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Offline Onizuka

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Re: Scorgasm - Feedback https://elementscommunity.org/forum/index.php?topic=41270.msg515743#msg515743
« Reply #24 on: June 27, 2012, 04:04:34 pm »
Whoever made RoF a high valued card hates fun and puppies.
You're just as selfish as I am. You're just not as good at it yet.

Offline RavingRabbid

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Re: Scorgasm - Feedback https://elementscommunity.org/forum/index.php?topic=41270.msg516363#msg516363
« Reply #25 on: June 29, 2012, 09:09:22 am »
A round that gives me a bonus for using Toadfish and it's at -79?

Srsly? :V
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Offline Fippe94

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Re: Scorgasm - Feedback https://elementscommunity.org/forum/index.php?topic=41270.msg519580#msg519580
« Reply #26 on: July 09, 2012, 02:55:01 pm »
So what happened? The next round should have been posted 2-3 days ago.
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Offline Calindu

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Re: Scorgasm - Feedback https://elementscommunity.org/forum/index.php?topic=41270.msg519581#msg519581
« Reply #27 on: July 09, 2012, 02:57:33 pm »
So what happened? The next round should have been posted 2-3 days ago.

Exactly, and because extensions I can't play in the last round.
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Offline YoungSotTopic starter

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Re: Scorgasm - Feedback https://elementscommunity.org/forum/index.php?topic=41270.msg519815#msg519815
« Reply #28 on: July 09, 2012, 11:18:13 pm »
So what happened? The next round should have been posted 2-3 days ago.

Exactly, and because extensions I can't play in the last round.

Yeah, I've done a poor job keeping up with this event ever since I got a new job that doesn't allow me to get on Elements while at work. I apologize, and I'll try to make the last few rounds more consistent.

Offline Calindu

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Re: Scorgasm - Feedback https://elementscommunity.org/forum/index.php?topic=41270.msg521515#msg521515
« Reply #29 on: July 13, 2012, 03:07:29 pm »
I would like to be subbed if possible, as I'm going in a 12 days trip and won't have a PC with me, I'm sure the one who will sub will do a great job.
Apologies to everyone.
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Offline Fippe94

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Re: Scorgasm - Feedback https://elementscommunity.org/forum/index.php?topic=41270.msg521677#msg521677
« Reply #30 on: July 13, 2012, 10:07:19 pm »
I'm gonna need a sub for round 10. Hopefully I'll be able to do round 9 at least, if it gets posted soon.

EDIT: Nevermind, I think I can get online for round 10 after all :D
« Last Edit: July 15, 2012, 06:08:15 pm by Fippe94 »
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Offline AnnaMall

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Re: Scorgasm - Feedback https://elementscommunity.org/forum/index.php?topic=41270.msg523367#msg523367
« Reply #31 on: July 19, 2012, 08:49:29 pm »
Since the event drew an end for me I might as well post my feedback in order to improve things.

1.NT was overscored and led to some cookie cutter decks round after round but not sure if this came due to new patch being close to event or was intented.
2.Players inactivity was an issue and most of it had to do with the shortness of the rounds. 3 days midweek with player 6+times zones appart can be an issue. My opinion is make the rounds of such events last a week or 3 days in the weekend.
3.Score gain for default wins were not balanced. Higher ranked players have the luxury to play safe, other strategise so that they bring decks that dont take into account score, as a result in the winners there is a huge gap in score gained e.g. round 9 246k vs 29k round 8 317k vs 57k etc.When you are stuck in low positions and want to risk for a higher score opponent inactivity punishes you. My suggested solution is winning by default should score more than the average of the winners, exclude the scores of players that clearly were off the mean (event organizers call I suppose), or to make it simpler give 70-80% of the top scorer.

Thats all I can think that need improovement. Overall well designed, score gain increased by round smoothly and some tricky deckbuilding was required to get to higher multies. The delay in the event progression was not a problem as far as I am conserned. Really enjoyed this form of deckbuilding and definitely joining scorgasm 2

Offline Laxadarap

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Re: Scorgasm - Feedback https://elementscommunity.org/forum/index.php?topic=41270.msg523371#msg523371
« Reply #32 on: July 19, 2012, 09:13:11 pm »
Since the event drew an end for me I might as well post my feedback in order to improve things.

1.NT was overscored and led to some cookie cutter decks round after round but not sure if this came due to new patch being close to event or was intented.
2.Players inactivity was an issue and most of it had to do with the shortness of the rounds. 3 days midweek with player 6+times zones appart can be an issue. My opinion is make the rounds of such events last a week or 3 days in the weekend.
3.Score gain for default wins were not balanced. Higher ranked players have the luxury to play safe, other strategise so that they bring decks that dont take into account score, as a result in the winners there is a huge gap in score gained e.g. round 9 246k vs 29k round 8 317k vs 57k etc.When you are stuck in low positions and want to risk for a higher score opponent inactivity punishes you. My suggested solution is winning by default should score more than the average of the winners, exclude the scores of players that clearly were off the mean (event organizers call I suppose), or to make it simpler give 70-80% of the top scorer.

Thats all I can think that need improovement. Overall well designed, score gain increased by round smoothly and some tricky deckbuilding was required to get to higher multies. The delay in the event progression was not a problem as far as I am conserned. Really enjoyed this form of deckbuilding and definitely joining scorgasm 2

I agree with most of this, but mostly I disagree with #2.  3 Days is plenty of time.  I fear that this would drag on too long if it wasn't so. 
Point 3 is fairly good, and it did happen, but in my opinion, this event is for the lulz, so if they don't want to have fun, their loss.  I know me and Jenk had a fantastic game, His Creaturless stall vs my voodoo stall, both stock full of mutations.  That embodies the event. 
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Offline majofa

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Re: Scorgasm - Feedback https://elementscommunity.org/forum/index.php?topic=41270.msg523540#msg523540
« Reply #33 on: July 20, 2012, 10:17:56 am »
I faced an Grabbow in the final round..... event fail....

Offline bogtro

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Re: Scorgasm - Feedback https://elementscommunity.org/forum/index.php?topic=41270.msg525197#msg525197
« Reply #34 on: July 25, 2012, 03:06:56 am »
Last few rounds seem to count for too much. A win in the final round would have allowed me to win the event (my deck was worth roughly 1.6 million points). Though this may be due to luck with non-exclusive multipliers, it seems that the first few rounds are relatively meaningless.
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Offline rosutosefi

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Re: Scorgasm - Feedback https://elementscommunity.org/forum/index.php?topic=41270.msg525207#msg525207
« Reply #35 on: July 25, 2012, 03:51:11 am »
The large scores for the last few rounds encourages people to keep on playing. I was semi-inactive in the middle of the event because 3-day matches on exam days are a pain in the butt, but this allows players to catch up. This also stops the discouragement of players due to someone leading 90012 points (Ohwait no, wtf Oni). However, I do agree that the gain difference is too high, because you can just play antabow for the first 8 rounds and score big in round 9 and 10 to win.
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