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TJP12409

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Re: Temple Series V.1 (26 Cards) https://elementscommunity.org/forum/index.php?topic=7952.msg149475#msg149475
« Reply #12 on: August 31, 2010, 12:43:58 pm »
 :life is WAY too overpowered with its ability cost
 :aether ability itself is too powerful, like mentioned 8 6|1 sparks is kind of evil
 :entropy is simply acting like a pillar with overpowered passive abilities
 :gravity is the same deal as :entropy
 :darkness upgraded is WAY too powerful, +3 cost to everything PLUS immaterial PLUS only ONE COST is too powerful

nerf all of them, hardly any of these pillars are balanced

Immolation

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Re: Temple Series V.1 (26 Cards) https://elementscommunity.org/forum/index.php?topic=7952.msg169105#msg169105
« Reply #13 on: October 02, 2010, 02:30:35 pm »
These are actually somewhat balanced but... Hedgehog Temple? Seriously?

Magar

  • Guest
Re: Temple Series V.1 (26 Cards) https://elementscommunity.org/forum/index.php?topic=7952.msg357019#msg357019
« Reply #14 on: June 26, 2011, 05:56:29 pm »
How about...you can only play a temple that matches your mark or the opponents mark, sounds like a minor nerf.
In addition if FG's got their hands on these it would be pretty beast, and since the laws of elements don't apply to them maybe they can play temples that don't match their marks.
 :aether temple upgraded is too powerful. I'm okay with +1/+0 in the upped and nothing buffing critters in the unupped.
 :life temple's ability needs to cost more, like 4 unupped, 3 upped.
 :earth temple needs the DAM to every critter to be buffed to 3 when upped.
 :entropy temple, what's with the gravity quanta effect?
 :darkness temple, make that cost 3 upped, and can be destroyed.

 

anything
blarg: