earth or :aether? - In the sense that it's either a very strong monolith/obelisk, earth would make sense for a strong material. Aether because of 'slightly immaterial'?
Earth Obelisk: This permanent turns into Ruins when destroyed.  :earth :earth :earth Reconstruct: Rebuild Earth Obelisk (one time use?)
Aether Obelisk: Triality(in the sense of Duality) :aether :aether: Put a card of an element not on the field onto the field/into your hand

Maybe treat the :death one like a giant prison in the shape of a monolith or obelisk, and one creature at a time would be 'captured' (somehow) and... stay there until it dies. in which case the 'capture' ability could be used again.

Edit1: Fire ML or OB (monolith or obelisk) - Treat the ML or OB as a ?holy? place for when creatures die. The creature's body is taken there to be cremated. (this is somewhat a nerf to the scavenger ability) But to avoid redundancy i don't want this to have the same effect as immolation. When a person is cremated, a pile of bones is left, which are often ground into ashes. So the effect of the fire ML/OB is :Whenever a creature dies, it is cremated. Cremate :fire: produce a pile of bones. The bones could just be 0/1 creatures, or serve a different purpose.  (hopefully this isn't going to become complicated)

Edit2: Changed Earth and Aether abilities.
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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg297779#msg297779
« Reply #35 on: March 25, 2011, 03:44:08 am »
Golden Obelisk is a pretty good idea.

The  :fire  should offer +1 instead of +2, imo.

 

blarg: