Ghostmare
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5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5ru 5ru 5ru 5ru 5ru 5ru 5s4 5t2 5t2 5t2 5t2 5t2 5up 5up 5v1 5v1 5v1 7tb 7tb 7tb 8pt
Just as
predicted, Grabows are hard to counter, though, and EQs added a scary touch. But shriekermare... <3
Game 1:
LostEQs surprised me, lone Vampire Dagger I drew got exploded and I never drew a Nightmare.
Game 2:
WinAt one point in the game I had 6
and plenty of
. I knew I would be faced with playing Ghost or RT-ing Shrieker that I'd expect him to evolve because of this. But ah, why not Nightmare the Shrieker and then RT it?
It won me the match. Second Dagger (first one didn't last very long) showing up nearly had me EM after that xD
Game 3:
WinSimilar situation as last game again, but this time he didn't evolve. Not even once during the entire game since he never drew Novas xD Late Dagger followed by another had little impact this game.
Game 4:
WinClosest of all games I drew very few RTs this game (and rem didn't hold back 1 second once he found out). Dagger really saved me this game to easily compensate for a shrieker. And another RT vs Ghost choice at the end, seeing how he had a hand full of Shriekers I gave him I just had to hope no Adren (he just hit 4
) as I RT-ed his Shrieker since Ghost alone wouldn't be enough for the kill (9-7 > 0
). Won with 9 hp :p (now that I think of it, Adren probably wouldn't have helped anyway, oh well)
ggs, well played with eqs on those pillars instead of pends. I kept trying to stack 1 extra pend compared to pillar later since Steals were dead in this matchup. I think I succeeded at least once so that made me happy :p
Had 2-3 Ghosts in hand almost every game (until the screenshot when I finally get to play them ofc, lol).