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Offline bored_ninja777Topic starter

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Knights series https://elementscommunity.org/forum/index.php?topic=11810.msg145522#msg145522
« on: August 24, 2010, 02:04:58 pm »
Knights series updated  9/25/2011

Blinding Knight | Blinding Knight
NAME:

Blinding Knight
ELEMENT:
Light
COST:
5 :light
TYPE:
Creature
ATK|HP:
3|4
ABILITY:
When Blinding Knight comes into play all opponents creatures are delayed 1 turn. Stackable.
NAME:
Blinding Knight
ELEMENT:
Light
COST:
6 :light
TYPE:
Creature
ATK|HP:
5|5
ABILITY:
When Blinding Knight comes into play all opponents creatures are delayed 1 turn. Stackable.
ART:

Krava
IDEA:
bored_ninja777
NOTES:
SERIES:
knights series
Chaos Knight | Chaos Knight
NAME:

Chaos Knight
ELEMENT:
Entropy
COST:
5 :entropy
TYPE:
Creature
ATK|HP:
2|3
ABILITY:
At the end of each turn, 1 random creature (including itself) will mutate.
NAME:
Chaos Knight
ELEMENT:
Entropy
COST:
6 :entropy
TYPE:
Creature
ATK|HP:
4|3
ABILITY:
At the end of each turn, 1 random creature (including itself) will mutate.
ART:

Krava
IDEA:
bored_ninja777
NOTES:
SERIES:
knights series
Death Knight | Death Knight
NAME:

Death Knight
ELEMENT:
Death
COST:
5 :death
TYPE:
Creature
ATK|HP:
4|4
ABILITY:
3 :death Death's Reach
Target creature gains -0/-3.
NAME:
Death Knight
ELEMENT:
Death
COST:
6 :death
TYPE:
Creature
ATK|HP:
5|5
ABILITY:
3 :death Death's Reach
Target creature gains -0/-3.
ART:

Krava
IDEA:
bored_ninja777
NOTES:
SERIES:
knights series
Dimensional Knight | Dimensional Knight
NAME:

Dimensional Knight
ELEMENT:
Aether
COST:
5 :aether
TYPE:
Creature
ATK|HP:
3|3
ABILITY:
:aether : Portal
Creates a -1/5 creature on your opponents field.
NAME:
Dimensional Knight
ELEMENT:
Aether
COST:
6 :aether
TYPE:
Creature
ATK|HP:
4|4
ABILITY:
:aether : Portal
Creates a -1/5 creature on your opponents field.
ART:

Krava
IDEA:
bored_ninja777
NOTES:
SERIES:
Knights series
Flame Knight | Flame Knight
NAME:

Flame Knight
ELEMENT:
Fire
COST:
5 :fire
TYPE:
Creature
ATK|HP:
3|3
ABILITY:
2 :fire : Fireball
target creature takes 1 damage for every 10 fire quantum you have.
NAME:
Flame Knight
ELEMENT:
Fire
COST:
6 :fire
TYPE:
Creature
ATK|HP:
3|4
ABILITY:
2 :fire : Fireball
target creature takes 2 damage for every 10 fire quantum you have.
ART:

Krava
IDEA:
bored_ninja777
NOTES:
SERIES:
Knights series
Bronze Knight | Bronze Knight
NAME:

Bronze Knight
ELEMENT:
Earth
COST:
5 :earth
TYPE:
Creature
ATK|HP:
3|2
ABILITY:
:earth :earth : Defend
This creatures gains +0/+2.
NAME:
Bronze Knight
ELEMENT:
Earth
COST:
6 :earth
TYPE:
Creature
ATK|HP:
3|3
ABILITY:
:earth :earth : Defend
This creature gains +1/+2
ART:

Krava
IDEA:
bored_ninja777
NOTES:
SERIES:
Knights series
Graviton Knight | Graviton Knight
NAME:

Graviton Knight
ELEMENT:
Gravity
COST:
5 :gravity
TYPE:
Creature
ATK|HP:
2|6
ABILITY:
Heavy Gravity: Your opponent can only play 1 creature while Graviton Knight is in play.
NAME:
Graviton Knight
ELEMENT:
Gravity
COST:
6 :gravity
TYPE:
Creature
ATK|HP:
4|6
ABILITY:
Heavy Gravity: Your opponent can only play 1 creature per turn while Graviton Knight is in play.
ART:

Krava
IDEA:
bored_ninja777
NOTES:
SERIES:
Knights series
Gryphon Knight | Gryphon Knight
NAME:

Griffon Knight
ELEMENT:
Air
COST:
5 :air
TYPE:
Creature
ATK|HP:
4|4
ABILITY:
4 :air : Airlift
Return an opponent's creature to their hand. If
opponent has 8 cards, kill it.
NAME:
Griffon Knight
ELEMENT:
Air
COST:
6 :air
TYPE:
Creature
ATK|HP:
5|5
ABILITY:
3 :air : Airlift
Return an opponent's creature to their hand. If
opponent has 8 cards, kill it.
ART:

Krava
IDEA:
bored_ninja777
NOTES:
SERIES:
Knights series
Aquarius Knight | Aquarius Knight
NAME:
Aquarius Knight
ELEMENT:
Water
COST:
5 :water
TYPE:
Creature
ATK|HP:
3|3
ABILITY:
Whirlpool:
When Aquarius Knight comes into play all creatures with <3 HP die.
NAME:
Aquarius Knight
ELEMENT:
Water
COST:
6 :water
TYPE:
Creature
ATK|HP:
4|4
ABILITY:
Whirlpool:
When Aquarius Knight comes into play all creatures with <3 HP die.
ART:

Krava
IDEA:
bored_ninja777
NOTES:
SERIES:
Knights series
Shadow Knight | Shadow Knight
NAME:

Shadow Knight
ELEMENT:
Darkness
COST:
5 :darkness
TYPE:
Creature
ATK|HP:
1|5
ABILITY:
:darkness :darkness :darkness :darkness : Shadow Form
becomes a copy of target creature with <5 HP. Still a Knight.
NAME:
Shadow Knight
ELEMENT:
Darkness
COST:
6 :darkness
TYPE:
Creature
ATK|HP:
1|6
ABILITY:
:darkness :darkness :darkness : Shadow Form
becomes a copy of target creature with <5 HP. Still a Knight.
ART:

Krava
IDEA:
bored_ninja777
NOTES:
SERIES:
Knights series
Timekeeper Knight | Timekeeper Knight
NAME:

Timekeeper Knight
ELEMENT:
Time
COST:
5 :time
TYPE:
Creature
ATK|HP:
4|1
ABILITY:
3 :time : Flashback
Add a copy of the last card you drew to your hand. This creature dies at end of turn.
NAME:
Timekeeper Knight
ELEMENT:
Time
COST:
6 :time
TYPE:
Creature
ATK|HP:
5|2
ABILITY:
2 :time : Flashback
Add a copy of the last card you drew to your hand. This creature dies at end of turn.
ART:

Krava
IDEA:
bored_ninja777
NOTES:
SERIES:
Knights series
Variant Knight | Variant Knight
NAME:

Variant Knight
ELEMENT:
Other
COST:
5
TYPE:
Creature
ATK|HP:
1|3
ABILITY:
All other knights in play get a +2/+0 bonus while Variant Knight is in play. Not Stackable.
NAME:
Variant Knight
ELEMENT:
Other
COST:
6
TYPE:
Creature
ATK|HP:
2|4
ABILITY:
All other knights in play get a +2/+1 bonus while Variant Knight is in play. Not Stackable.
ART:

Krava
IDEA:
bored_ninja777
NOTES:
SERIES:
Knights series
Wild Knight | Wild Knight
NAME:

Wild Knight
ELEMENT:
Life
COST:
5 :life
TYPE:
Creature
ATK|HP:
4|2
ABILITY:
2 :life : Adrenaline
This creature attacks multiple times per turn. Delay 1 turn after use.
NAME:
Wild Knight
ELEMENT:
Life
COST:
6 :life
TYPE:
Creature
ATK|HP:
6|2
ABILITY:
2 :life : Adrenaline
This creature attacks multiple times per turn. Delay 1 turn after use.
ART:

Krava
IDEA:
bored_ninja777
NOTES:
SERIES:
Knights series
Knight's Crest | Knight's Crest
NAME:
Knight's Crest
ELEMENT:
Other
COST:
2
TYPE:
Permanent
ATK|HP:
CARD TEXT:
For X unique knight in play gain Y. 2: knights gain +1|+1. 3: gain 5 HP per knight. 4+: knights gain momentum.
NAME:
Knight's Crest
ELEMENT:
Other
COST:
2
TYPE:
Permanent
ATK|HP:
CARD TEXT:
For X unique knight in play gain Y. 2: knights gain +2|+1. 3: gain 8 HP per knight. 4+: knights gain momentum.
ART:
bored_ninja777
IDEA:
bored_ninja777
NOTES:
This is a buff card for the knights series. lemme know if it needs working.
SERIES:
Knights Series
~McPasty was here~

PhantomFox

  • Guest
Re: Knights series https://elementscommunity.org/forum/index.php?topic=11810.msg146046#msg146046
« Reply #1 on: August 25, 2010, 03:49:17 am »
I hope at some point you can find suitable artwork to separate each one.  It's hard to visually distinguish them as is.  That, and I'd hate to find out that after digging through so many wolf pictures for my series, that I could have just used the same picture.  :(

Anyhow...
:aether - mostly pointless aside from clogging up your opponent's field.  But they would be impossible to get rid of.  A similar card, alfatoxin, at least lets your opponent have a chance to counter.
:air - Fair enough, but air creatures with dive are a bit cliche. 
:darkness - The renaming is somewhat pointless, and what can this do that Twin Universe can't?
:death - Completely kills ROL/Hope, and Phoenix decks.  Might want to rework.
:earth - Nice concept, but this plus Otyugh could get overpowered really quickly.  +0/+1 with a lower cost might be better.
:entropy - Interesting enough.  No major flaws here.
:fire - And a fire counter does what exactly...?  And how would it be different from Infection?
:gravity - This one I like.
:life - We have the Life Nymph for this.
:light - I'm concerned that you could run a light/dark duo and have an effective 75% miss rate.  It would be quanta heavy, but doable with enough pillars.  I'm on the fence about this one.
:time - Interesting, but probably abusable when combined with Eternity.
:water - another Fractal/ROL killer.  A *mass* kill, even of weenies, may be a bit too much for a reusable ability.  At least change the ability name.  We already have a Flooding card.
Other - The cost needs to be much higher.  One supernova could cover the cost of 4 of these, almost 5.

Kurohami

  • Guest
Re: Knights series https://elementscommunity.org/forum/index.php?topic=11810.msg146052#msg146052
« Reply #2 on: August 25, 2010, 03:58:50 am »
Does these effects stack?

Offline bored_ninja777Topic starter

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Re: Knights series https://elementscommunity.org/forum/index.php?topic=11810.msg146191#msg146191
« Reply #3 on: August 25, 2010, 12:26:38 pm »
well thank you. finally comments.

@kurohami : the only ones that can stack are chaos knight (if i have 6 on the field, 6 creatures mutate at end of
                   turn), flame knight as is the counters would stack like poison would. All the rest are i think clearly 1 time
                   use ability or similar. in my notes on each card or in reworkings i will make them as clear as possible.

@phantomfox
little long but there you go :)
yes i know about the art. im looking into it but i didnt want to get someone doing art if noone was even going to look at the series.
as far as the cards go thanks for the breakdown thats really nice to go thru now to respond.

 :light : his % will not stack with another card. so its either 50% or the shield's %. 
            possible change: Blinds opponents creatures when it comes into play. All opponents creatures are stunned
            for one turn. (gives a delay bubble of 1 like turtle shield) This ability stacks. (so you could stall them more
            than one turn if u wanted. OP? idk just thoughts).

 :entropy : thanks i liked this one too. seemed fair that any creature on the field (including itself) mutates at
            random. Maybe be more clear that even itself can mutate. maybe in my notes on the card it will explain that
            it is the same mutate as fallen elf where it is not improved.

 :death : yea i figured it was a little too much. option i came up with.
             unupgraded
             3 :death : target creature is now -0/-3 (kills lower monsters including unupped otyugh)
             upgraded
             5 :death : target creature is now -0/-5 (kills upped otyugh)

 :aether : you cant really counter alfatoxin? u can kill the malignant cells but you cannot undo the poison. the only
            way to kill the cells is to eat them, target them with ur own spells, or unstable gas. im sure theres more.
            if you mutate a cell it still has the effect of creating more if the mutant dies.
            options for ability: im not really sure.. i liked this ability.

 :fire : flame counter is more or less a fire version of infection yes. You light someone on fire they don't die instantly,
           they run around on fire slowly dying was the idea. the only difference is this is higher cost creature and
          a higher atk/def. 
          possible change:  :fire :fire : fireball - target creature takes 1 damage for every 10 fire quantum.
          upgraded it would only cost  :fire.

 :earth : i don't see how this works with otyugh? it only boosts its own stats noone elses.

 :gravity : Me too :)

 :air : i know but i didnt want to be making 13 cards with 13 really different abilities that would need different
           coding to even play them. I figured it has a higher atk/def that if ppl use it it could be dangerous. 7 atk
          with dive adds up quick if u have more than one.

 :water : well yes we have inundation, but noone but one of the false gods uses it? this would give people a
          that can clear up some skeletons or ROL. I made the cost pretty pricey. the upgraded card would take
          11 :water and it would be able to be killed before the ability goes off unless quinted.
          ability name change: whirlpool

 :darkness : well i wasnt gonna call it dark knight.. this isnt batman. :P 
          It is nothing like twin universe outside of the copy part. The knight himself becomes a copy of a creature with
          less than 5 hp. so for example a ulitharid on opponents side. use ability. it now is a Shadow Ulitharid Knight.
          it has ulitharids ability and is still a knight which put with variant knight can still boost it.

 :time : true you could return a creature to your deck, draw it, then use this ability. that is a lot of time quantum
         though. 3 for eternity, 1 for hourglass (or 3 for precognition), 3 for this ability of the knight. 7 to 10 :time just
         to do that one ability. multiple knights? 3 more per knight. so yes you could fill your hand with the same
         creature but could you play them all after all that time quantum. if your doing mono time maybe? idk how
         abused a rainbow could do with it other than maybe getting 1 or 2 of a creature that could be handy.

Other : good point. i forgot he is other so would take very little to summon. but the ability does not stack, so the
        ability really would not do anyone any good to put many out at once other than for attacking purposes. it has
        low stats for a reason.  I was keeping all the knights at 5 unupgraded, 6 upgraded. ill think about this one.

:life : true life nymph gives adrenaline. This knight gives itself only the ability?  i should specify it goes away at
        end of turn. it is cheaper than the nymph and fuels itself. maybe that clarification of the end of turn will make
        it better.

Thanks,
I await responses to this before i go into the tedious reworking for up to 26 cards  :-\


           



~McPasty was here~

Astraic

  • Guest
Re: Knights series https://elementscommunity.org/forum/index.php?topic=11810.msg146196#msg146196
« Reply #4 on: August 25, 2010, 12:40:50 pm »
for the pictures i think you can invert it or colorise it using gimp or photoshop.

Offline bored_ninja777Topic starter

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Re: Knights series https://elementscommunity.org/forum/index.php?topic=11810.msg146199#msg146199
« Reply #5 on: August 25, 2010, 12:44:52 pm »
for the pictures i think you can invert it or colorise it using gimp or photoshop.
these are just place holders so its not a blank space. im working on finding an artist and sending said person(s) my ideas for each. just focus on the cards costs/ abilities etc the art is later.


More suggestions and comments please! then i will work in some new versions of the cards that need it. please put all suggestions in a spoiler if they are somewhat long. thanks :D
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PhantomFox

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Re: Knights series https://elementscommunity.org/forum/index.php?topic=11810.msg146321#msg146321
« Reply #6 on: August 25, 2010, 05:34:31 pm »
More thoughts:
If the Light creature doesn't stack with shields, I'm not sure why it would be better than a play-and-forget shield.  On the other hand, stacking this with the effect of another shield might be overpowered.  Say, combine this with bone wall, and you double the effectiveness of the bone wall.  There's a discussion about this in the Dual Shield topic in the Forge, so you may want to take a look at it, since the effect is very similar.

As for the Death one, the unupgraded version is on par with Snipe, an ability limited to a rare weapon.  The upgraded version would be on par, and even better than, the Fire Nymph, which is even rarer.  Multiple copies of this upgraded knight could one shot most anything you throw out, and two copies even moreso. 

The Aether one should have some option of getting rid of them for your opponent.  There are ways to kill malignant cells.  I'm not fond of uncounterable things.

I like the new idea for fire though.  Lower damage compared to firebolt balanced by the ability being reusable. 

I misread the Earth one, so it's fine, though kinda vanilla.  Essentially it's a plain attack creature with healing.  Though it would combo well with Rage potions.

I know that the higher attack for Air does work better with dive, but it seems that nobody ever has any suggestions for air creatures other than dive.  It still works but seems a bit lackluster in originality

The main problem I have with the Water one is that yes, it's expensive, but quanta is cheep to come by.  That, and 24 unupgraded creatures have 1 or 2 HP.  16 when upgraded.  And while this ability can be used multiple times, one only has a limited supply of creatures.

For Darkness, it IS like Twin Universe, but not as good.  It's essentially a mimic.  I guess it's all right.

For Time, there can be some very broken combinations with these.  Multiple copies can act like a mini-fractal that can be used with spells too.  Just imagine copying Shards with two or three of these knights on the field.  Or imagine tripling the firebolt card you just drew with two knights.  At least Mindgate is limited to your opponent's deck.

I'm still confused about the Life ability.  Does it give 1-turn adrenaline to target creature?  Does it give the adrenaline giving ability?  The former could be interesting, the latter not so much. 

Offline bored_ninja777Topic starter

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Re: Knights series https://elementscommunity.org/forum/index.php?topic=11810.msg146335#msg146335
« Reply #7 on: August 25, 2010, 06:00:25 pm »
More thoughts:
If the Light creature doesn't stack with shields, I'm not sure why it would be better than a play-and-forget shield.  On the other hand, stacking this with the effect of another shield might be overpowered.  Say, combine this with bone wall, and you double the effectiveness of the bone wall.  There's a discussion about this in the Dual Shield topic in the Forge, so you may want to take a look at it, since the effect is very similar.

As for the Death one, the unupgraded version is on par with Snipe, an ability limited to a rare weapon.  The upgraded version would be on par, and even better than, the Fire Nymph, which is even rarer.  Multiple copies of this upgraded knight could one shot most anything you throw out, and two copies even moreso. 

The Aether one should have some option of getting rid of them for your opponent.  There are ways to kill malignant cells.  I'm not fond of uncounterable things.

I like the new idea for fire though.  Lower damage compared to firebolt balanced by the ability being reusable. 

I misread the Earth one, so it's fine, though kinda vanilla.  Essentially it's a plain attack creature with healing.  Though it would combo well with Rage potions.

I know that the higher attack for Air does work better with dive, but it seems that nobody ever has any suggestions for air creatures other than dive.  It still works but seems a bit lackluster in originality

The main problem I have with the Water one is that yes, it's expensive, but quanta is cheep to come by.  That, and 24 unupgraded creatures have 1 or 2 HP.  16 when upgraded.  And while this ability can be used multiple times, one only has a limited supply of creatures.

For Darkness, it IS like Twin Universe, but not as good.  It's essentially a mimic.  I guess it's all right.

For Time, there can be some very broken combinations with these.  Multiple copies can act like a mini-fractal that can be used with spells too.  Just imagine copying Shards with two or three of these knights on the field.  Or imagine tripling the firebolt card you just drew with two knights.  At least Mindgate is limited to your opponent's deck.

I'm still confused about the Life ability.  Does it give 1-turn adrenaline to target creature?  Does it give the adrenaline giving ability?  The former could be interesting, the latter not so much.
thanks :)
 :light  : i may change to the delay bubble blinding ability when it comes into and stackable.

 :death  : well the new ability i think im going with as well. should i lower the amount? keep unupped as is.. make upped exact same but make it a stronger creature?

 :aether  well.. then ill make them no longer immaterial then.. i may make a poll on this later if things move along with these.

 :fire : i like the fire ability better with newer idea.

 :earth : well, kind of a heal, but mainly just keeps it around on the field longer. its more of a im going to damage and your going to like it creature.

 :air  : new ability.. hmm  unupped Airlift:   :air:air :air :air returns target creature to opponents hand. If opponent has 8 cards, the creature is destroyed.
upped  :air :air :air
hows that?something different.

 :water well what if i make it a come into play ability?

 :darkness : it gives black a creature copy. i liked it. we'll see what more ppl think if the cards actually get more reviews.

:time i see what u mean on the other card options. i was thinking only creatures.. what if i add "if this is used timekeeper knight dies". so it would be 1 time use per knight?

 :life  .. really is simple lol. It can give ITSELF ONLY... adrenaline for one turn. i think i might give it a delay of 1 turn after use.
thanks, im going to start reworking some of these now.




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BurnOne

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Re: Knights series https://elementscommunity.org/forum/index.php?topic=11810.msg146345#msg146345
« Reply #8 on: August 25, 2010, 06:13:58 pm »
Dimensional knight ftw!

Offline bored_ninja777Topic starter

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Re: Knights series https://elementscommunity.org/forum/index.php?topic=11810.msg146353#msg146353
« Reply #9 on: August 25, 2010, 06:25:30 pm »
Dimensional knight ftw!
that sarcasm or you like it? i think im going to remove the immaterial for now..
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Offline Hyroen

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  • Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.
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Re: Knights series versoin 1.1 https://elementscommunity.org/forum/index.php?topic=11810.msg146876#msg146876
« Reply #10 on: August 26, 2010, 04:49:05 pm »
Love the Airlift ability. If you don't mind I may want to apply that skill to some of my card suggestions.
WAR X - TEAM :air AIR

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Offline bored_ninja777Topic starter

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Re: Knights series versoin 1.1 https://elementscommunity.org/forum/index.php?topic=11810.msg146880#msg146880
« Reply #11 on: August 26, 2010, 05:04:12 pm »
Love the Airlift ability. If you don't mind I may want to apply that skill to some of my card suggestions.
Sure go ahead.
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blarg: