Reposting suggestions here.
Card Critique for Knight Series
Blinding Knight
Cost Unupped: 5=3[attack]-1[
bonus]+3[skill]
Cost Upped: 6=4[attack]-1[
bonus]-1[upgraded]+4[skill]
It is immediatly apparent that both cards should cost the same.
Now what is the value of the Skill?
The skill is a one sided sundial [Sundial Costs 2
so this skill should cost 3
]
I think they should both cost 5
.
Chaos Knight
Cost Unupped: 5=3[attack]+2[skill]
Cost Upped: 6=3[attack]-1[upgraded]+4[skill]
The upped should cost 1 less than the unupped
Value of Skill
Free mutate per round until it mutates itself but affects both sides.
Mutation benefits are split evenly so the benefit is from disrupting the opponent's plan
I would estimate this as if it were a
:mutation [Cost +2] ability and a Generate
[Cost +1] ability for a total of a +3 ability
They should cost 6
|5
Death Knight
Cost Unupped: 5=4[attack]+2[skill]-1[Expensive Skill]
Cost Upped: 6=5[attack]-1[upgraded]+3[skill]-1[Expensive Skill]
The upped should cost the same as the unupped
Value of Skill (
: Snipe) The 5
for 5 damage is too much.
Infection [Cost +1]<Snipe [Cost +3?]
Total: +3 skill
They should cost 6
Dimensional Knight
Cost Unupped: 5=3[attack]+3[skill]-1[Expensive Skill]
Cost Upped: 6=4[attack]-1[upgraded]+3[skill]
The upped should cost one more than the unupped
Value of Skill
Healing is worth half of damage.
Poison [Cost 2] -> Purify Counter [Cost 1]
This is better than a purify counter but not much so
Total: +2 skill
They should cost 5
|6
Flame Knight
Cost Unupped: 5=2[attack]+0[
+1 attack]+3[skill]
Cost Upped: 6=2[attack]+0[
+1 attack]-1[upgraded]+5[skill]
Value of Skill
Creature only weakened Fire Bolt
on a stickThis is too powerful a skill to judge the value of.
This would be used as stalling in a fire bolt OTK deck and thus would be doing 5-10 damage easily.
Maybe make
have the repeated 3 damage ability
now has and have death do -2/-2?
Golem Knight
Cost Unupped: 5=3[attack]+0[
+1 hp]+2[skill]
Cost Upped: 6=3[attack]+0[
+1 hp]-1[upgraded]+4[skill]
Both should have higher hp. They are
goshdarnit. 4-6 hp would not be amiss.
Value of Skill
Growth [Cost +2]
Both stats Grow [Cost +1 upped only]
Total: +2|+3
Both should cost 5
and have more hp (but not 7+)
Gravition Knight
Cost Unupped: 5=2[attack]+1[HP>5]+2[skill]
Cost Upped: 6=4[attack]+1[Hp>5]-1[upgraded]+2[skill]
Value of Skill
I do not have anything to reference to determine skill cost but I think it is a weak skill unless the opponent has a means of gaining card advantage [Hourglass, Mindgate, Fast Forward, Fractal]
I would rate the skill as +1
They maybe should cost 4
|5
?
Gryphon Knight
Cost Unupped: 5=4[attack]+2[skill]-1[
bonus]-1[Expensive]
Cost Upped: 6=5[attack]-1[upgraded]-1[
bonus]+3[skill]-1[Expensive]
The upped should cost the same as the unupped.
Value of Skill
Repeatable Reverse Time [Cost +3?]>This[Cost +2?]
They should cost 4
The Knight Series with cost 5|6
Blinding Knight
The upped should have 2 more attack than the unupped. [3atk|5atk]
Chaos Knight
The upped should have 2 more attack than the unupped. But the unupped needs a minor nerf [2atk|4atk]
Death Knight
The unnuped needs a minor nerf [3atk|5atk] (This is assuming they still both have identical skills)
Dimensional Knight
No change needed.
Golem Knight
Unupped 3|6
Upped 3|7 or 4|6
Gravition Knight
Both should gain 1 attack. [3atk|5atk]
Gryphon Knight
The upped should have 2 more attack than the unupped. [5atk|7atk]
Card Critique Knight Series
Liquid Knight
Cost unupped: 5=3[attack]+2[skill]
Cost upped: 6=4[attack]-1[upgraded]+[3skill]
Skill Value
The skill is akin to a weaker rain of fire combined into 1 card but does not effect hp>2 and effects both sides of the field.
Value: 6[Rain of Fire]-1[
is more control than
]-1[Weaker]-1[effects both sides/but does not effect hp>2]
Total skill value: 3
Recommended Stats to justify cost
Unupped: 2|3
Upped: 4|4
Shadow Knight
Cost unupped 5+4:1[attack]+7[Twin Universe]-1[vulnerable]
Cost upped 6+4:1[attack]+7[Twin Universe]-1[vulnerable]+1[hp>5]-1[upped]
Change skill cost to
and give upped 2 attack
Timekeeper Knight
Copying cards is not the realm of
. That is
's realm
I would recommend
instead having "When Timekeeper Knight comes into play, draw 1 card."
Then Timekeeper Knight would feel more like time and could have 3|3 and 5|5 stats respectively.
However If you are set on the ability or if you switch Dimensional Knight's ability:
Cost unupped: 5+3:4[4 attack]+4[mini fractal]
Cost upped: 6+2:5[5 attack]+4[mini fractal]-1[upped]
It sounds about right maybe increase attacks to 5|6?
Wild Knight
What if it was adrenalined for free every other turn instead?
Cost unupped 5=6.5[average damage per turn 4 or 9]-1[
bonus]
Cost upped 6=9[average damage per turn 6 or 12]-1[
bonus]-1[upped]
Cost (upped with 5 attack) 6=8[average damage per turn 5 or 11]-1[
bonus]-1[upped]
Conclusion:
If you reduce the attack of the upped by 1 you can make the ability free.
Card Critique Knight Series [other]
Variant Knight
Average effect for unupped: 4|4 for 5 random
Average effect for upped: 5|5 for 6 random
Actual averages are [22/6|4] and [28/6|29/6]
1 quanta is about equivalent to 3 random quanta
unupped should (by these calculations) cost 12 random quanta
upped should also cost 12 random quanta. I think the calculations are failing here. I would be ok with them costing 5|6 if their attack was reduced to 1 and 2.
Knights Crest
1) Too complicated for the community as of now.
2) Imagine an Entropybow fueled by an Entropy Mark, Quanta Towers and Supernova. Gaining 15hp or more per round in healing per Crest is easy.