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Flayne

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Re: Tactics Set [Ambush & Wedge Formation] https://elementscommunity.org/forum/index.php?topic=18059.msg242901#msg242901
« Reply #84 on: January 08, 2011, 04:22:15 am »
Here is the art for "Graviton Soldier|Graviton Marine" and also the two cards for it.




Offline Werdbooty

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Re: Tactics Set [Ambush & Wedge Formation] https://elementscommunity.org/forum/index.php?topic=18059.msg242918#msg242918
« Reply #85 on: January 08, 2011, 04:56:05 am »
Flayne, awesome work. It's great!

Heh. I dub thee "Boba."
"A kind of synthesis, but with some elements that perhaps you wouldn't have expected in advance. I always like that when that happens, when something comes that is more than the sum of the parts." —Evan Parker

Offline OldTreesTopic starter

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Re: Tactics Set [Ambush & Wedge Formation] https://elementscommunity.org/forum/index.php?topic=18059.msg242920#msg242920
« Reply #86 on: January 08, 2011, 04:57:17 am »
Opening post and new thread created.
The 4th Ambushers march out.
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Wynden

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Re: Tactics Set [Ambush & Wedge Formation] https://elementscommunity.org/forum/index.php?topic=18059.msg242998#msg242998
« Reply #87 on: January 08, 2011, 07:00:35 am »
I don' t know if anyone's asked this, but with the Ambush series, how does andrenaline factor in? Is the damage culminative (i.e. Life Rush: Unupped Frog /w andren = 2, 3, 4, 5, or 3, 3, 3, 3?)

Offline OldTreesTopic starter

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Re: Tactics Set [Ambush & Wedge Formation] https://elementscommunity.org/forum/index.php?topic=18059.msg243001#msg243001
« Reply #88 on: January 08, 2011, 07:10:27 am »
I don' t know if anyone's asked this, but with the Ambush series, how does andrenaline factor in? Is the damage culminative (i.e. Life Rush: Unupped Frog /w andren = 2, 3, 4, 5, or 3, 3, 3, 3?)
Very good question. I will add this to the notes in the OP.

Ambush is cumulative and would count the previous attacks of the same creature.
However the growing attack would also occasionally cut off an attack.

Example
3 1|1 Adrenaline Ambushers
First would attack 1, 2, 3 (doesn't get a 4th attack because 4 attack only gets 3 attacks)
Second would attack 4, 4 (2nd attack of 5 attack), 2(3nd attack of 6 attack)
Third would attack 7, 6 (2nd attack of 8 attack) (doesn't get a 3rd attack because 9 attack only gets 2 attacks)

Starting AttackAttacksTotal Damage
11,2,36
22,3,27
33,3,28
44,4,210
55,4,312
66,5,314
77,613
88,311
99,413
1010,414
1111,415
1212,517
1313,518
1414,519
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
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Flayne

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Re: Tactics Set [Ambush & Wedge Formation] https://elementscommunity.org/forum/index.php?topic=18059.msg243101#msg243101
« Reply #89 on: January 08, 2011, 02:43:10 pm »
Flayne, awesome work. It's great!

Heh. I dub thee "Boba."
lol thanks  :D

Offline Pineapple

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Re: Tactics Set [Ambush & Wedge Formation] https://elementscommunity.org/forum/index.php?topic=18059.msg244175#msg244175
« Reply #90 on: January 09, 2011, 10:23:50 pm »
I don' t know if anyone's asked this, but with the Ambush series, how does andrenaline factor in? Is the damage culminative (i.e. Life Rush: Unupped Frog /w andren = 2, 3, 4, 5, or 3, 3, 3, 3?)
Very good question. I will add this to the notes in the OP.

Ambush is cumulative and would count the previous attacks of the same creature.
However the growing attack would also occasionally cut off an attack.

Example
3 1|1 Adrenaline Ambushers
First would attack 1, 2, 3 (doesn't get a 4th attack because 4 attack only gets 3 attacks)
Second would attack 4, 4 (2nd attack of 5 attack), 2(3nd attack of 6 attack)
Third would attack 7, 6 (2nd attack of 8 attack) (doesn't get a 3rd attack because 9 attack only gets 2 attacks)

Starting AttackAttacksTotal Damage
11,2,36
22,3,27
33,3,28
44,4,210
55,4,312
66,5,314
77,613
88,311
99,413
1010,414
1111,415
1212,517
1313,518
1414,519
That's balanced and all, but I think that requires new coding. If we look at adrenaline with dive, we see that adrenaline is based off the Full ATK, with the first attack doubled because dive doubles the current attack. We must also note that the Current ATK recedes to the Max ATK after 1 attack, not one turn. Therefore, the current version of the game implies that the most painless way to introduce Ambush (with Adrenaline) would be this:

(Assume that the "Current ATK <= Full ATK" checker that comes after the attack is also after the "++ Current ATK" ambush increase that comes after the attack.)

3 1|1 Adrenalined Ambushers

First: 1 2 1 2 (adrenaline is based off max attack, current attack recedes to max attack if higher)
Second: 5 1 2 1
Third: 9 1 2 1

Which ends the turn with 9|1, 6|1, and 2|1. I know I haven't been following Ambush much, but I also don't know how you would code "attack returns to normal at the end of the turn", because it is obvious that Current ATK will not recede (to Full ATK) until the creature attacks.

Now.. why didn't I spot these flaws sooner? ^^

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Re: Tactics Set [Ambush & Wedge Formation] https://elementscommunity.org/forum/index.php?topic=18059.msg244276#msg244276
« Reply #91 on: January 10, 2011, 01:35:29 am »
Adrenaline'd creatures endure multiple turns as well as attacks at the end of each turn/attack the Ambush bonus is removed.

Example
3 1|1 Adrenaline'd Ambushers
1,1,1,1
5,1,1,1
9,1,1,1
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joebob777

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Re: Tactics Set [Ambush & Wedge Formation] https://elementscommunity.org/forum/index.php?topic=18059.msg244290#msg244290
« Reply #92 on: January 10, 2011, 01:59:50 am »
adrenaline makes the creatures attack less the more attack they have, would that do anything to the amont of attacks (like would the 9 attack ambusher attack only twice) or would adrenaline ignore ambush and just go for the attack before the bonus

Offline OldTreesTopic starter

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Re: Tactics Set [Ambush & Wedge Formation] https://elementscommunity.org/forum/index.php?topic=18059.msg244301#msg244301
« Reply #93 on: January 10, 2011, 02:21:44 am »
Adrenaline'd creatures recheck the number of attacks after each turn (see Steam Machine)
Since Adrenaline'd Ambushers drop to full attack after the first attack they have a normal adrenaline routine based off their full attack with the ambush bonus only applied to the first attack. However this only matters if the ambushing attack is 15 or less allowing a second attack.

So for a 1|1 Adrenaline'd Ambusher
16
15|1|1|1
N|1|1|1
(N<15)

for a 4|3 Adrenaline'd Ambusher
16|
15|3|2
N|3|2
(N<15)
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
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Offline Pineapple

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Re: Tactics Set [Ambush & Wedge Formation] https://elementscommunity.org/forum/index.php?topic=18059.msg244485#msg244485
« Reply #94 on: January 10, 2011, 10:52:55 am »
Oh, sorry, I just saw Pegasus's 6 3 3 3 and made the wrong assumption.

How are you going to do "attack resets at the end of the turn," though?

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Re: Tactics Set [Ambush & Wedge Formation] https://elementscommunity.org/forum/index.php?topic=18059.msg244538#msg244538
« Reply #95 on: January 10, 2011, 03:19:03 pm »
Oh, sorry, I just saw Pegasus's 6 3 3 3 and made the wrong assumption.

How are you going to do "attack resets at the end of the turn," though?
No you we right that I had suggest the wrong result of the coding.
I have changed it to the accurate "attack resets at the end of the attack". I was just correcting your numbers because if the attack resets at the end of each attack then the ambush bonus only is applied to the first attack per creature.
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anything
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