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Offline EmeraldTiger

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Re: Community Card Design : Gaian vs Cthonic [Core Set Card 2 - What Card Next?] https://elementscommunity.org/forum/index.php?topic=45540.msg1030905#msg1030905
« Reply #24 on: January 11, 2013, 03:15:07 am »
So how and where would the parts be represented; Cards, counters etc.?
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Offline ZephyrPhantomTopic starter

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Re: Community Card Design : Gaian vs Cthonic [Core Set Card 2 - What Card Next?] https://elementscommunity.org/forum/index.php?topic=45540.msg1030913#msg1030913
« Reply #25 on: January 11, 2013, 03:28:32 am »
So how and where would the parts be represented; Cards, counters etc.?
I feel cards that can remove stacks from themselves a trigger an effect would work best.

Offline storyteller

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Re: Community Card Design : Gaian vs Cthonic [Core Set Card 2 - What Card Next?] https://elementscommunity.org/forum/index.php?topic=45540.msg1030914#msg1030914
« Reply #26 on: January 11, 2013, 03:31:08 am »
very similar to BoneWall or such. Alternatively, they could be individual cards that take up Permanent slots, to control how they can be saved up

Offline Captain Scibra

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Re: Community Card Design : Gaian vs Cthonic [Core Set Card 2 - What Card Next?] https://elementscommunity.org/forum/index.php?topic=45540.msg1031463#msg1031463
« Reply #27 on: January 13, 2013, 02:48:49 am »
Cthonic Hammer looks like a good example, but to be fair, weapons are not ideal, considering zanz has strictly stuck to 1 per element, and a few for Other.

So, Cthonic likes to have stacks.  Could this also mean creatures that like to use a few HPs to activate a decently powerful effect?
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Re: Community Card Design : Gaian vs Cthonic [Core Set Card 2 - What Card Next?] https://elementscommunity.org/forum/index.php?topic=45540.msg1031466#msg1031466
« Reply #28 on: January 13, 2013, 03:08:34 am »
Cthonic Hammer looks like a good example, but to be fair, weapons are not ideal, considering zanz has strictly stuck to 1 per element, and a few for Other.
True. However there's nothing that suggests that this cycle needs to be adhered to for future cards.

So, Cthonic likes to have stacks.  Could this also mean creatures that like to use a few HPs to activate a decently powerful effect?
Yes, Cthonic creatures could debuff themselves to trigger effects. (The penalty could also apply to ATK or other creatures besides the ability user.)

If people still have suggestions on what element/type of card we should work on next, feel free to suggest. (I suggest keep your suggestions to Cthonic slots considering the current discussion.)
« Last Edit: January 13, 2013, 03:10:45 am by Zblader »

Offline eaglgenes101

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Re: Community Card Design : Gaian vs Cthonic [Core Set Card 2 - What Card Next?] https://elementscommunity.org/forum/index.php?topic=45540.msg1031497#msg1031497
« Reply #29 on: January 13, 2013, 05:18:18 am »
A perm that has the ability to sacrifice a creature to return quanta?
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Offline ZephyrPhantomTopic starter

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Re: Community Card Design : Gaian vs Cthonic [Core Set Card 2 - What Card Next?] https://elementscommunity.org/forum/index.php?topic=45540.msg1031643#msg1031643
« Reply #30 on: January 13, 2013, 05:26:37 pm »
A perm that has the ability to sacrifice a creature to return quanta?
Seems possible. I think a -X/-X debuff would make more sense though since Cthonic seems to 'take apart' cards rather than completely destroying them for benefits.

Offline ZephyrPhantomTopic starter

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Re: Community Card Design : Gaian vs Cthonic [Core Set Card 3 - 'Stack-Creatures'] https://elementscommunity.org/forum/index.php?topic=45540.msg1031683#msg1031683
« Reply #31 on: January 13, 2013, 07:03:11 pm »
Card 2/16  ( :fire permanent ) of the Core Set has been finished.
Quote
Scrap Forge
Permanent
4 | 3 :fire
Starts with 1 stack. Gains one stack when a card is destroyed.
0: remove a stack to add +1|+1 to a creature. This skill can be used multiple times per turn.
Note : Works like Bonewall - when it runs out of stacks it is destroyed.

Since we seem to concentrated on spare parts, the next card will likely be about taking that concept and implementing it onto a creature.

Quote
"stack-creatures" - creatures that act like stack cards by sacrificing stats or itself when they use their effect.
    Deatchments: Sacrifice stats to generate cards.
    Spare parts: Generate cards upon destruction.
How can we develop this concept? Feel free to visit http://sync.in/CIPGaianvsCthonic to give further feedback and suggestions as well.

Offline Captain Scibra

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Re: Community Card Design : Gaian vs Cthonic [Core Set Card 3 - 'Stack-Creatures'] https://elementscommunity.org/forum/index.php?topic=45540.msg1032740#msg1032740
« Reply #32 on: January 16, 2013, 09:28:46 pm »
I offer my Graviton Deployer up for inclusion in this series.
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Re: Community Card Design : Gaian vs Cthonic [Core Set Card 5 - ???] https://elementscommunity.org/forum/index.php?topic=45540.msg1032758#msg1032758
« Reply #33 on: January 16, 2013, 10:22:24 pm »
Many thanks, CaptainScibra.

Added card 3/16 ( :darkness ) Shadow Skimmer and card 4/16 ( :gravity ) Graviton Deployer to the core set. Graviton Deployer is thus the first individual card to have thread of it's own in this series - more may follow.

As of now we're open for ideas on our 5th card. Here's some previous ideas that got suggested besides Spare Parts:
Quote
A perm that has the ability to sacrifice a creature to return quanta
Quote
I was thinking of an 'Evolving' type card that grew every time a card activated an ability. (This would synergize well with Gaian's constant counter-placement abilities.)
Quote
Would a card called "The Depot" be like a storage for "Spare Part" counters (stacks)?

I personally think we could tweak the Depot idea into a pillar-like permanent that gains stacks when a permanent is destroye, like:

Cthonic Scrapyard | Cthonic Depot
2 | 1 :rainbow
Generates 1 random quanta per turn. Add a stack when a permanent is destroyed.
« Last Edit: January 16, 2013, 10:32:15 pm by Zblader »

Offline Captain Scibra

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Re: Community Card Design : Gaian vs Cthonic [Core Set Card 5 - ???] https://elementscommunity.org/forum/index.php?topic=45540.msg1032761#msg1032761
« Reply #34 on: January 16, 2013, 10:28:52 pm »
Make it pillars only.  It just feels right like that.
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Re: Community Card Design : Gaian vs Cthonic [Core Set Card 5 - ???] https://elementscommunity.org/forum/index.php?topic=45540.msg1032767#msg1032767
« Reply #35 on: January 16, 2013, 10:40:10 pm »
Make it pillars only.  It just feels right like that.
Hm, are you sure? As a baseline a well designed card should have 3 strategies to be considered viable.
The only time players generally want to target pillars is if they have 1) Earthquake or 2) Repeatable PC and no other permanents to deal with.
One option is card-specific/situational while the other is expensive and unlikely to happen until mid to late game.

The strategies I see are:

1) Combo with the above denial cards.
2) Protect against the above denial cards.

I think limiting it to pillars is too much. Most players usually don't use more than 4-6 PC cards a deck, so this is probably still worse than Quantum Pillar even if your opponent is dedicated to blowing up your permanents and pillars. (Note that Earthquake only counts as 1 instance of PC, based on Salvager.)


 

blarg: