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joebob777

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Re: New Series: Lucky! https://elementscommunity.org/forum/index.php?topic=19030.msg242834#msg242834
« Reply #12 on: January 08, 2011, 02:27:33 am »
i say double or half, then it could be even stronger then miracle for just 2 :rainbow (on average)

Offline doublecross

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Re: New Series: Lucky! https://elementscommunity.org/forum/index.php?topic=19030.msg242923#msg242923
« Reply #13 on: January 08, 2011, 05:02:26 am »
I think this should also have a monster attached to it.

Gambler|Trickster
2|5               2|6
Cost:
5 :rainbow

Ability:
Lucky Charm:
Cost 3 :rainbow
50% chance to generate a lucky charm (any other card in this series not counting gambler and all or nothing), and 50% chance to heal self for 3 HP.
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Re: New Series: Lucky! https://elementscommunity.org/forum/index.php?topic=19030.msg243191#msg243191
« Reply #14 on: January 08, 2011, 05:42:58 pm »
 :life  is rather interesting considering the potential combos with Fallen Elf and other cards, but I really don't see the use of unupped except for splashing in more rustlers.

The Rustler thing was a bit of a last minute addition...I believe the original card was a life gain effect. At any rate, I was trying to balance the card with the others while gearing it toward the Life Mark (hence the creature spawn). I was debating upping the number of attacks to three but I think that'll push things a little too far. Essentially, I'm not terribly satisfied with the Rustlers...another thought was to spawn a Frog, but coupled with the extra attack, I don't know.

Any ideas on what this card (or any of the others) might do instead? I'm thinking of some sort of different Element-ability affiliation for each mark too, something that won't overhaul the game but will bring in a nice "soft" mechanic (like a low-end mass creature heal or something similar). At any rate, this card is presenting some problems for me (too many "standard" options)...I'd like to drop the Rustler spawn if I could.


@Doublecross: Gambler|Trickster, do it up! The spells will have to be refined first, of course, but go for it! I figured either Entropy or Darkness would work.
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Offline doublecross

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Re: New Series: Lucky! https://elementscommunity.org/forum/index.php?topic=19030.msg243205#msg243205
« Reply #15 on: January 08, 2011, 06:07:02 pm »
Well, I though you could submit it with your series. I would assume series are more likely to get accepted if they seem coherent, so anything from different art to different ways of phrasing could subconsciously hurt the chances of the entire series. Thus, I was thinking that (if it isn't too large a time commitment, you could be the one to make it, and merge it).

As to the rustler issue, I was thinking a nice compromise would be that it summons a Rustler with adrenaline already on it.
That way, it ups the damage slightly (unless they have a shield) and maintains the interesting synergy with light. Unlike a frog, it would only up the damage in certain contexts, and wouldn't be OP.

What do you think?
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Offline WerdbootyTopic starter

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Re: New Series: Lucky! https://elementscommunity.org/forum/index.php?topic=19030.msg243212#msg243212
« Reply #16 on: January 08, 2011, 06:10:55 pm »
Well, I have a "lucky" creature sitting in my garbage folder. Might be time to haul it out & take another crack at it.

Summoning a Rustler with Adrenaline on it could work, just bear in mind this is at a cost of  :life + 4 :life.
"A kind of synthesis, but with some elements that perhaps you wouldn't have expected in advance. I always like that when that happens, when something comes that is more than the sum of the parts." —Evan Parker

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Re: New Series: Lucky! https://elementscommunity.org/forum/index.php?topic=19030.msg243218#msg243218
« Reply #17 on: January 08, 2011, 06:15:28 pm »
Well, I though you could submit it with your series. I would assume series are more likely to get accepted if they seem coherent, so anything from different art to different ways of phrasing could subconsciously hurt the chances of the entire series. Thus, I was thinking that (if it isn't too large a time commitment, you could be the one to make it, and merge it).

As to the rustler issue, I was thinking a nice compromise would be that it summons a Rustler with adrenaline already on it.
That way, it ups the damage slightly (unless they have a shield) and maintains the interesting synergy with light. Unlike a frog, it would only up the damage in certain contexts, and wouldn't be OP.

What do you think?

First of all, welcome to card ideas.  I'm lookijng forward to seeing what ideas come from you.

Also, don't worry about a minor discrepancy like that.  Sometimes part of a series goes up a level, while the rest goes to the archive.  Also, series like My Duality series and Grindpower's Card Ideas clearly have no relation in the cards whatsoever, but have another common point, such as usage of two quantas in all cards or a common author.

Offline doublecross

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Re: New Series: Lucky! https://elementscommunity.org/forum/index.php?topic=19030.msg243225#msg243225
« Reply #18 on: January 08, 2011, 06:18:22 pm »
First, about the Rustler w/ adrenaline cost issue, adrenaline costs 4 (3 upgraded). It is true that this card would be a cheaper way of doing that. ("OP! OP!" shout the dissenters and detractors. "Hold up! ", I say, "Let me explain")
Adrenaline costs 4.
This costs 1.
However, Adrenaline may be used on a monster of your choice.
This one is used on a monster with only 1 attack, which wouldn't be a cost effective use of adrenaline normally.

"I am still not convinced!", cry the haters, though not as confidently as before.

"But wait! There's more!", I say smugly.

The coup de grace is that this only occurs part of the time.

Less than 100% chance to summon a 1 attack creature with adrenaline for the cost of  :life + cost of the card,  is not any more OP than spending 4 :life (3 :life upgraded) to apply adrenaline to a creature of your choice.

"Oh, ok." Say the detractors "We are convinced, and will name our first born after you"

"Ok, but you are probably not going to have children.", say I.



Oh, for the Gambler|Trickster, I though about it, and, instead of having the stats increase when the card is upgraded, the effect would slightly change (to make the names make sense)


For the Gambler, he would be taking a gamble, so he either gains a random Lucky Charm, or some negative effect happens to him (maybe delay or damage. Up to you).

For the Trickster, he is still leaving it up to chance, but both possibilities help him (stick with the original ability for this guy).

So, we would just need some art, find some fair stats, and a cost that the community would agree upon (mostly. They never totally agree, except for the large contingent against fractal...)
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Re: New Series: Lucky! https://elementscommunity.org/forum/index.php?topic=19030.msg243226#msg243226
« Reply #19 on: January 08, 2011, 06:18:40 pm »
Well, I though you could submit it with your series. I would assume series are more likely to get accepted if they seem coherent, so anything from different art to different ways of phrasing could subconsciously hurt the chances of the entire series. Thus, I was thinking that (if it isn't too large a time commitment, you could be the one to make it, and merge it).

As to the rustler issue, I was thinking a nice compromise would be that it summons a Rustler with adrenaline already on it.
That way, it ups the damage slightly (unless they have a shield) and maintains the interesting synergy with light. Unlike a frog, it would only up the damage in certain contexts, and wouldn't be OP.

What do you think?

First of all, welcome to card ideas.  I'm lookijng forward to seeing what ideas come from you.

Also, don't worry about a minor discrepancy like that.  Sometimes part of a series goes up a level, while the rest goes to the archive.  Also, series like My Duality series and Grindpower's Card Ideas clearly have no relation in the cards whatsoever, but have another common point, such as usage of two quantas in all cards or a common author.
Actually that thread is a compilation of card ideas not a series.

This series looks interesting and I like how you used lucky symbols in real life for the cards :)
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Offline WerdbootyTopic starter

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Re: New Series: Lucky! https://elementscommunity.org/forum/index.php?topic=19030.msg243234#msg243234
« Reply #20 on: January 08, 2011, 06:22:31 pm »
First, about the Rustler w/ adrenaline cost issue, adrenaline costs 4 (3 upgraded). It is true that this card would be a cheaper way of doing that. ("OP! OP!" shout the dissenters and detractors. "Hold up! ", I say, "Let me explain")
Adrenaline costs 4.
This costs 1.
However, Adrenaline may be used on a monster of your choice.
This one is used on a monster with only 1 attack, which wouldn't be a cost effective use of adrenaline normally.

"I am still not convinced!", cry the haters, though not as confidently as before.

"But wait! There's more!", I say smugly.

The coup de grace is that this only occurs part of the time.

Less than 100% chance to summon a 1 attack creature with adrenaline for the cost of  :life + cost of the card,  is not any more OP than spending 4 :life (3 :life upgraded) to apply adrenaline to a creature of your choice.

"Oh, ok." Say the detractors "We are convinced, and will name our first born after you"

"Ok, but you are probably not going to have children.", say I.

As OldTrees said, Dilution can be a good thing :)

On a side note, thank you for clearing the math up. This is somewhat similar to my line of thinking, only I totally forget about the randomness effect :P

"A kind of synthesis, but with some elements that perhaps you wouldn't have expected in advance. I always like that when that happens, when something comes that is more than the sum of the parts." —Evan Parker

Offline doublecross

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Re: New Series: Lucky! https://elementscommunity.org/forum/index.php?topic=19030.msg243235#msg243235
« Reply #21 on: January 08, 2011, 06:26:17 pm »
Oh! No problem.

I am actually a game theory major at Brandeis.
(It is a build your own major, for a depressingly small number of people consider it to be a real subject. I am actually combining it with Biology to a great degree of success, in the manner of Richard Dawkins before me. But I digress)

I do look forward to working in card creation in my time at the forums.
If you ever want me to look at a card or OP/UP/Just right, PM me. I am also willing to explain my math to people who are skeptical.
That which can be destroyed by the truth should be. Speak the truth even when your voice falters.

Offline WerdbootyTopic starter

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Re: New Series: Lucky! https://elementscommunity.org/forum/index.php?topic=19030.msg243240#msg243240
« Reply #22 on: January 08, 2011, 06:28:56 pm »
Oh! No problem.

I am actually a game theory major at Brandeis.
(It is a build your own major, for a depressingly small number of people consider it to be a real subject. I am actually combining it with Biology to a great degree of success, in the manner of Richard Dawkins before me. But I digress)

I do look forward to working in card creation in my time at the forums.
If you ever want me to look at a card or OP/UP/Just right, PM me. I am also willing to explain my math to people who are skeptical.
Anytime you feel like doing the math for any of my cards is tops with me. Numbers are not my milieu.
"A kind of synthesis, but with some elements that perhaps you wouldn't have expected in advance. I always like that when that happens, when something comes that is more than the sum of the parts." —Evan Parker

Offline doublecross

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Re: New Series: Lucky! https://elementscommunity.org/forum/index.php?topic=19030.msg243247#msg243247
« Reply #23 on: January 08, 2011, 06:37:05 pm »
Oh! No problem.

I am actually a game theory major at Brandeis.
(It is a build your own major, for a depressingly small number of people consider it to be a real subject. I am actually combining it with Biology to a great degree of success, in the manner of Richard Dawkins before me. But I digress)

I do look forward to working in card creation in my time at the forums.
If you ever want me to look at a card or OP/UP/Just right, PM me. I am also willing to explain my math to people who are skeptical.
Anytime you feel like doing the math for any of my cards is tops with me. Numbers are not my milieu.
Will do. message me whenever there is an argument about balance of your cards. I will also take a look at what you have right now.

That which can be destroyed by the truth should be. Speak the truth even when your voice falters.

 

anything
blarg: