So this is about SOME TIME
TM experimenting with things happening when things die.
These are extremely rough cards with stupid names. C'mon. What's a series without stupid names?
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NAME: | Rynil's Spirit
| ELEMENT: | Earth
| COST: | 3
| TYPE: | Creature
| ATK|HP: | 3 | 1
| TEXT: | When this card dies, for two turns, you become sanctified and your creatures become immaterial.
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| NAME: | Rynil's Spirit
| ELEMENT: | Earth
| COST: | 2
| TYPE: | Creature
| ATK|HP: | 5 | 0
| TEXT: | When this card dies, for two turns, you become sanctified and your creatures become immaterial.
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NOTES: | Based off of an old quickdraw card named Deinstoll.
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NAME: | Hyoen's Flux
| ELEMENT: | Water
| COST: | 3
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | When this card dies, freeze all creatures for 2 turns.
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| NAME: | Hyoen's Flux
| ELEMENT: | Water
| COST: | 3
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Shield: Charges as you take damage. When it has 20 charges or dies, freeze all creatures for 2 turns.
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NOTES: | The upgraded triggers as soon as it has 20 damage, which can be on the opponent's turn. Non-physical damage also charges the shield.
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NAME: | Vaerity's Tendril
| ELEMENT: | Air
| COST: | 3
| TYPE: | Creature
| ATK|HP: | 3 | 1
| TEXT: | When this card dies, next turn, all your creatures deal +50% damage and have a 50% to evade shields.
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| NAME: | Vaerity's Tendril
| ELEMENT: | Air
| COST: | 2
| TYPE: | Creature
| ATK|HP: | 3 | 0
| TEXT: | When this card dies, next turn, all your airborne creatures deal +50% damage and have a 50% to evade.
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NOTES: | Stacks multiplicatively with itself and SouFfflé. This card is airborne. The unupped affects non-airborne creatures. Why? Why not?
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NAME: | Ullrgethin
| ELEMENT: | Fire
| COST: | 4
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Weapon: Deal 7 damage at turn's end. When this card dies, destroy the top four cards of opponent's deck.
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| NAME: | Ullrgethin
| ELEMENT: | Fire
| COST: | 4
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Weapon: Deal 7 damage at turn's end. When this card dies, destroy the top seven cards of opponent's deck.
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NOTES: | Fun fact: "Ullrgethin" means "Seven Lance" in ancient hemanor dialect. ... Well it would if such fictitious creatures and their language and culture existed.
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NAME: | Lighretullik's Titan
| ELEMENT: | Gravity
| COST: | 6
| TYPE: | Creature
| ATK|HP: | 0 | 15
| TEXT: | Whenever this card takes damage, it gets +1| +1. Whenever it dies, gain HP equal to its ATK. : Pull
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| NAME: | Lighretullik's Titan
| ELEMENT: | Gravity
| COST: | 6
| TYPE: | Creature
| ATK|HP: | 0 | 15
| TEXT: | Whenever this card takes damage, it gets +0| +3. In 3 turns, kill it to gain HP equal to its HP. : Gravity Pull
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NOTES: | The activated is the same on both cards: Same as armagio, even. It just pulls.
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NAME: | Isol's Opal
| ELEMENT: | Darkness
| COST: | 2
| TYPE: | Creature
| ATK|HP: | 2 | 2
| TEXT: | When this card dies, bind your opponent for 2 turns. : Sacrifice to silence your opponent for 1 turn.
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| NAME: | Isol's Opal
| ELEMENT: | Darkness
| COST: | 2
| TYPE: | Creature
| ATK|HP: | 2 | 2
| TEXT: | When this card dies, bind your opponent for 2 turns. : Sacrifice to silence your opponent for 1 turn.
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NAME: | Tomb Vortex
| ELEMENT: | Death
| COST: | 2
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Sacrifice a Card in Play: Draw a Card.
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| NAME: | Tomb Vortex
| ELEMENT: | Death
| COST: | 2
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Sacrifice a Card in Play: Draw a Card. Gain 1 quanta of that Card's Element.
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NOTES: | Let's call this the centrepiece of this series, shall we? Every other card here combos with it quite nicely.
Not much to say about it. Combos nicely with Tomb Raking.
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So yeah.
Just a quick, self-indulgent diving into things happening when things die.
Critique. Expand. Copy. Rip off.
Do whatever.
There is some potential here, anyway. I just wonder how much of it we can tap into.