58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 590 590 594 594 594 594 5aa 5aa 5aa 5aa 5aa 5rk 77b 77b 77b 77g 77g 77g
Haha, good games Gli1tch, but normally this deck would have won
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Game 1: Right off the bat, no desyncs. Gli1tch gets a fail 1 Pend +1 Pillar draw, but mine is arguably even worse, with just 2 Pillars (Not enough to play a Grabi next turn, and he'd even won the toss, giving me an extra card) So I manage to get out an Elite Shrieker and then 1 Elite Grabi, plus an unupped Shrieker. I burrow the Elite ones, but leave the unupped out as bait or extra damage. If he'd used Anti-matter on that, I'd have just burrowed it and sent out the other 2 Shriekers since he wouldn't have had quanta to hit the other two. However, he did not Anti-matter it, so I sent it back down when he had 16
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(Enough to hit that one and then still hit a second). The game progressed with my burrowed guys just hitting him, but his Heals were pretty annoying. There was one point where he had 45 hp and I was just floating on SS. I could have sent out my Dragons and OHKO'd him, and I knew he'd used 2 Heals and only had 3 total. He hadn't even gone though half his deck, so I'd figured that was my win. I see an "Improved Heal" come up and say: GG 1-0
Game 2: After a horde of desyncs and some funny banter in chat where Gli1tch said he had no Anti-matters (I knew he did due to intel) we finally started a game where I failed my draw again and got 5 Pillars and a single Graboid. A second came soon after, but after that it was just Pillar->Pillar->Pillar->PENDULUM->Pillar, and I didn't even draw a second SS to take advantage of it. I made a minor mistake with unburrowing graboids, but it wouldn't have mattered. No useful cards=no win.
2-0, good games Gli1tch