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Offline Avenger

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Re: Seism: Extensive breakdown and strategy forum https://elementscommunity.org/forum/index.php?topic=1010.msg14541#msg14541
« Reply #12 on: December 27, 2009, 02:55:40 pm »
I steal the first, and don't care about the second. But i usually don't even care to steal it, unless there are many burrowed critters and i got no defense. I base my play on decking the enemy out while i rewind either ray of light or a firefly.
Slow, but often results in EM.

Cisz

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Re: Seism: Extensive breakdown and strategy forum https://elementscommunity.org/forum/index.php?topic=1010.msg15005#msg15005
« Reply #13 on: December 30, 2009, 09:18:47 pm »
Oh - Seism doesn't have gravity energy? He can't use his pulverizer. Just occured to me, other than his quicksand, he has no way to attack my permanents. And other than rewind he can't attack my creatures. Interesting.

Offline Rubik87

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Re: Seism: Extensive breakdown and strategy forum https://elementscommunity.org/forum/index.php?topic=1010.msg15020#msg15020
« Reply #14 on: December 31, 2009, 12:19:28 am »
I have a question about seism.

When does seism start using his rewinds on creatures with lower than 4 attack? What triggers that?

Offline DragoonTopic starter

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Re: Seism: Extensive breakdown and strategy forum https://elementscommunity.org/forum/index.php?topic=1010.msg15037#msg15037
« Reply #15 on: December 31, 2009, 02:39:08 am »
Quote
When does seism start using his rewinds on creatures with lower than 4 attack? What triggers that?
Take a look here (http://elementscommunity.org/forum/index.php/topic,753.0.html).

Offline Rubik87

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Re: Seism: Extensive breakdown and strategy forum https://elementscommunity.org/forum/index.php?topic=1010.msg15045#msg15045
« Reply #16 on: December 31, 2009, 04:28:51 am »
Thanks a lot.

Delreich

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Re: Seism: Extensive breakdown and strategy forum https://elementscommunity.org/forum/index.php?topic=1010.msg15097#msg15097
« Reply #17 on: December 31, 2009, 03:42:06 pm »
That was written in the v1.14 days though, so AI changes (if any) since then are not considered. Oh, and code blocks are suboptimally themed at the moment, but hit that "select" button and it should be readable.

Assuming v1.14 AI:
For critters without an ability, he'll consider rewinding them once his hp is less than 20*(atk+1). For critters with atk 1 or less, he might not rewind them anyway.
For critters with an ability, he'll rewind them once his hp is less than 20*(atk+4).
He would of course need a Rewind and enough quanta as well...

Onafets

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Re: Seism: Extensive breakdown and strategy forum https://elementscommunity.org/forum/index.php?topic=1010.msg63891#msg63891
« Reply #18 on: May 05, 2010, 04:09:58 pm »
playing a protect artifact on yout towers should be enough

 

blarg: