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Offline Kakerlake

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Re: TimerClock's Para-Elemental Creature Series. Help needed! https://elementscommunity.org/forum/index.php?topic=13822.msg207131#msg207131
« Reply #192 on: November 22, 2010, 10:36:07 pm »
Well then, here are two ideas for unnamed pairs:





Sry for not thinking it through and correcting mistakes at all ^^ those ideas were made in a couple of minutes.
But if you like the idea, I will fix those cards.

Offline AnonymousRevival

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Re: TimerClock's Para-Elemental Creature Series. Help needed! https://elementscommunity.org/forum/index.php?topic=13822.msg207227#msg207227
« Reply #193 on: November 23, 2010, 12:17:33 am »
If :water :light hasn't been taken, i would say it could be some sort of cave.

Ignotum venit retro vivere. :aether :light

Offline TimerClock14Topic starter

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Re: TimerClock's Dual-Element series! https://elementscommunity.org/forum/index.php?topic=13822.msg226064#msg226064
« Reply #194 on: December 16, 2010, 07:54:33 pm »
Updating OP, we are now expanding to permanents.
I'm also wrapping up the development of our first permanent: Purgatory.
I'm doing my best for the art, but it'll need some major revamping once done.

EDIT: Purgatory completed, tell me how you guys like it! I want some feedback from you guys before I put it in smithy (and maybe some better art too :P) Anyways, here they are:



Well then, here are two ideas for unnamed pairs:





Sry for not thinking it through and correcting mistakes at all ^^ those ideas were made in a couple of minutes.
But if you like the idea, I will fix those cards.
Sorry for the long delay.
I really like where you're going with these ideas, but the idea behind these cards is not necessarily the element which it belongs to, but which elements it makes quanta for. As for the secondary abilities, however, these two could use some ironing out. I'm starting to like that whirlpool card as well. We should make something out of it sometime.
I'll write more later, but I need to finish my homework first (lol)
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Offline Seiya

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Re: TimerClock's Dual-Element series! https://elementscommunity.org/forum/index.php?topic=13822.msg226284#msg226284
« Reply #195 on: December 17, 2010, 02:42:11 am »
 :fire + :light = Star

Offline AnonymousRevival

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Re: TimerClock's Dual-Element series! https://elementscommunity.org/forum/index.php?topic=13822.msg229040#msg229040
« Reply #196 on: December 20, 2010, 10:07:03 am »
 :aether + :water= Electrolyte


Electricity flows through water to make an electrolyte.
Ignotum venit retro vivere. :aether :light

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Re: TimerClock's Dual-Element series! https://elementscommunity.org/forum/index.php?topic=13822.msg230887#msg230887
« Reply #197 on: December 22, 2010, 01:54:51 pm »
    I was realy bored, so i made alot of ideas. (im still have some more ideas, but there is already card for these combinations)
 :fire:gravity = sun
 :darkness:aether = dark matter
 :darkness:earth = cave
 :entropy:aether = broken miror
 :earth:fire = lava (clasic...)
 :light + :earth = diamond
 :air + :darkness = mist
 :air + :gravity = huricane
 :aether + :light = light bulb
 :entropy + :life = metamorphosis
 :aether + :earth = astroid
   triple elemental card ideas:
 :light + :time + :darkness = a whole day (24 houers)/ :light+ :time=day, :darkness + :time = night
 :earth + :time + :water =dripstone
 :time + :aether:gravity = worm hole

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Re: TimerClock's Dual-Element series! https://elementscommunity.org/forum/index.php?topic=13822.msg231413#msg231413
« Reply #198 on: December 23, 2010, 12:31:41 pm »
Oh jeez. I totally forgot about this series..

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Re: TimerClock's Dual-Element series! https://elementscommunity.org/forum/index.php?topic=13822.msg236726#msg236726
« Reply #199 on: December 31, 2010, 02:13:29 am »
Sorry, I'm trying to do something similar to this, a two element creatures series, a two element spell series, and a two element permanent series, its a lot of work, and I'd be happy to have some help when I start it I'll pass u the link, but I reaaly need something u can give me, the tables u made for the names of the cards, I'd be really grateful, since I cant seem to do nice tables...

Offline ZephyrPhantom

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Re: TimerClock's Dual-Element series! https://elementscommunity.org/forum/index.php?topic=13822.msg236770#msg236770
« Reply #200 on: December 31, 2010, 03:07:42 am »
Err... that's going to a be problem because I have started on such a series as well Kachimba, and I have already started posting my ideas in the Card Ideas section of the forum.  Sorry about that.  :-[

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Re: TimerClock's Dual-Element series! https://elementscommunity.org/forum/index.php?topic=13822.msg236952#msg236952
« Reply #201 on: December 31, 2010, 10:49:53 am »
And is there a problem in us doing two different series of two elements casrds?

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Re: TimerClock's Dual-Element series! https://elementscommunity.org/forum/index.php?topic=13822.msg236959#msg236959
« Reply #202 on: December 31, 2010, 11:13:29 am »
I just discovered this really nice series and i though i might toss in a new idea:

I think giving a permanent both the ability to generate quanta continously AND generating quanta under certain circumstances is just a bit too much....furthermore by choosing a certain kind of quanta (like purgatory needs  :death) you limit the possibilities...you might want to think about these possible changes:

- make your cards cost random quanta...this opens a whole lot of new possibilities for many decks...maybe their cost would have to go up, if you stick with all abilities.

- stick to ONE idea...either producing quanta und certain circumstances OR always generating two kins of quanta...i would rather go for continous generation, but thats perhaps only me?

By making it cost random quanta, while generating 2 kins of quanta, with low cost, we would have a new kind of pendulum (maybe they could even build a stack)...it costs quanta as a pendulum, but generates more quanta...

just my 2 cents...keep up the great work!

Offline TimerClock14Topic starter

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Re: TimerClock's Dual-Element series! https://elementscommunity.org/forum/index.php?topic=13822.msg237076#msg237076
« Reply #203 on: December 31, 2010, 03:14:45 pm »
*snip*

- make your cards cost random quanta...this opens a whole lot of new possibilities for many decks...maybe their cost would have to go up, if you stick with all abilities.
I actually considered this before making the first card for this series, but i felt that it would stray from the theme, so I decided against it. The theme of a card is very important, as it defines how it works in the game.

Quote
- stick to ONE idea...either producing quanta und certain circumstances OR always generating two kins of quanta...i would rather go for continous generation, but thats perhaps only me?
You do have a point here, I agree that the cards shouldn't be doing too much at once, but if you are talking about Purgatory, then i'm afraid that's not going to change. That card has gotten a lot of good feedback, and I feel there is no reason to change it. (apologies if I seem a bit harsh) On the other hand, perhaps we could collaborate on future cards like purgatory? I'll be looking forward to it. :)

Quote
By making it cost random quanta, while generating 2 kins of quanta, with low cost, we would have a new kind of pendulum (maybe they could even build a stack)...it costs quanta as a pendulum, but generates more quanta...

just my 2 cents...keep up the great work!
the idea behind this series is that the cards are not pendulums, in any way. I cannot stress this enough. What happens in this series it the equivalent of taking an earth pillar and mixing it together with, say, an amethyst pillar and getting a whole new card out of it! (see: Doom Transponder in the Original Post) It would also be correct to say it's like daking damselfly and mixing it together with, say, brimstone eater, but with different stats as a result.
On a lighter note, you do have a good point about the cost. However, Old Trees and I have developed a static formula for card costs, which factors in the ability as well as the cost of the card itself. The three of us should brainstorm about this sometime.



Also:
Please keep these ideas coming guys! I'm going to be rather busy for a while, what with WoE and League coming around the corner, not to mention trials. :P You guys are the lifeline of this series, and I can't thank you guys enough.
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anything
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