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Offline OldTreesTopic starter

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg297568#msg297568
« Reply #12 on: March 24, 2011, 10:57:07 pm »
http://elementscommunity.org/forum/index.php/topic,17991.msg316395#msg316395
The fire one does not look like a Monolith to me.
The aether one looks like it would make a better Obelisk if a pointed top were added.

Your Death Monolith and Black Obelisk pictures were great.
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Offline Newbiecake

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg297570#msg297570
« Reply #13 on: March 24, 2011, 10:57:36 pm »
Further brainstorming have led me to the conclusion that the Air Monolith's ability should cost 1 :air, because it is a reusuable ability and it's actually really strong when used in conjunction with Sky Blitz and can help creatures from other elements bypass Wings.

The Gravity Monolith's ability is just to punish Air Monolith's ability to give Airborne. :P I felt that just making the creature lose airborne is UP, so a Gravity Pull effect is added. It's actually quite versatile; you can use it on your own creatures to defend you from damage or kill an opponent's creature.

Light Monolith does seem a bit UP, how about: "When Light Monolith comes into play, target creature gains +1 l +1 and its ability is changed to Light." < A lobo with a small buff. No more free buff to Dune Scorps and Deathstalkers. XD But then if this is done, Aether Pendulum might need a different ability because this is overshadowing Aether.

Fire Monolith should be a mini Rage Elixir: "When Fire Monolith comes into play, target creature agains +3 l -1."

Water Monolith: "When Water Monolith comes into play, removes 3 Poison counters from the target player. Gain 1 Purify counter if not poisoned."
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Offline Newbiecake

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg297572#msg297572
« Reply #14 on: March 24, 2011, 10:59:25 pm »
Shoot it double posted.
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Offline artimies7

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg297574#msg297574
« Reply #15 on: March 24, 2011, 10:59:49 pm »
http://elementscommunity.org/forum/index.php/topic,17991.msg316395#msg316395
The fire one does not look like a Monolith to me.
The aether one looks like it would make a better Obelisk if a pointed top were added.

Your Death Monolith and Black Obelisk pictures were great.
IMHO, the fire one could pass, seeing as it is tall, and as long as it is solid and not a fountain, it would work until something better shows up.

I concur with the  :aether.
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Offline EmeraldTiger

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg297582#msg297582
« Reply #16 on: March 24, 2011, 11:08:34 pm »
Do you want cubic look for monoliths?

http://en.wikipedia.org/wiki/Category:Monoliths
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Offline OldTreesTopic starter

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg297586#msg297586
« Reply #17 on: March 24, 2011, 11:13:35 pm »
Further brainstorming have led me to the conclusion that the Air Monolith's ability should cost 1 :air, because it is a reusuable ability and it's actually really strong when used with Sky Blitz and can help creatures from other elements bypass Wings.
You are right. I have fixed it. I would prefer if all obelisk had activation costs of 1 :air. Do you think that the activation cost of Time Obelisk could be raised to 1 :time?
The Gravity Monolith's ability is just to punish Air Monolith's ability to give Airborne. :P I felt that just making the creature lose airborne is UP, so a Gravity Pull effect is added. It's actually quite versatile; you can use it on your own creatures to defend you from damage or kill an opponent's creature.
Web counters Air Monolith. We do not want to copy spells. This is an important point drawn from my investigations on what makes a good suggestion/a good card.
Light Monolith does seem a bit UP, how about: "When Light Monolith comes into play, target creature gains +1 l +1 and its ability is changed to Light." < A lobo with a small buff. No more free buff to Dune Scorps and Deathstalkers. XD But then if this is done, Aether Pendulum might need a different ability because this is overshadowing Aether.
If possible lets have only the Fire Monolith be as vanilla as modifying stats. If a stat mod is used for Light monolith a +1|+1 without a lobo would be appropriate
Fire Monolith should be a mini Rage Elixir: "When Fire Monolith comes into play, target creature agains +3 l -1."
We are trying not to copy spells to much. Hence +2|0 is better design than +3|-1.
Water Monolith: "When Water Monolith comes into play, removes 3 Poison counters from the target player. Gain 1 Purify counter if not poisoned."
How about: Target creature gains 1 purify counter?
When ralouf1 gets time the Fire and Aether Monoliths will get threads including Emerald Tiger's art.

If possible a more rectangular look would fit the standard image of a monolith better. (ever since the 2001 Space Odyssey used a black marble monolith)
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Offline EmeraldTiger

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg297609#msg297609
« Reply #18 on: March 24, 2011, 11:33:46 pm »
Easy fix.
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Offline Rutarete

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg297612#msg297612
« Reply #19 on: March 24, 2011, 11:39:17 pm »
I think you should add to the Fire Monolith "nullifies cloak" or at least the middle section of the field. it adds a use for it.
And for entropy, how about "When this card comes into play, 2 other (entropy) monoliths will appear" (the 2 illusions won't produce quanta.)
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Offline OldTreesTopic starter

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg297620#msg297620
« Reply #20 on: March 24, 2011, 11:44:56 pm »
I think you should add to the Fire Monolith "nullifies cloak" or at least the middle section of the field. it adds a use for it.
And for entropy, how about "When this card comes into play, 2 other (entropy) monoliths will appear" (the 2 illusions won't produce quanta.)
About Fire Monolith: Why would permanent extra attack not be useful? Situational effects like nullifying cloak are not wise.

About Entropy Monolith: Why? An experienced player will always know which of the three stacks is the real one. This is especially true because Monoliths form 1 stack while these illusions would form 2+ stacks depending on how it is coded.

Keep it Simple.


@Emerald Tiger.
Thanks that looks better. +1 karma as usual.
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Offline Rutarete

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg297628#msg297628
« Reply #21 on: March 24, 2011, 11:49:15 pm »
I think you should add to the Fire Monolith "nullifies cloak" or at least the middle section of the field. it adds a use for it.
And for entropy, how about "When this card comes into play, 2 other (entropy) monoliths will appear" (the 2 illusions won't produce quanta.)
About Fire Monolith: Why would permanent extra attack not be useful? Situational effects like nullifying cloak are not wise. Note the yellow quoted word. I suggested having both extra attack and the cloak effect.

About Entropy Monolith: Why? An experienced player will always know which of the three stacks is the real one. This is especially true because Monoliths form 1 stack while these illusions would form 2+ stacks depending on how it is coded. Ok, didn't think about that. It could still work in one stack. And you can fool the enemy by knowing which are the fakes (somehow). It saves you from earthquake

Keep it Simple.


@Emerald Tiger.
Thanks that looks better. +1 karma as usual.
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Offline Newbiecake

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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg297629#msg297629
« Reply #22 on: March 24, 2011, 11:50:03 pm »
Again, the Entropy Monolith effect is too situational.
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Re: Monolith/Obelisk series https://elementscommunity.org/forum/index.php?topic=23373.msg297633#msg297633
« Reply #23 on: March 24, 2011, 11:52:13 pm »
Again, the Entropy Monolith effect is too situational.
That can be changed. Very easily. Either add the quanta scramble, add something else, or not use the fake pillar idea.
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anything
blarg: