Hover over cards for details, click for permalink
4st 4st 4st 4st 5um 5um 5um 5um 5um 5um 5up 5up 5v1 5v1 5v1 6rd 6rd 7t4 7t5 7t5 7t5 7t5 7t5 7t5 7t8 7tb 7tb 7to 7to 7um 8pt
ggs, when you pray opponent has no Dims left, then Dial stalls until deckout.
Game 1
WIN:
1 Time Pillar start vs 5 Dev Start. It's not even remotely close.
Game 2
LOSS:
Dials and Miracles are a problem. Had only 1 early Dev, so could do nothing to prevent Sanct. Lots of early Dragons, but no quanta to play them.
Game 3
WIN:
1 Early Dev. 2 Steals in a row near the end to secure my win.
Game 4
LOSS:
No early Devs, too many Dims to steal at the end.
Game 5
LOSS:
1 Dev, NM and Dagger managed to troll a little bit at the start, but lacked fast damage to make it count. First 2 Dragons got double Lightninged to boot. So many Dials and Sancts at the end. Last 2 cards 2 Dragons.