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Offline Glitch

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Re: [SERIES] Void - A New Pseudo-Element https://elementscommunity.org/forum/index.php?topic=21514.msg301792#msg301792
« Reply #36 on: March 30, 2011, 10:04:33 pm »
Ah.  I missed the part where that was a weapon.

I really like what you did with this series, it might be the strongest case for a new element I've seen yet.

Any ideas for a divinity series yet?

Offline BloodshadowTopic starter

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Re: [SERIES] Void - A New Pseudo-Element https://elementscommunity.org/forum/index.php?topic=21514.msg301801#msg301801
« Reply #37 on: March 30, 2011, 10:14:00 pm »
Quote
I really like what you did with this series, it might be the strongest case for a new element I've seen yet.
I have recruited another follower. Huzzah.

Any ideas for a divinity series yet?
Some vague ideas. There will be six cards, each representing a part of my personality (choleric, melancholic, phlegmatic, sanguine, superego, id). Beyond that, I have no idea.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Offline Glitch

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Re: [SERIES] Void - A New Pseudo-Element https://elementscommunity.org/forum/index.php?topic=21514.msg301803#msg301803
« Reply #38 on: March 30, 2011, 10:16:23 pm »
Well, I had an odd thought.

Just like void is unorthodox, so is divinity.  The Divine demand sacrifice in order to play their cards.  For instance, "target a creature you control with more than 5 attack.  It is replaced with a divine soldier", or "in addition to the cost of this card, lose 10 life."

Offline BloodshadowTopic starter

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Re: [SERIES] Void - A New Pseudo-Element https://elementscommunity.org/forum/index.php?topic=21514.msg301839#msg301839
« Reply #39 on: March 30, 2011, 11:00:19 pm »
Not really sacrifices. The unifying theme about Divine is that all of their creatures and permanents have infinite cost and are immaterial. They can only be summoned through Divine spells (Big Bang is one). Not all of them require sacrifices.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Offline Glitch

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Re: [SERIES] Void - A New Pseudo-Element https://elementscommunity.org/forum/index.php?topic=21514.msg301919#msg301919
« Reply #40 on: March 31, 2011, 12:47:02 am »
Ah.  Well, here was my idea, which doesn't fit with your theme.

It's here if you wanna look at it anyway.
(http://imageplay.net/img/m7Gbd166675/Divine_Nymph.bmp)(http://imageplay.net/img/m7Gbd166677/Godly_Nymph.bmp)

Offline BloodshadowTopic starter

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Re: [SERIES] Void - A New Pseudo-Element https://elementscommunity.org/forum/index.php?topic=21514.msg305104#msg305104
« Reply #41 on: April 04, 2011, 04:20:45 am »
Voidmersion
Spell
Cost : 5 Void
Target card in hand has it's cost doubled and now costs Void.
I wanted to see what an inverted Void color scheme would look like, and I wanted to make a non-offensive creature. So I made this.

Crystal of Inversion | Crystal of Inversion (http://elementscommunity.org/forum/index.php/topic,23903.0.html)
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

BBs22

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Re: [SERIES] Void - A New Pseudo-Element https://elementscommunity.org/forum/index.php?topic=21514.msg308279#msg308279
« Reply #42 on: April 08, 2011, 05:10:58 pm »
Man, did you ever ask Zanz of implementing these? If only these were real cards...

Funkyvenom

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Re: [SERIES] Void - A New Pseudo-Element https://elementscommunity.org/forum/index.php?topic=21514.msg310315#msg310315
« Reply #43 on: April 12, 2011, 04:15:20 am »
great cards!

Offline Cel

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Re: [SERIES] Void - A New Pseudo-Element https://elementscommunity.org/forum/index.php?topic=21514.msg310588#msg310588
« Reply #44 on: April 12, 2011, 07:15:14 pm »
I think this idea is creative and well balanced, I'll totally vote for it.  ;D

Offline Toimu13

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Re: [SERIES] Void - A New Pseudo-Element https://elementscommunity.org/forum/index.php?topic=21514.msg312054#msg312054
« Reply #45 on: April 15, 2011, 01:25:30 am »
I like the idea but think the balance isn't there yet.  I don't like having a creature that has zero counters.  If it took 2+ cards to have zero counters then that is okay, but 1 card... I don't like it.  A weapon/shield with zero counters works, but not a 1 card creature.

Offline OldTrees

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Re: [SERIES] Void - A New Pseudo-Element https://elementscommunity.org/forum/index.php?topic=21514.msg312091#msg312091
« Reply #46 on: April 15, 2011, 02:24:37 am »
I like the idea but think the balance isn't there yet.  I don't like having a creature that has zero counters.  If it took 2+ cards to have zero counters then that is okay, but 1 card... I don't like it.  A weapon/shield with zero counters works, but not a 1 card creature.
If you cannot directly counter a card then take a step back and use an indirect counter. Nothing exists that cannot be countered.
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Re: [SERIES] Void - A New Pseudo-Element https://elementscommunity.org/forum/index.php?topic=21514.msg315487#msg315487
« Reply #47 on: April 19, 2011, 04:33:37 pm »
I liked the new element but i don't think that the cards are the best.

 

anything
blarg: