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Offline ZephyrPhantom

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Re: [SERIES] Void - A New Pseudo-Element https://elementscommunity.org/forum/index.php?topic=21514.msg315488#msg315488
« Reply #48 on: April 19, 2011, 04:35:03 pm »
I liked the new element but i don't think that the cards are the best.
It would help if you explained why you don't think the cards are the best.

Scaredgirl

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Re: [SERIES] Void - A New Pseudo-Element https://elementscommunity.org/forum/index.php?topic=21514.msg315518#msg315518
« Reply #49 on: April 19, 2011, 05:23:56 pm »
Pretty cool and creative idea behind that Void. Easily one the best ideas for a 13th element. I haven't looked into the cards in detail just yet, but I'll put that on my to-do-list.

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Re: [SERIES] Void - A New Pseudo-Element https://elementscommunity.org/forum/index.php?topic=21514.msg318556#msg318556
« Reply #50 on: April 23, 2011, 11:02:20 pm »
Void is an awesome concept to me and I love it.

Hope to see these hit the armory.

Offline Captain Scibra

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Re: [SERIES] Void - A New Pseudo-Element https://elementscommunity.org/forum/index.php?topic=21514.msg341421#msg341421
« Reply #51 on: May 27, 2011, 04:04:57 pm »
Just so I am getting the series idea, this can be completely run free of quanta?
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Offline BloodshadowTopic starter

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Re: [SERIES] Void - A New Pseudo-Element https://elementscommunity.org/forum/index.php?topic=21514.msg341918#msg341918
« Reply #52 on: May 28, 2011, 08:12:27 am »
Just so I am getting the series idea, this can be completely run free of quanta?
Yes. Try not to be out-rushed by the massive amounts of free quanta given to your opponent, though.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

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Re: [SERIES] Void - A New Pseudo-Element https://elementscommunity.org/forum/index.php?topic=21514.msg363623#msg363623
« Reply #53 on: July 10, 2011, 06:07:02 am »
wow..... :o a whole crapload of work has gone into these, hopefully someday we'll be able to admit this series as an entire new element,  i think it deserves it. IMO (just spewin' ideas, humor me) a viable dual element to go with this would be called "space" or "distance" or something along those lines. Fortunately opposing elements don't have to have opposing mechanics, so the main mechnic for void is quanta denial, and the mechanic for "space" would be along the lines of AoE cards, things that use and manipulate the layout of the field. Just a little world of elements fantasy of mine, but if they arent able to make a new element, then this should at least get into the "other" category.

hah, just remembered "blood", wonder what the dual element of that would be, could be divine i guess, bc blood represents mortality while divine represents...... immortality...... sort of 

Offline BloodshadowTopic starter

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Re: [SERIES] Void - A New Pseudo-Element https://elementscommunity.org/forum/index.php?topic=21514.msg364215#msg364215
« Reply #54 on: July 11, 2011, 06:38:00 am »
Well, the opposite of Void is Divine. I made a couple of Divine cards, but never got around to making a full series.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Offline OldTrees

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Re: [SERIES] Void - A New Pseudo-Element https://elementscommunity.org/forum/index.php?topic=21514.msg364642#msg364642
« Reply #55 on: July 12, 2011, 12:27:43 am »
Would you mind changing the Void pseudoquanta cost mechanic to a Void pseudoquanta generation effect?
Aka casting Parallel Universe on a Void creature would also cause the opponent to gain quanta.
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Re: [SERIES] Void - A New Pseudo-Element https://elementscommunity.org/forum/index.php?topic=21514.msg364777#msg364777
« Reply #56 on: July 12, 2011, 04:35:58 am »
Would you mind changing the Void pseudoquanta cost mechanic to a Void pseudoquanta generation effect?
Aka casting Parallel Universe on a Void creature would also cause the opponent to gain quanta.
I don't think the rules should be altered for parallel universe
But anyway why would you want to? I think that this could be viable strategy to getting void creatures out. You have to invest the necessary pillars and pay the high quanta cost anyways to use it, so why give the opponent more quanta to boot?

Offline OldTrees

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Re: [SERIES] Void - A New Pseudo-Element https://elementscommunity.org/forum/index.php?topic=21514.msg364942#msg364942
« Reply #57 on: July 12, 2011, 01:43:35 pm »
Would you mind changing the Void pseudoquanta cost mechanic to a Void pseudoquanta generation effect?
Aka casting Parallel Universe on a Void creature would also cause the opponent to gain quanta.
I don't think the rules should be altered for parallel universe
But anyway why would you want to? I think that this could be viable strategy to getting void creatures out. You have to invest the necessary pillars and pay the high quanta cost anyways to use it, so why give the opponent more quanta to boot?
It changes how it would be coded in the game to use more old code instead of new code and it falls in line with a recent crucible ruling on Pseudoquanta mechanics.
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Re: [SERIES] Void - A New Pseudo-Element https://elementscommunity.org/forum/index.php?topic=21514.msg365023#msg365023
« Reply #58 on: July 12, 2011, 04:20:51 pm »
Oh okay, makes sense not to mess with code  :). So How would mitosis work, I'm guessing that the ability cost would be zero, since paying the ability cost and then having to pay for the creature generation would be ridiculous.....

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Re: [SERIES] Void - A New Pseudo-Element https://elementscommunity.org/forum/index.php?topic=21514.msg365196#msg365196
« Reply #59 on: July 13, 2011, 12:21:42 am »
Oh okay, makes sense not to mess with code  :). So How would mitosis work, I'm guessing that the ability cost would be zero, since paying the ability cost and then having to pay for the creature generation would be ridiculous.....
That (Casting Cost would be 0 thus Mitosis cost would be 0) would be how I would change it. However Bloodshadow has the first and final say.
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anything
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