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Offline RootRangerTopic starter

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Re: Sacrifice - Vaults https://elementscommunity.org/forum/index.php?topic=54893.msg1147551#msg1147551
« Reply #24 on: July 25, 2014, 08:20:44 pm »
scaryness?
Scaryness is something Kakerlake added to the standings. It's not officially part of the rules, but it's a pretty good measure for judging how strong a player is. It's based on wins, opponent wins, and upgrades used. Jen-i currently has the highest Scaryness because he has defeated strong opponents without using any upgrades, even though he doesn't have the highest number of wins.
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Offline CrockettRocket

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Re: Sacrifice - Vaults https://elementscommunity.org/forum/index.php?topic=54893.msg1147580#msg1147580
« Reply #25 on: July 25, 2014, 11:12:44 pm »
Scaryness? AKA how is it calculated - formula?
A world war? Am I invited?
Thanks to skotadi for saying this in chat. Made me laugh pretty hard, and fits with me not getting drafted. :silly:

Offline Submachine

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Re: Sacrifice - Vaults https://elementscommunity.org/forum/index.php?topic=54893.msg1147584#msg1147584
« Reply #26 on: July 25, 2014, 11:21:16 pm »
Scaryness? AKA how is it calculated - formula?
Only Kakerlake knows, afaik.
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Offline Kakerlake

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Re: Sacrifice - Vaults https://elementscommunity.org/forum/index.php?topic=54893.msg1147632#msg1147632
« Reply #27 on: July 26, 2014, 10:02:26 am »
Scaryness? AKA how is it calculated - formula?
The formula is in the Google Spreadsheet "KakerStats". You can visit it in the standings topic. The "Brainz"-tab calculates the scaryness in the colomns M to AH.

Basically, the formula works in 3 steps:
1: Get the scaryness for each round. This is done by this formula:
Code: [Select]
X+6Ywhere X is the difference in ups and Y is the difference in score.
This results in a linear 3D plot, which means that every 6 ups is worth 1 win difference, if you are better than that, you gain scaryness, otherwise you lose some.
In the spreadsheet, it looks like this:
Spoiler for Ugly formula is pretty:
=IF(AB4="",,ARRAYFORMULA(sum(IFERROR(FILTER('Round Results'!$F$7:$F$22,'Round Results'!$B$7:$B$22=$M4),0)-IFERROR(FILTER('Round Results'!$C$7:$C$22,'Round Results'!$B$7:$B$22=$M4),0)+6*(IFERROR(FILTER('Round Results'!$H$7:$H$22,'Round Results'!$B$7:$B$22=$M4),0)-IFERROR(FILTER('Round Results'!$J$7:$J$22,'Round Results'!$B$7:$B$22=$M4),0))+IFERROR(FILTER('Round Results'!$C$7:$C$22,'Round Results'!$E$7:$E$22=$M4),0)-IFERROR(FILTER('Round Results'!$F$7:$F$22,'Round Results'!$E$7:$E$22=$M4),0)+6*(IFERROR(FILTER('Round Results'!$J$7:$J$22,'Round Results'!$E$7:$E$22=$M4),0)-IFERROR(FILTER('Round Results'!$H$7:$H$22,'Round Results'!$E$7:$E$22=$M4),0)))))
2: Get the average scaryness for each player. Should explain itsself how it's calculated.
This average is used in step 3.
Spoiler for Ugly formula is pretty:
=SUM(S4:Y4)/COUNTA(S4:Y4)
3: Weight the score of each round according to the total average of your opponent. Depending on your opponent, you can gain a multiplier between 0.5 and 1.5.
Formula simplified looks like this:
Code: [Select]
Sum[ (S-SMin)*((Avg - AvgMin)/AvgTot +0.5) + SMin] / #Roundsa~nd I've just found an error in the calculation, didn't divide through #Rounds correctly (only through non zero scaryness rounds). *fixed. Sry Jen-I, you aren't at the Top of the Scaryness anymore, still very high though.
I'll explain this formula more in detail:
S is the Scaryness of the Player; SMin is the minimum of all players (it's negative, but works also when it's positive).
(S-Smin) makes the scaryness range from 0 to somewhere. With this, the multiplier can be applied correctly. (if the scaryness were be negative, a multiplier of 0.5 would actually be good)
Avg is the average Scaryness of your opponent. AvgMin is the lowes average Scaryness of all players. AvgTot is (AvgMax-AvgMin), so the distance between the highest and lowest Avg Scaryness.
(Avg-AvgMin)/AvgTot This gives a range between 0 and 1, depending on how the average scaryness of your opponent is. If he has the highest scaryness, it's 1.
Adding 0.5 gives a range between 0.5 to 1.5.
Adding SMin in the end will return the scaryness to its original position.
This will be summed up over each round and the according opponent.
Finally, I divided it through the ammount of played rounds, so the scaryness score won't just increase with each round but stay in average about the same.
Spoiler for Ugly formula is pretty:
=(IFERROR(S4-$S$38)*((IFERROR(FILTER(Z$4:Z$35,Q$4:Q$35=AB4),0)-$Z$38)/($Z$37-$Z$38)+0.5)+IFERROR(T4-$T$38)*((IFERROR(FILTER(Z$4:Z$35,Q$4:Q$35=AC4),0)-$Z$38)/($Z$37-$Z$38)+0.5)+IFERROR(U4-$U$38)*((IFERROR(FILTER(Z$4:Z$35,Q$4:Q$35=AD4),0)-$Z$38)/($Z$37-$Z$38)+0.5)+IFERROR(V4-$V$38)*((IFERROR(FILTER(Z$4:Z$35,Q$4:Q$35=AE4),0)-$Z$38)/($Z$37-$Z$38)+0.5)+IFERROR(W4-$W$38)*((IFERROR(FILTER(Z$4:Z$35,Q$4:Q$35=AF4),0)-$Z$38)/($Z$37-$Z$38)+0.5)+IFERROR(X4-$X$38)*((IFERROR(FILTER(Z$4:Z$35,Q$4:Q$35=AG4),0)-$Z$38)/($Z$37-$Z$38)+0.5)+IFERROR(Y4-$Y$38)*((IFERROR(FILTER(Z$4:Z$35,Q$4:Q$35=AH4),0)-$Z$38)/($Z$37-$Z$38)+0.5)+SUM($S$38:$Y$38))/COUNTIF(S4:Y4,"<>0")


Offline RootRangerTopic starter

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Re: Sacrifice - Vaults https://elementscommunity.org/forum/index.php?topic=54893.msg1148331#msg1148331
« Reply #28 on: July 30, 2014, 05:36:39 pm »
Vaults updated for Round 5!
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Offline Submachine

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Re: Sacrifice - Vaults https://elementscommunity.org/forum/index.php?topic=54893.msg1148514#msg1148514
« Reply #29 on: July 31, 2014, 05:49:58 am »
Interesting to see some elements to get picked more often...

Players who picked a certain element:
 :entropy:2
 :death:11
 :gravity:3
 :earth:6
 :life:5
 :fire:16
 :water:14
 :light:13
 :air:8
 :time:1
 :darkness:8
 :aether:9

No surprise to see Fire being picked so often :P
Just out of curiosity, after round 3 the elements left are:
 :entropy:2
 :death:5 (-6)
 :gravity:3
 :earth:6
 :life:0 (-5)
 :fire:8 (-8)
 :water:10 (-4)
 :light:8 (-5)
 :air:7 (-1)
 :time:1
 :darkness:4 (-4)
 :aether:6 (-3)

Everyone using entropy, gravity, earth, and time advanced.  Fire lost half its people and 8 total, while life lost everyone who used it.  Death and then light were the next hardest hit, followed by water, darkness, aether and air.
Because noone did this, it's my turn to do some statistics:
 :entropy:1 (-1)
 :death:3 (-2)
 :gravity:1 (-2)
 :earth:2 (-4)
 :life:0
 :fire:6 (-2)
 :water:8 (-2)
 :light:5 (-3)
 :air:5 (-2)
 :time:1
 :darkness:1 (-3)
 :aether:3 (-3)

This turn, every element suffered a loss except time and life. There are only 1 users left for entropy, gravity, time and darkness, and none of these elements share players. Earth suffered the biggest hit by 4 dropouts. Water and Fire seems to be the most resistant elements and they are followed by Light and Air.

Another interesting statistic is that the most used combination is Fire, Water, Air, by 3 players, all being top 4 resistant elements.
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Offline CrockettRocket

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Re: Sacrifice - Vaults https://elementscommunity.org/forum/index.php?topic=54893.msg1148600#msg1148600
« Reply #30 on: July 31, 2014, 03:33:02 pm »
Thanks Kaker.
A world war? Am I invited?
Thanks to skotadi for saying this in chat. Made me laugh pretty hard, and fits with me not getting drafted. :silly:

Offline dragonsdemesne

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Re: Sacrifice - Vaults https://elementscommunity.org/forum/index.php?topic=54893.msg1148605#msg1148605
« Reply #31 on: July 31, 2014, 03:47:31 pm »
Hooray for Time not losing anyone yet!  It's the only element to do so, primarily because there was only one person cool enough to pick Time :)

Offline RootRangerTopic starter

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Re: Sacrifice - Vaults https://elementscommunity.org/forum/index.php?topic=54893.msg1148607#msg1148607
« Reply #32 on: July 31, 2014, 03:49:06 pm »
I had initially regretted the GotP ban, but seeing as dragonsdemesne is in 5th place, I'd be terrified if it had been allowed. :P
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Offline Odii Odsen

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Re: Sacrifice - Vaults https://elementscommunity.org/forum/index.php?topic=54893.msg1148622#msg1148622
« Reply #33 on: July 31, 2014, 04:39:12 pm »
Actually I was thinking of two different elements combination. One of them included also time. And I think I don't regret this decision.
The only thing I regret is the last sacrifice. 6 ups in this round was a little bit too blind. I was half drunken when I pm'd RootRanger.  ;D
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Offline Kakerlake

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Re: Sacrifice - Vaults https://elementscommunity.org/forum/index.php?topic=54893.msg1149841#msg1149841
« Reply #34 on: August 07, 2014, 07:06:10 pm »
Spoiler for R3:
R3avg. Scary.Dropout %
:earth5.10
:entropy0.10
:air-0.313
:time-0.90
:water-1.629
:gravity-30
:light-438
:darkness-5.938
:fire-6.250
:aether-6.444
:death-8.655
:life-15.7100

sry. forgot to post this last round:

Spoiler for R4:
R4avg.ScaryDropout%
:earth1.567
:air0.329
:water-1.320
:entropy-2.150
:gravity-2.467
:time-2.50
:light-2.938
:fire-425
:darkness-4.780
:aether-4.840
:death-640
:life-11.4-

and for this round:

Spoiler for R5:
R5avg.ScaryDropout%
:earth2.40
:entropy0.60
:air0.660
:water-0.738
:time-1.10
:light-2.120
:gravity-2.10
:fire-3.550
:darkness-4.3100
:aether-4.433
:death-4.70
:life-10.8-

clearly, earth is still the scaryest element. well, it's no surprise; that antlion / plate armor is a way overpowered combo!

Offline Submachine

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Re: Sacrifice - Vaults https://elementscommunity.org/forum/index.php?topic=54893.msg1149861#msg1149861
« Reply #35 on: August 07, 2014, 08:51:29 pm »
clearly, earth is still the scaryest element. well, it's no surprise; that antlion / plate armor is a way overpowered combo!
But seriously, banning Discord but not banning Earthquake was not very fair imo. >.> Dem quakes ruin just as many things as the silly scramblers - if not more.
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It's a late goodbye, such a late goodbye...

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blarg: