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Offline AntagonTopic starter

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(Trial of Fire) Next Generation Fire https://elementscommunity.org/forum/index.php?topic=10410.msg127680#msg127680
« on: July 30, 2010, 03:41:24 am »
SERIES:


This cards try to bring "new" mechanics (looking at cards in hand and flying) into the element of fire.

It contains:

http://elementscommunity.org/forum/index.php/topic,10394.0.html (http://elementscommunity.org/forum/index.php/topic,10394.0.html)


http://elementscommunity.org/forum/index.php/topic,10395.0.html (http://elementscommunity.org/forum/index.php/topic,10395.0.html)

that deal with cards at hand, and


http://elementscommunity.org/forum/index.php/topic,10403.0.html (http://elementscommunity.org/forum/index.php/topic,10403.0.html)


http://elementscommunity.org/forum/index.php/topic,10405.0.html (http://elementscommunity.org/forum/index.php/topic,10405.0.html)


http://elementscommunity.org/forum/index.php/topic,10408.0.html (http://elementscommunity.org/forum/index.php/topic,10408.0.html)


http://elementscommunity.org/forum/index.php/topic,10409.0.html (http://elementscommunity.org/forum/index.php/topic,10409.0.html)

that deal with the new ability flying/airborne.

Candle/Torch and Burning of a Witch would make heavy-creature based fire decks more interesting. With these 2 cards, it could be clever to use only them and save your creatures at hand (and then play them for the final blow), and you know what your opponent could do. (the torch enlightens you)

The Archer produces Flaming/Burning Arrows, which could deal damage to flying creatures (or upgraded also to others) for 1 :air, and removes their "airborne" skill. Nice synergies then to the Wall of Fire/Firewall and the Catapult/Fiery Catapult.





A deck could be:

6x Fire Archer
6x Fiery Catapult
1x Torch
2x Burning of a Witch
1x FireWall
14x Burning Tower
Mark of Air

=> massive creature-control and a bit direct damage for surprises => nice.

Offline jmizzle7

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Re: (Trial of Fire) Next Generation Fire https://elementscommunity.org/forum/index.php?topic=10410.msg127712#msg127712
« Reply #1 on: July 30, 2010, 04:26:54 am »
I love it, Antagon. :) Here's a thought for you - Phoenix/Catapult. Boom.

Offline karthikking

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Re: (Trial of Fire) Next Generation Fire https://elementscommunity.org/forum/index.php?topic=10410.msg128269#msg128269
« Reply #2 on: July 31, 2010, 12:26:23 am »
Thats what entered my mind with catapult.

Perryd

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Re: (Trial of Fire) Next Generation Fire https://elementscommunity.org/forum/index.php?topic=10410.msg128301#msg128301
« Reply #3 on: July 31, 2010, 01:12:09 am »
Really nice! but....
I think candle/ torch is a little over powered? maybe it should only last 3/4 turns because candles and torches burn out
Burning of a witch could also target a creature with an ability?
Archer could cost less and have no attack, orrrr it costs to genertate a arrow too (ya gotta light them)
Would you be able to buy the arrow? or only get it from the archer
and the other two are ok.

I LIKE  ;D

Offline AntagonTopic starter

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Re: (Trial of Fire) Next Generation Fire https://elementscommunity.org/forum/index.php?topic=10410.msg128310#msg128310
« Reply #4 on: July 31, 2010, 01:22:17 am »
Really nice! but....
I think candle/ torch is a little over powered? maybe it should only last 3/4 turns because candles and torches burn out
Burning of a witch could also target a creature with an ability?
Archer could cost less and have no attack, orrrr it costs to genertate a arrow too (ya gotta light them)
Would you be able to buy the arrow? or only get it from the archer
and the other two are ok.

I LIKE  ;D
why overpowered? for gavel (the same without effect or +1 dmg with right mark) it costs 2 random quantum. and effect is good, but not THAT great.

burning of a witch has no target, it just matches the creatures at both players hand

i wanted archers ability to cost nothing, but make the arrow using air. think its ok, we will see whats kaels opinion

no, arrows only from archers

Perryd

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Re: (Trial of Fire) Next Generation Fire https://elementscommunity.org/forum/index.php?topic=10410.msg128327#msg128327
« Reply #5 on: July 31, 2010, 02:01:39 am »

[/quote]

why overpowered? for gavel (the same without effect or +1 dmg with right mark) it costs 2 random quantum. and effect is good, but not THAT great.

burning of a witch has no target, it just matches the creatures at both players hand

i wanted archers ability to cost nothing, but make the arrow using air. think its ok, we will see whats kaels opinion

no, arrows only from archers
[/quote]

1 yeaah but gavel doesn't allow you to see your opponants hand

2 thats fair enough i just thought it would be cool...

3 ok, btw archers are my favorite thing in this series

4 the why does the arrows have a fire cost?

Offline AntagonTopic starter

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Re: (Trial of Fire) Next Generation Fire https://elementscommunity.org/forum/index.php?topic=10410.msg128330#msg128330
« Reply #6 on: July 31, 2010, 02:09:15 am »
why does the arrows have a fire cost?
maybe for the future, there is somethink like reverse time for permanents, thats the reason.

Perryd

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Re: (Trial of Fire) Next Generation Fire https://elementscommunity.org/forum/index.php?topic=10410.msg128346#msg128346
« Reply #7 on: July 31, 2010, 02:49:05 am »
why does the arrows have a fire cost?
maybe for the future, there is somethink like reverse time for permanents, thats the reason.

ok lol :D

rotface

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Re: (Trial of Fire) Next Generation Fire https://elementscommunity.org/forum/index.php?topic=10410.msg130508#msg130508
« Reply #8 on: August 03, 2010, 10:50:03 pm »
gj on this grandmaster i hope u still remain fire

Immolation

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Re: (Trial of Fire) Next Generation Fire https://elementscommunity.org/forum/index.php?topic=10410.msg168839#msg168839
« Reply #9 on: October 02, 2010, 02:04:04 am »
Very nice. This will make fire a ton better than it already is.  ;)

 

anything
blarg: