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Manipul8r

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg304476#msg304476
« Reply #180 on: April 03, 2011, 04:19:34 am »
Okay, I see they aren't strictly better.  They're still difficult to balance, though.  It will be tough to gauge unless they are actually tested in game.

The :air Dive could make the dive cost vary depending on the creature's cost.

At first I wrote the :darkness one as Dealing 1 damage to opponent and healing 1, plus one for each creature you have in the top and bottom rows.  I must have removed the vamp and forgotten that it was the thematic part.

I meant a static bonus, not compounding bonus, although compounding could be interesting as well.

The :life double attack could say 'attacks one extra time' and stack with Adrenaline.

I meant to write that the :time one that returns a Pillar can return Monoliths as well, so it can bounce back some other CiP Monolith for you to reuse.
Good point. Adding dive as a temporary activated skill means there would be another balancing variable to manipulate. Would this fit a Monolith or an Obelisk better?

Originally the Darkness obelisk was deal 1, heal 1. It was changed later to remove the redundancy with vampire and drain life.

A temporary bonus seems like a simple enough idea. Assuming a permanent +1|0 is balanced for a monolith what would an equivalent value temporary bonus be? +3|0 for 1 turn? +2|0 with 1 attack decay per turn? something else?
A temporary attack bonus feels like Fire to me. If the Fire Obelisk were given a temporary stat bonus as its skill what should it be?

I think the life idea is a good one. However based upon your other ideas I expect you will soon have a better one for Life.

Now the Time one sounds much better creating some in series synergy. Would it work better as a Monolith or an Obelisk in your opinion? I think Obelisk but I want your opinion.

 :aether You become untargetable for 2 turns
 :air Deal 2 damage to target creature (1 if airborne)
Perhaps:  :air Obelisk  :air: Target creature gains Dive [activation cost dependent on creature casting cost]
 :death Obelisk  :death: Heal 1hp per creature that died this turn.
Temporary stat bonus
 :time Target creature is resummoned
 :time Obelisk?  :time: Return target pillar/pendulum/monolith to owners hand [not usable if hand is full]
? (fire probably) Your opponent loses Xhp. You lose Yhp.
 :entropy Obelisk or Monolith? Draw a new hand.
For temporary Dive, I would say Monolith.  If it were to be used each turn, it would be better to simplify things and have it give a creature Dive permanently.  Also, it should probably read: target airborne creature.

While the Darkness drain is redundant, I don't know how many other decent mechanics could be tied to it.  It already has some of the most powerful ones - life steal, permanent steal, and quanta steal.  Creature steal is still there, I guess.  Maybe it could give target creature -1|-0 and then a random creature you control +1|+0?  Would be synergistic with Voodoo Doll.

I don't know if I have anything good for Life.  The only decent thing I can think of is that it reduces the quantum consumption of the next creature you play this turn by 1 :life.  Maybe also: until your next turn, if the target creature dies, it instead goes back to your hand if there is space.

I'm not sure about how the temporary buffs should be balanced, I'm not very experienced in terms of the metagame.  ATK is definitely more valuable than HP I feel, at least until a certain ratio.

Time could be either, I think the difference would be the Monolith being UP (requires another Monolith to be worth it).  So Obelisk probably.


Offline ralouf

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg304546#msg304546
« Reply #181 on: April 03, 2011, 08:39:20 am »
For life I think to it :
return target pillar/pendulum on it's owner's deck.

Otherwise I like it if the target creature dies, it instead goes back to your hand if there is space.

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg304697#msg304697
« Reply #182 on: April 03, 2011, 03:46:10 pm »
Maybe for :entropy have "halve defense and double attack" or "double attack and ability cost"
If it doesn't work here, i think i'll make a card out of it.
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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg304732#msg304732
« Reply #183 on: April 03, 2011, 04:48:33 pm »
Maybe for :entropy have "halve defense and double attack" or "double attack and ability cost"
If it doesn't work here, i think i'll make a card out of it.
For life I think to it :
return target pillar/pendulum on it's owner's deck.

Otherwise I like it if the target creature dies, it instead goes back to your hand if there is space.
I think that is too powerful for even a monolith.

Rewind is a time effect.

Returning a dieing creature to the hand is a powerful effect.
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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg304830#msg304830
« Reply #184 on: April 03, 2011, 08:08:27 pm »
Basically the idea to put a pillar on the deck come from MTG and the card which do this is green.
Otherwise what do you think about a pillar with a static capacity :
I got a good for green : every time a (green) creature (you own) die; you draw a card. () are for balance.

Or another idea : when you play a green creature; you may play a creature card from your hand with the same total power and toughness and put it onto the battlefield; without paying it's quanta's cost
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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg304849#msg304849
« Reply #185 on: April 03, 2011, 08:32:21 pm »
Basically the idea to put a pillar on the deck come from MTG and the card which do this is green.
Otherwise what do you think about a pillar with a static capacity :
I got a good for green : every time a (green) creature (you own) die; you draw a card. () are for balance.

Or another idea : when you play a green creature; you may play a creature card from your hand with the same total power and toughness and put it onto the battlefield; without paying it's quanta's cost
Whoa. Those are some powerful ideas. These are small 1quanta spell effects and 2quanta skills.
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Manipul8r

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg304867#msg304867
« Reply #186 on: April 03, 2011, 08:55:50 pm »
Maybe for :entropy have "halve defense and double attack" or "double attack and ability cost"
If it doesn't work here, i think i'll make a card out of it.
For life I think to it :
return target pillar/pendulum on it's owner's deck.

Otherwise I like it if the target creature dies, it instead goes back to your hand if there is space.
I think that is too powerful for even a monolith.

Rewind is a time effect.

Returning a dieing creature to the hand is a powerful effect.
Well, I said that it would only last until your next turn.  Meaning it would only be a good counter to poison/fire shield (when you know your creature is going to die), or maybe devour.  You would still have to play the creature again later if it did return to your hand, and any buffs you might have given it will be gone.  If your opponent has a way to to heal a creature, they could even counter the death so you can't save it, or if they were planning to play a Lightning or something, they may wait another turn.  I don't think it's too powerful in that case, just situationally strong.

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg304869#msg304869
« Reply #187 on: April 03, 2011, 09:00:08 pm »
Well, I said that it would only last until your next turn.  Meaning it would only be a good counter to poison/fire shield (when you know your creature is going to die), or maybe devour.  You would still have to play the creature again later if it did return to your hand, and any buffs you might have given it will be gone.  If your opponent has a way to to heal a creature, they could even counter the death so you can't save it, or if they were planning to play a Lightning or something, they may wait another turn.  I don't think it's too powerful in that case, just situationally strong.
Your idea:
"For 1 turn if a creature dies return it to your hand"
is worth consideration.

What do others think of this monolith?
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Offline Rutarete

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg304872#msg304872
« Reply #188 on: April 03, 2011, 09:03:30 pm »
Well, I said that it would only last until your next turn.  Meaning it would only be a good counter to poison/fire shield (when you know your creature is going to die), or maybe devour.  You would still have to play the creature again later if it did return to your hand, and any buffs you might have given it will be gone.  If your opponent has a way to to heal a creature, they could even counter the death so you can't save it, or if they were planning to play a Lightning or something, they may wait another turn.  I don't think it's too powerful in that case, just situationally strong.
Your idea:
"For 1 turn if a creature dies return it to your hand"
is worth consideration.

What do others think of this monolith?
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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg304874#msg304874
« Reply #189 on: April 03, 2011, 09:05:05 pm »
You mean this is too powerfull ?

I agree with manipul8r
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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg304877#msg304877
« Reply #190 on: April 03, 2011, 09:06:57 pm »
What about Fractal Ball Lightning?
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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg304892#msg304892
« Reply #191 on: April 03, 2011, 09:26:40 pm »
What about Fractal Ball Lightning?
I said "target creature" not all creatures you control.

 

blarg: