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Offline Spielkind

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Re: Scorgasm - Feedback https://elementscommunity.org/forum/index.php?topic=41270.msg525223#msg525223
« Reply #36 on: July 25, 2012, 04:39:46 am »
its not, cause if kev would loose one of this battles, in example that against me, we all stay closer! we have to agree, kev had won the most and expensives battles, all hail to king kev!  8)
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Offline Fippe94

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Re: Scorgasm - Feedback https://elementscommunity.org/forum/index.php?topic=41270.msg527051#msg527051
« Reply #37 on: July 29, 2012, 08:26:24 am »
Really fun event. It was fun to come up with new random decks based on the multipliers.
Try Fragments, my card game!

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Offline Spielkind

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Re: Scorgasm - Feedback https://elementscommunity.org/forum/index.php?topic=41270.msg527055#msg527055
« Reply #38 on: July 29, 2012, 08:41:19 am »
it was fun for me too, but some things should be better next time.

- at least 2 OrganizerĀ“s, if one leaves or had other important RL-stuff to do! no offense, YoungSot, RL is more important than all other, but there have to be a "fast" solution for such problems!

- forfeits/average points should get a new system... building 2 days nonstop decks for getting highpoints and charging on top1, only to see opponent forfeit and you get 50k instead of 500k is very disappointing!!!

- i guess that some people are very bored of being on place far beyong place 1 to find a reason to build highpoint decks... no idea for a solution, but it should get some, hope ^^
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Offline kev

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Re: Scorgasm - Feedback https://elementscommunity.org/forum/index.php?topic=41270.msg527079#msg527079
« Reply #39 on: July 29, 2012, 01:12:55 pm »
- at least 2 OrganizerĀ“s
A really noteworthy idea.  I've thought in the past it'd make sense to require to Organizers for each Event.  Sot's a good example.  He's about as reliable as anyone in the community but sometimes rl happens.  Not only is a second Organizer good in that instance, but in my experience it's often really helpful to have someone to bounce ideas off of.  I think Morm would agree Colosseum wouldn't have been as good if it'd been organized by just one of us.



I really enjoyed building decks for Scorgasm but there's a significant issue that might stop it from running again.  The issue is if playerA and playerB create the same deck, playerA might get a ton of points and playerB might get zilch because his opponent plays a pointless grabbow.  To some extent this is a problem in The Grid as well, but in The Grid if you build great decks every round it won't matter that one of your rounds gets grabbowed.  The difference is in Scorgasm, not all rounds are created equal.

 

anything
blarg: