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Offline The_Mormegil

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Re: Tactics Set [Ambush & Wedge Formation] https://elementscommunity.org/forum/index.php?topic=18059.msg242284#msg242284
« Reply #72 on: January 07, 2011, 08:16:19 am »
Dual abilities on a creature are scary bad...
Well, not really. Scarabs have two abilities, Pests also. You can always get rid of the ability and just say "gravitons have Ambush". I was trying to keep it more in line with the original idea (as such, instead of spawn + ambush, ambush + something). But probably you are right - the "general" passive ability could work.
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Offline OldTreesTopic starter

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Re: Tactics Set [Ambush & Wedge Formation] https://elementscommunity.org/forum/index.php?topic=18059.msg242446#msg242446
« Reply #73 on: January 07, 2011, 03:42:52 pm »
About the General, yeah, I thought as much. It does make sense, but I also think it will step on Pharaoh's toes (both are :time :gravity).

Radically altering the concept... What about a Graviton General (maybe with a lower cost) that gives Ambush to all Graviton Guards (Mercs unupped), with a :fire ability that gives a +2/+0 to a target Graviton? Or even Ambush to all Gravitons (Firemasters included). And the ability could also use different quanta for different effects to avoid the :fire :gravity synergy, 'cause it's strong already. Maybe...
:earth :earth to grant +0/+3 to target Graviton (+0/+6 upped) - heavy armor, better survival training...
:darkness to make target Graviton invisible (stealth mission?)
:gravity to grant a Graviton Momentum (charge!)
:light to heal a Graviton (mending the wounds)

Just a thought, but it would keep it different from the creature spawnings and allow for some variety and theme inside Gravity...
I do not think General and Pharaoh will get in the way of each other. One is control and the other is blitz.
The General was designed to show how Ambush would be balanced if used by a spawning mechanic. However I do like your new idea as well and I think I will adapt it into a parallel card idea.

went for simplicity
Graviton Lieutenant|Graviton Colonel
Cost: X :gravity|X-1 :gravity
Stats: 1|5
Effect: All Gravitons gain Ambush while Graviton Lieutenant is on the field. This effect does not affect mutants.
I wonder how much this should cost? Feels like an 8|7 but I think that is probably too low.
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Re: Tactics Set [Ambush & Wedge Formation] https://elementscommunity.org/forum/index.php?topic=18059.msg242530#msg242530
« Reply #74 on: January 07, 2011, 06:31:12 pm »
Quote
I do not think General and Pharaoh will get in the way of each other. One is control and the other is blitz.
The General was designed to show how Ambush would be balanced if used by a spawning mechanic. However I do like your new idea as well and I think I will adapt it into a parallel card idea.

went for simplicity
Graviton Lieutenant|Graviton Colonel
Cost: X |X-1
Stats: 1|5
Effect: All Gravitons gain Ambush while Graviton Lieutenant is on the field. This effect does not affect mutants.
I wonder how much this should cost? Feels like an 8|7 but I think that is probably too low.
are you considering on changing it? plz let me know.

Offline OldTreesTopic starter

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Re: Tactics Set [Ambush & Wedge Formation] https://elementscommunity.org/forum/index.php?topic=18059.msg242532#msg242532
« Reply #75 on: January 07, 2011, 06:34:36 pm »
Quote
I do not think General and Pharaoh will get in the way of each other. One is control and the other is blitz.
The General was designed to show how Ambush would be balanced if used by a spawning mechanic. However I do like your new idea as well and I think I will adapt it into a parallel card idea.

went for simplicity
Graviton Lieutenant|Graviton Colonel
Cost: X |X-1
Stats: 1|5
Effect: All Gravitons gain Ambush while Graviton Lieutenant is on the field. This effect does not affect mutants.
I wonder how much this should cost? Feels like an 8|7 but I think that is probably too low.
are you considering on changing it? plz let me know.
No it will be a new card.
However if you are willing I would appreciate if I could use some of your art for it. I really like your style for the biped tactics creatures.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
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Offline Werdbooty

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Re: Tactics Set [Ambush & Wedge Formation] https://elementscommunity.org/forum/index.php?topic=18059.msg242555#msg242555
« Reply #76 on: January 07, 2011, 07:19:13 pm »
Dual abilities on a creature are scary bad...
Well, not really. Scarabs have two abilities, Pests also. You can always get rid of the ability and just say "gravitons have Ambush". I was trying to keep it more in line with the original idea (as such, instead of spawn + ambush, ambush + something). But probably you are right - the "general" passive ability could work.
Sorry, I should have clarified: I meant dual abilities with different activation costs. I just meant that would be scary and bad, if I were on the receiving end...



When are we going to get some previews of the set? I'd like to see everything (cards, abilities, etc) associated in one post so I can get a better feel for the Wedge...still not quite sure I understand all the pros & cons yet.
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Offline OldTreesTopic starter

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Re: Tactics Set [Ambush & Wedge Formation] https://elementscommunity.org/forum/index.php?topic=18059.msg242557#msg242557
« Reply #77 on: January 07, 2011, 07:25:22 pm »
When are we going to get some previews of the set? I'd like to see everything (cards, abilities, etc) associated in one post so I can get a better feel for the Wedge...still not quite sure I understand all the pros & cons yet.
I am constantly updating the OP.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
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Offline Werdbooty

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Re: Tactics Set [Ambush & Wedge Formation] https://elementscommunity.org/forum/index.php?topic=18059.msg242560#msg242560
« Reply #78 on: January 07, 2011, 07:28:51 pm »
When are we going to get some previews of the set? I'd like to see everything (cards, abilities, etc) associated in one post so I can get a better feel for the Wedge...still not quite sure I understand all the pros & cons yet.
I am constantly updating the OP.
Whoops, didn't see that. Thanks :)
"A kind of synthesis, but with some elements that perhaps you wouldn't have expected in advance. I always like that when that happens, when something comes that is more than the sum of the parts." —Evan Parker

Flayne

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Re: Tactics Set [Ambush & Wedge Formation] https://elementscommunity.org/forum/index.php?topic=18059.msg242561#msg242561
« Reply #79 on: January 07, 2011, 07:29:10 pm »
Quote
I do not think General and Pharaoh will get in the way of each other. One is control and the other is blitz.
The General was designed to show how Ambush would be balanced if used by a spawning mechanic. However I do like your new idea as well and I think I will adapt it into a parallel card idea.

went for simplicity
Graviton Lieutenant|Graviton Colonel
Cost: X |X-1
Stats: 1|5
Effect: All Gravitons gain Ambush while Graviton Lieutenant is on the field. This effect does not affect mutants.
I wonder how much this should cost? Feels like an 8|7 but I think that is probably too low.
are you considering on changing it? plz let me know.
No it will be a new card.
However if you are willing I would appreciate if I could use some of your art for it. I really like your style for the biped tactics creatures.
ok, but will the "graviton general" idea stillbe on? or are u replacing it with this card?

Offline OldTreesTopic starter

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Re: Tactics Set [Ambush & Wedge Formation] https://elementscommunity.org/forum/index.php?topic=18059.msg242563#msg242563
« Reply #80 on: January 07, 2011, 07:31:12 pm »
ok, but will the "graviton general" idea stillbe on? or are u replacing it with this card?
They will both still exist.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

Flayne

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Re: Tactics Set [Ambush & Wedge Formation] https://elementscommunity.org/forum/index.php?topic=18059.msg242575#msg242575
« Reply #81 on: January 07, 2011, 07:47:11 pm »
ok, but will the "graviton general" idea stillbe on? or are u replacing it with this card?
They will both still exist.
ok, then i´ll continue with making art for the Graviton marine and then i´ll make the art for the new card.
for the new card, im thinking its simlilar to a graviton guard design? or somthing similar to the Graviton general art but that gives a different idea?

Offline OldTreesTopic starter

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Re: Tactics Set [Ambush & Wedge Formation] https://elementscommunity.org/forum/index.php?topic=18059.msg242576#msg242576
« Reply #82 on: January 07, 2011, 07:50:32 pm »
ok, but will the "graviton general" idea stillbe on? or are u replacing it with this card?
They will both still exist.
ok, then i´ll continue with making art for the Graviton marine and then i´ll make the art for the new card.
for the new card, im thinking its simlilar to a graviton guard design? or somthing similar to the Graviton general art?
I think similar to the Graviton General art but with a different pose and different armor (like how Graviton Fireeater uses different armor from Graviton Guard)
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

Flayne

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Re: Tactics Set [Ambush & Wedge Formation] https://elementscommunity.org/forum/index.php?topic=18059.msg242582#msg242582
« Reply #83 on: January 07, 2011, 07:55:30 pm »
ok, but will the "graviton general" idea stillbe on? or are u replacing it with this card?
They will both still exist.
ok, then i´ll continue with making art for the Graviton marine and then i´ll make the art for the new card.
for the new card, im thinking its simlilar to a graviton guard design? or somthing similar to the Graviton general art?
I think similar to the Graviton General art but with a different pose and different armor (like how Graviton Fireeater uses different armor from Graviton Guard)
oh i see, im getting a certain vision on how it will look, thanks for the details  :)

 

anything
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