*snip*
- make your cards cost random quanta...this opens a whole lot of new possibilities for many decks...maybe their cost would have to go up, if you stick with all abilities.
I actually considered this before making the first card for this series, but i felt that it would stray from the theme, so I decided against it. The theme of a card is very important, as it defines how it works in the game.
- stick to ONE idea...either producing quanta und certain circumstances OR always generating two kins of quanta...i would rather go for continous generation, but thats perhaps only me?
You do have a point here, I agree that the cards shouldn't be doing
too much at once, but if you are talking about Purgatory, then i'm afraid that's not going to change. That card has gotten a lot of good feedback, and I feel there is no reason to change it. (apologies if I seem a bit harsh) On the other hand, perhaps we could collaborate on future cards like purgatory? I'll be looking forward to it.
By making it cost random quanta, while generating 2 kins of quanta, with low cost, we would have a new kind of pendulum (maybe they could even build a stack)...it costs quanta as a pendulum, but generates more quanta...
just my 2 cents...keep up the great work!
the idea behind this series is that the cards are
not pendulums, in any way. I cannot stress this enough. What happens in this series it the equivalent of taking an earth pillar and mixing it together with, say, an amethyst pillar and getting a whole new card out of it! (see: Doom Transponder in the Original Post) It would also be correct to say it's like daking damselfly and mixing it together with, say, brimstone eater, but with different stats as a result.
On a lighter note, you do have a good point about the cost. However,
Old Trees and I have developed a static formula for card costs, which factors in the ability as well as the cost of the card itself. The three of us should brainstorm about this sometime.
Also:
Please keep these ideas coming guys! I'm going to be rather busy for a while, what with WoE and League coming around the corner, not to mention trials.
You guys are the lifeline of this series, and I can't thank you guys enough.