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YoYoBro

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Re: Tactics Set [Ambush & Wedge Formation] https://elementscommunity.org/forum/index.php?topic=18059.msg247583#msg247583
« Reply #108 on: January 14, 2011, 08:33:36 pm »
They only get to trigger shields one time then right? What if they trigger permafrost, turtle, buckler etc? Do they all get the effect?

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Re: Tactics Set [Ambush & Wedge Formation] https://elementscommunity.org/forum/index.php?topic=18059.msg247592#msg247592
« Reply #109 on: January 14, 2011, 08:54:03 pm »
They only get to trigger shields one time then right? What if they trigger permafrost, turtle, buckler etc? Do they all get the effect?
Only the last one is attacking/affected by shields
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YoYoBro

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Re: Tactics Set [Ambush & Wedge Formation] https://elementscommunity.org/forum/index.php?topic=18059.msg247607#msg247607
« Reply #110 on: January 14, 2011, 09:04:47 pm »
And I assume it's the only one which can cause the shields to trigger too, rite?

Offline ZephyrPhantom

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Re: Tactics Set [Ambush & Wedge Formation] https://elementscommunity.org/forum/index.php?topic=18059.msg247622#msg247622
« Reply #111 on: January 14, 2011, 09:29:19 pm »
A few quick suggestions for wedge- since the Gravitons are hiring a lot of troops within our Card Ideas forum, why not expand upon that? Here's my take on the idea:

Diamond Charger
:gravity
4|5 /  7|5
 :gravity  :gravity : Wedge

Phalnax Formation
:gravity
All creatures on the field gain  :rainbow :rainbow :rainbow : Wedge

Graviton Hoplite
:gravity
1 | 3  / 2 | 4
 :gravity : Wedge

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Re: Tactics Set [Ambush & Wedge Formation] https://elementscommunity.org/forum/index.php?topic=18059.msg247933#msg247933
« Reply #112 on: January 15, 2011, 05:50:48 am »
And I assume it's the only one which can cause the shields to trigger too, rite?
Yes.


A few quick suggestions for wedge- since the Gravitons are hiring a lot of troops within our Card Ideas forum, why not expand upon that? Here's my take on the idea:

Diamond Charger
:gravity
4|5 /  7|5
 :gravity  :gravity : Wedge

Phalnax Formation
:gravity
All creatures on the field gain  :rainbow :rainbow :rainbow : Wedge

Graviton Hoplite
:gravity
1 | 3  / 2 | 4
 :gravity : Wedge
1 & 3 are too similar to Dwarven Warrior
2 could work for all creatures without active abilities but the Wedge Formation spell probably works better.
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Offline EmeraldTiger

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Re: Tactics Set [Ambush & Wedge Formation] https://elementscommunity.org/forum/index.php?topic=18059.msg248377#msg248377
« Reply #113 on: January 15, 2011, 07:48:01 pm »
I made this but, I need some one to add the character and any other details.
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Offline Pineapple

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Re: Tactics Set [Ambush & Wedge Formation] https://elementscommunity.org/forum/index.php?topic=18059.msg248389#msg248389
« Reply #114 on: January 15, 2011, 07:59:23 pm »
yo, if you still have the photoshop file, can you do some edits on the table? the angles in relation between the legs, table, and paper are definitely impossible, as those three groups need the same vanishing point...the barrels probably need tops, too

http://www.khulsey.com/perspective_basics.html
http://www.artyfactory.com/perspective_drawing/perspective_index.htm
http://www.olejarz.com/arted/perspective/index.html

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Re: Tactics Set [Ambush & Wedge Formation] https://elementscommunity.org/forum/index.php?topic=18059.msg248407#msg248407
« Reply #115 on: January 15, 2011, 08:28:47 pm »
I used these to create it.


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Offline Pineapple

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Re: Tactics Set [Ambush & Wedge Formation] https://elementscommunity.org/forum/index.php?topic=18059.msg248462#msg248462
« Reply #116 on: January 15, 2011, 09:40:20 pm »
EmeraldTiger, I was not volunteering for art help, I was merely suggesting you understand that your table was not in perspective, and that if you wanted it to be good in the realistic kind of way, you could change it by changing the shapes you used for the table.

Since you're using the complete image of the barrels without warping it (edit, transform, warp), then you should keep the perspective of the barrels throughout the whole image. The eye-level is at the height of the barrels, as you can't see the top of the barrels but they make a curve.
The green horizontal line is eye-level, the yellow is the height of the floor.

I have no clue if this helped me with anything, lol. But it does show that we can put a vanishing point in the middle of the picture, although that was probably obvious. Wow, I suck at making tutorials on things I don't know how to do.

The magenta line is the height I chose for our table. I made it shorter than the barrels, and under eye-level. I also picked a length and then a width for the table, and placed four cylindrical legs that touched the floor where (I thought looked like it would represent) the usual places for legs of a table. Note that if you chose a different height, length, and width for the table, the table would be a different shape. If you chose a different vanishing point(s), the table's shape would also have been changed.

Note that the coloring is not supposed to represent light-darkness in context, but the shape of the table itself. Also note, that i suck at art, so that could be one of the reasons why the table looks weird. Another reason why it looks weird would be that you had a different height, length, and width in mind compared to the one I used. The major bone I had to pick from your old table was that the thing on the table kinda went into it, even though I knew it wasn't supposed to. In addition, your old table looked slanted, I assumed it wasn't slanted and was instead parallel to the ground.
So conclusion:
Pick a vanishing point(s)
Make sure all the objects drawn are compatible with said vanishing point(s).
???
Profit!


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Re: Tactics Set [Ambush & Wedge Formation] https://elementscommunity.org/forum/index.php?topic=18059.msg248482#msg248482
« Reply #117 on: January 15, 2011, 10:01:09 pm »
It is supposed to be like a drafting table and need someone to draw the Tactician facing the table studying the battle plans.
Edit: I would like to move this discussion about the art to my image thread.
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Offline OldTreesTopic starter

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Re: Tactics Set [Ambush & Wedge Formation] https://elementscommunity.org/forum/index.php?topic=18059.msg248795#msg248795
« Reply #118 on: January 16, 2011, 03:42:50 am »
New Wedge idea suggested by CCC:
Casting Cost: 3 :water|3 :water
Attack: 1|2
HP: 2|3
Activation Cost: 1 :water|1 :water
Skill Effect: Submerging Wedge: Submerge and also trigger the effects of Wedge Formation (see below)

Wedge Formation is a new mechanics that represents the coordinated push through the opponent's defenses.

Mechanic
Type: Active/Activated
Card Text: Creatures in Wedge Formation attack as one.
Creatures in Wedge Formation attack as one.
Effect: When activated, the creature that previously activated Wedge Formation this turn will not attack. This creature's current attack increases by the current attack of the creature that previously activated Wedge Formation this turn.

@Nepycros
We are almost ready to start seeking art for the Wedge series. (6 ideas have been discovered including this^ one)
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Flayne

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Re: Tactics Set [Ambush & Wedge Formation] https://elementscommunity.org/forum/index.php?topic=18059.msg250781#msg250781
« Reply #119 on: January 18, 2011, 02:55:43 am »
Here is the Card art for Graviton Lieutenant/Colonel and the cards, Sorry if I took AGES Ive been Xtremely busy these past 2 weeks, i barely had time to spend on this card art, but alas here it is and i will be doing the "retreat" card art next.
it may seem a bit similar to the graviton soldier/marine i did, but this one has a flag, perhaps not very strategic but cool  ;)
the lieutenant may look more majestic than the general but Lieutenants need to be heavily armoured and very fit if they are to march and lead into battle, which is why he has different and bigger armour (by fit i dont mean Massive arms ´n´ Abs but its gravity and lets face it, things in gravity are HUGE  :P).



 

blarg: