My descriptions:
G1: I draw a dragon in turn 3, play it and put a wall since I'm not 100% what Spike is playing. Gases start appearing. Draw a deflag the next turn and blow it. After that he blew his gases asap and got me to ~30hp. By them I could finish him with the help off one bolt.
G2: I have the dragon in my starting hand and I also draw 4 bolts along the game, which made it easy.
G3: The RNG spree stops. I play an early arse, Spike plays wings and I sit waiting for the 2 poison to do something, collecting quanta and bolts. I have 5 bolts, he has 5 UGs in play, but he doesn't blow them for 3 turns. A dragon in midgame could have changed it, but this was closer to what I expected of the matchup.