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Offline kev

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Re: ICB aether (general) 2 vs jmdt fire (liutenant) 0 https://elementscommunity.org/forum/index.php?topic=17794.msg227503#msg227503
« Reply #12 on: December 18, 2010, 06:55:23 pm »
Wow, did Fire just throw a Scrap deck at an element which had 50something cards to make a good deck. Bad planning IMO.
xdude, I'll ask you to look at aether's round 7 decks and Fire's other round 8 matchups in light of an expectation that we wouldn't see Entropy's pandaboneium deck (an expectation you shared, it seems).  Then spend hours testing and discussing your options.  Then let me know to whom you'd have given the scraps and remember to be respectful of the time and effort that other teams put into making decisions.

Offline jmdt

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Re: ICB aether (general) 2 vs jmdt fire (liutenant) 0 https://elementscommunity.org/forum/index.php?topic=17794.msg227559#msg227559
« Reply #13 on: December 18, 2010, 07:58:32 pm »
Wow, did Fire just throw a Scrap deck at an element which had 50something cards to make a good deck. Bad planning IMO.
Actually in testing, this deck beat the flying arsenic deck that icb has used a few times through the war and we were expecting.  The bonewall were virtually useless when icb pulled out fractal though.  We'd thought they were out of fractal, but meh.

Bad planning, no.  Bad guessing, yes.  The demise of :fire this war has been well planned, well thought out, well tested bad decisions.

Offline EvaRia

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Re: ICB aether (general) 2 vs jmdt fire (liutenant) 0 https://elementscommunity.org/forum/index.php?topic=17794.msg227564#msg227564
« Reply #14 on: December 18, 2010, 08:07:07 pm »
Wow, did Fire just throw a Scrap deck at an element which had 50something cards to make a good deck. Bad planning IMO.
Actually in testing, this deck beat the flying arsenic deck that icb has used a few times through the war and we were expecting.  The bonewall were virtually useless when icb pulled out fractal though.  We'd thought they were out of fractal, but meh.

Bad planning, no.  Bad guessing, yes.  The demise of :fire this war has been well planned, well thought out, well tested bad decisions.
We sort of assumed you wouldn't expect it, which is sort of why we took it. Just because we discard 30 cards doesn't mean we discard entire decks ;)

Offline jmdt

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Re: ICB aether (general) 2 vs jmdt fire (liutenant) 0 https://elementscommunity.org/forum/index.php?topic=17794.msg227575#msg227575
« Reply #15 on: December 18, 2010, 08:20:34 pm »
We sort of assumed you wouldn't expect it, which is sort of why we took it. Just because we discard 30 cards doesn't mean we discard entire decks ;)
You guys had like 25 extra cards to play with.  We weren't completely sure what you guys had in there.  This matchup was scary for that exact reason.

Offline Boingo

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Re: ICB aether (general) 2 vs jmdt fire (liutenant) 0 https://elementscommunity.org/forum/index.php?topic=17794.msg227884#msg227884
« Reply #16 on: December 19, 2010, 02:43:19 am »
Wow, did Fire just throw a Scrap deck at an element which had 50something cards to make a good deck. Bad planning IMO.
This seems to be quite the disrespectful comment.  I'm sure they did not plan on making a losing deck.  This certainly was not a suicide deck, anyway.  They were obviously constrained by the availability of cards in the vault, which (as I pointed out in my initial comment in this thread) left them with 5 x30-card decks with only 5 cards to spare.  That is not a great position to be in when facing a team with 23 extra cards to play with.

For our part, we made a couple of guesses here about what team :fire would expect and decided to steer clear of those expectations as much as possible.  If they built a counter to something we didn't play, we figured this would be good for us.  A flying arsenic deck was something we'd played recently with success, so it was reasonable to think we'd play another one.  We also gambled they would think we were out of fractals, but packed bonewall just in case RoF showed up.

Anyway, I chalk this win as much up to circumstance as deckbuilding, player skill and, of course, RNG goodness.  No need to kick a team/player when they're down in my opinion.
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Re: ICB aether (general) 2 vs jmdt fire (liutenant) 0 https://elementscommunity.org/forum/index.php?topic=17794.msg227894#msg227894
« Reply #17 on: December 19, 2010, 02:51:26 am »
You guys just got this game in under the wire.

Fractal now costs more. Good luck with that in the next round.

Offline Boingo

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Re: ICB aether (general) 2 vs jmdt fire (liutenant) 0 https://elementscommunity.org/forum/index.php?topic=17794.msg227900#msg227900
« Reply #18 on: December 19, 2010, 03:00:34 am »
You guys just got this game in under the wire.

Fractal now costs more. Good luck with that in the next round.
We'll just have to convert them to pillars since they'll be worthless now.  Of course, that could be an overreaction to a +1 cost increase.  It certainly made testing in trainer a headache for this round with the +2 cost difference between trainer and 1.252 live version.
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Offline xdude

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Re: ICB aether (general) 2 vs jmdt fire (liutenant) 0 https://elementscommunity.org/forum/index.php?topic=17794.msg230277#msg230277
« Reply #19 on: December 21, 2010, 07:09:14 pm »
I want to publicly apologize to Team Fire. I know how bad Vault restrictions can hurt, sorry if I offended you. You're clearly a very capable team.
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