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Offline EmeraldTiger

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Re: Knights series versoin 1.2 https://elementscommunity.org/forum/index.php?topic=11810.msg183364#msg183364
« Reply #24 on: October 24, 2010, 06:15:25 am »
I had an idea come to mind. Have different armor cards including weapon and/ or shield when all the pieces of the armor are in play one of your knights is formed. Independently, each armor piece has a skill/ability. with this you could all sort of knight variations. when a knight is killed either lose all the armor pieces or just part of them.
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Offline AnonymousRevival

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Re: Knights series versoin 1.2 https://elementscommunity.org/forum/index.php?topic=11810.msg183422#msg183422
« Reply #25 on: October 24, 2010, 09:38:37 am »
Not a bad idea actually.
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Offline bored_ninja777Topic starter

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Re: Knights series versoin 1.2 https://elementscommunity.org/forum/index.php?topic=11810.msg183477#msg183477
« Reply #26 on: October 24, 2010, 01:26:19 pm »
I had an idea come to mind. Have different armor cards including weapon and/ or shield when all the pieces of the armor are in play one of your knights is formed. Independently, each armor piece has a skill/ability. with this you could all sort of knight variations. when a knight is killed either lose all the armor pieces or just part of them.
i dont think this series really needs any more complications..also sounds a lot like how Yugioh used the machines X Y and Z to make bigger monsters..
maybe try it with a different series? thanks though :)
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Offline karthikking

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Re: Knights series versoin 1.2 https://elementscommunity.org/forum/index.php?topic=11810.msg190918#msg190918
« Reply #27 on: November 02, 2010, 04:56:50 am »
The light one seems hella OP with fractal...

Offline bored_ninja777Topic starter

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Re: Knights series versoin 1.2 https://elementscommunity.org/forum/index.php?topic=11810.msg190936#msg190936
« Reply #28 on: November 02, 2010, 05:04:19 am »
possibly... idk i dont tend to have that many :light just sitting around to want to fractal something that cost.. maybe change it to just target creature is delayed.. and keep the stackable that way its not the whole field getting stopped.
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Offline Gocubbies1212

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Re: Knights series versoin 1.2 https://elementscommunity.org/forum/index.php?topic=11810.msg218347#msg218347
« Reply #29 on: December 06, 2010, 10:59:48 pm »
i love all of the effects but the knight's crest is overpowered...
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Offline bored_ninja777Topic starter

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Re: Knights series versoin 1.2 https://elementscommunity.org/forum/index.php?topic=11810.msg218385#msg218385
« Reply #30 on: December 06, 2010, 11:35:42 pm »
thanks.. as for overpowered ? how so?
each effect is not stacked. you only get 1 effect at a time.. so if its 3 knights you get that effect.. you have more you get the next effect.
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Offline Nepycros

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Re: Knights series versoin 1.2 https://elementscommunity.org/forum/index.php?topic=11810.msg218388#msg218388
« Reply #31 on: December 06, 2010, 11:38:03 pm »
But that's still a mass creature-species buff, momentum, +1|+1, and a large healing for you. What if I played several Knights? At the cost of 2 random quanta, I'm now getting back an insane amount of health, and all those knights get momentum and power boosts. How can that be justified with just 2 quanta?
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Offline bored_ninja777Topic starter

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Re: Knights series versoin 1.2 https://elementscommunity.org/forum/index.php?topic=11810.msg218478#msg218478
« Reply #32 on: December 07, 2010, 12:37:45 am »
But that's still a mass creature-species buff, momentum, +1|+1, and a large healing for you. What if I played several Knights? At the cost of 2 random quanta, I'm now getting back an insane amount of health, and all those knights get momentum and power boosts. How can that be justified with just 2 quanta?
you only get the boost if the first ability is active.. momentum if the last ability. ull never get more than 1 of the effects. i could increase the cost of the crest.. and specify on it that only 1 ability is active and it has to be exactly X different knights.. to limit it further.
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Offline bored_ninja777Topic starter

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Re: Knights series versoin 1.5 https://elementscommunity.org/forum/index.php?topic=11810.msg224259#msg224259
« Reply #33 on: December 14, 2010, 02:04:55 am »
thanks to Krava again for doing the art. slowly but surely getting done.
If a curator could move this to the series area that would be great.
As for the cards any comments/suggestions are welcome.
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Offline bored_ninja777Topic starter

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Re: Knights series versoin 1.5 https://elementscommunity.org/forum/index.php?topic=11810.msg270414#msg270414
« Reply #34 on: February 14, 2011, 01:01:51 am »
any comments or suggestions after the last batch of cards for how well these fit in would be great.
Krava is working on finishing the last few that are left art wise then im going to put them all in crucible.
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Offline bored_ninja777Topic starter

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Re: Knights series (updated) 3/3/2011 https://elementscommunity.org/forum/index.php?topic=11810.msg282891#msg282891
« Reply #35 on: March 04, 2011, 05:06:08 am »
Alright, so Krava has done 3 more knights art.. i have updated it finally. almost 100% done art wise.. I would appreciate any comments regarding the cards, maybe better names for example the picture made for golem knight doesnt make sense? rhino /= golem.  maybe change ability to rock skin or thick skin?   
Also as stated in my previous comment, anything regarding how well these can mesh in with the newest stuff would be great.. i am fairly busy as of late so hopefully i can get this series up and running in crucible soon..
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