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Offline OldTreesTopic starter

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg300201#msg300201
« Reply #120 on: March 28, 2011, 06:47:24 pm »
Chaos Shift sounds like a 5 :entropy|3 :entropy spell. Too large to put on a Monolith sorry.

Reflection is well balanced as a more versatile but less potent Photosynthesis.
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Offline ralouf

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg300209#msg300209
« Reply #121 on: March 28, 2011, 07:07:43 pm »
For the entropy it may be alterate only your own creatures ? But in this case I don't know if someone would play it ^^
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Offline EmeraldTiger

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg300464#msg300464
« Reply #122 on: March 29, 2011, 01:00:37 am »
I am going to finish the monoliths before doing the rest of the obelisks.


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Offline ralouf

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg300569#msg300569
« Reply #123 on: March 29, 2011, 05:48:40 am »
Nice arts !
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Offline EmeraldTiger

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg300749#msg300749
« Reply #124 on: March 29, 2011, 03:05:20 pm »



i used http://www.sxc.hu/photo/568039 for background.
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Offline artimies7

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg301156#msg301156
« Reply #125 on: March 30, 2011, 01:26:45 am »
I think something totally strange and random would fit entropy,

Possible Suggestion,

 :entropy Chaos Monolith
     Each turn  :entropy is generated. Chaos Shift : When Chaos Monolith comes in to play, all creatures swap stats and skills with each other.


When this card is played it causes all creatures to change their stats and abilities into another one in the same side of the field. It's effects can range from something harmless to sometimes useful or can even be against the caster himself (So it is a gamble).

Example : Imagine that opponent has a Skeleton, Bone Dragon and Armagio. Player summons Chaos Monolith into play. It swapped the creatures stats and abilities into the following :

Skeleton - 1|5 with Gravity Pull.  (Armagio's attack, Bone Dragon's hp and Armagio's ability)

Bone Dragon - 1|25  (Skeleton's attack, Armagio's hp and Skeleton's Undead ability)

Armagio - 10|1  (Bone Dragon's attack, Skeletons hp)


It can be very fun card with usually mild effects and sometimes useful. Here, Gravity pull has become useless for the opponent and the Dragon becomes more vulnerable to CC. This card would create wide range of different situations in a game.  The main thing to note is that overall damage output of the players still remain same so i think it is a pretty balanced effect for a cheap monolith effect.


What do you think ?
I think that it might be good for  :entropy to go like this: for one  :entropy, swap target creature's stats for one, two turns, perhaps? Spread the stats total between ATK and DEF?
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Offline EmeraldTiger

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg301193#msg301193
« Reply #126 on: March 30, 2011, 01:53:24 am »


I saved the image with previously discussed affect.
I want this to be called as seen on image.
I think when one these are play the next spell has a chance to be cast twice.
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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg301202#msg301202
« Reply #127 on: March 30, 2011, 01:57:32 am »
Sweet image EmeraldTiger altho I like the Chaos Shift idea much better than the scramble for the Entropy Monolith.

Offline OldTreesTopic starter

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg301215#msg301215
« Reply #128 on: March 30, 2011, 02:08:57 am »
I think something totally strange and random would fit entropy,

Possible Suggestion,

 :entropy Chaos Monolith
     Each turn  :entropy is generated. Chaos Shift : When Chaos Monolith comes in to play, all creatures swap stats and skills with each other.
What do you think ?
I think that it might be good for  :entropy to go like this: for one  :entropy, swap target creature's stats for one, two turns, perhaps? Spread the stats total between ATK and DEF?
Swapping the current Attack and current Def of 1 creature for 1 turn might work. Changing it now.
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Offline EmeraldTiger

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg301217#msg301217
« Reply #129 on: March 30, 2011, 02:11:34 am »

this is my idea.
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Offline OldTreesTopic starter

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg301218#msg301218
« Reply #130 on: March 30, 2011, 02:15:43 am »

this is my idea.
Take that idea, change it into a one-sided continuous effect on a permanent, put the cost at 6 :entropy|5 :entropy, and make that card!
It might not be small enough for a Monolith but that is a great idea representing the entropic increase of an effect splitting into 2 effects.
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Offline EmeraldTiger

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg301265#msg301265
« Reply #131 on: March 30, 2011, 03:50:59 am »
i made it see Casting Mask.

the Entropy Twin Monoliths need an effect that imo should use an *2 concept.
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anything
blarg: