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Jumbalumba

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(Gravity L) Jumbalumba 2 - 0 Mastermind79 (Death) https://elementscommunity.org/forum/index.php?topic=17519.msg223261#msg223261
« on: December 12, 2010, 11:32:56 pm »
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55k 55k 55k 55k 55k 55l 55l 55l 576 576 576 576 576 576 5og 5og 5oi 5oi 5ol 5ol 5ol 5on 5on 5on 5on 5pu 5pu 745 745 745
This deck plays out straightforwardly. It was a good counter against his deck because his creatures all had 3 HP.

Games:

Both games were very similar. He would get early Arsenic but I would also get early fog shield. He would try to save up his Mummys to rush me so my Owl's Eye wouldn't be able to kill them easily turn by turn as they are played but I also had Shockwaves so it never really worked out for him.

Mastermind79

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Re: (Gravity L) Jumbalumba 2 - 0 Mastermind79 (Death) https://elementscommunity.org/forum/index.php?topic=17519.msg223263#msg223263
« Reply #1 on: December 12, 2010, 11:37:36 pm »
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4vj 4vj 4vj 4vj 4vj 52g 52g 52g 52q 52q 52t 52t 52t 52t 52t 542 542 542 542 542 590 590 590 590 590 595 5f6 5i7 5i7 5og
:(

CC kills.

Game 1: relatively early arsenic, relatively early fog shield. I bursted damage once he was around 70 HP, but then he got another fog shield and killed my creatures to boot.



Game 2, same thing, only I had no deflag to kill his shield, so it was even worse.

Good games, team gravity.

Offline ~Napalm

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Re: (Gravity L) Jumbalumba 2 - 0 Mastermind79 (Death) https://elementscommunity.org/forum/index.php?topic=17519.msg223266#msg223266
« Reply #2 on: December 12, 2010, 11:42:52 pm »
Go Jumba! You rock ^_^

Gratz on saving our arses and, finally, getting us some novas! :P
"Of course you should fight fire with fire. You should fight everything with fire."

Memorystick

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Re: (Gravity L) Jumbalumba 2 - 0 Mastermind79 (Death) https://elementscommunity.org/forum/index.php?topic=17519.msg223269#msg223269
« Reply #3 on: December 12, 2010, 11:50:40 pm »
Well done jumba ;D
Sorry you guys had such a bad round again, death. :(

Go Jumba! You rock ^_^

Gratz on saving our arses and, finally, getting us some novas! :P
SHHHHH! Don't spoil the suprise D:

Offline GG

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Re: (Gravity L) Jumbalumba 2 - 0 Mastermind79 (Death) https://elementscommunity.org/forum/index.php?topic=17519.msg223274#msg223274
« Reply #4 on: December 12, 2010, 11:58:16 pm »
 :o I'm... just.... shocked.

And happy. :D Thanks for the good stuff.


I remember malduk telling me that this deck would have won against adrenguards.

Um... what's the logic behind that...? Adrenaline counters both freezes and bb, and looks like the two decks would've had an equal chance to win.

Now I just hope that I did not make the last minute switch between jumba's and my deck.
Ex-Master of :gravity, still a fervid supporter! GO GRAVY!

MrBlonde

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Re: (Gravity L) Jumbalumba 2 - 0 Mastermind79 (Death) https://elementscommunity.org/forum/index.php?topic=17519.msg223388#msg223388
« Reply #5 on: December 13, 2010, 02:09:50 am »
:o I'm... just.... shocked.

And happy. :D Thanks for the good stuff.


I remember malduk telling me that this deck would have won against adrenguards.

Um... what's the logic behind that...? Adrenaline counters both freezes and bb, and looks like the two decks would've had an equal chance to win.

Now I just hope that I did not make the last minute switch between jumba's and my deck.
Well this deck is altered from our original deck. To make a working deck vs entropy i had to take out 2 lightnings and replaced them with freezes. So this deck would have worked better vs adrenaguards in it's original version. For this matchup lightnings instead of freezes probably wouldn't have made a difference.

Malduk

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Re: (Gravity L) Jumbalumba 2 - 0 Mastermind79 (Death) https://elementscommunity.org/forum/index.php?topic=17519.msg223473#msg223473
« Reply #6 on: December 13, 2010, 04:25:28 am »
Yeah, original deck was somewhat different, but CC is not its selling point anyway. Without CC or hax shield of your own, you get full damage potential of the deck against you, which in the end simply outdamages adrena deck.

Speaking of our CC, it came way too late in this match to make any impact. I know spectate doesnt show freeze and delay status, but looking at damage received and novas played, it seems everything came way too late. Check out the screenshot and subtract damage from charger x3, or x6 for BB, or hell, damage from OE if Fog came in any match, and we get another turn or two of grabbies, arsenic and accumulated poison beating on your HP. RNG wont cut us some slack lately. C'est la vie... or err... whats the french for death?

 

anything
blarg: