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4vj 4vj 4vj 4vj 4vj 4vj 590 590 5lg 5lg 5lg 5ur 5ur 61o 61o 61o 61o 61r 61r 61r 61r 61r 61r 63a 63a 63a 63a 77g 77g 7dm 7dm 808 808 81q 8pm
Used in game 1. Deck used in Games 2-4:
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4vj 4vj 4vj 4vj 4vj 4vj 590 590 5ur 5ur 61o 61o 61o 61o 61r 61r 61r 61r 61r 61r 63a 63a 63a 63a 77g 77g 7dm 7dm 808 808 81q 8pm
Game 1: Ok, Entropy/Light duo. That is a pretty decent anti-rush sancstall. Thank goodness grabbow can OTK.
Wait, SN into Skull Buckler and Vagger... that makes no sense at all.
* Zawadx weeps for burrowed 2/2 skelly
Well at least I get to scout 2/3rds of his deck.
Game 2:
That's when I realized a weird direct narrative was not working ;-;I knew I could OTK him as long as no grabby bottomdeck. So I sacrificed a fish on RNG's altar for no Grabby bottomdeck. Managed to get the otk pieces pretty early for a comfortable win.
Game 3: This time I ate the fish I was supposed to sacrifice. RNG became displeased and bottomdecked a PU. I prayed qwert couldn't double dial on last turn, and he couldn't. Yay!
Game 4: Qwert started this match by saying he'd figured out how to play, which prolly meant no OTK. I also had a feeling RNG was getting ready for that bottomdeck grabby. At one point qwert was at 23 quanta, I reasoned that he would have no triple AM or ability to cast muta freely after two panda, so I decided to take the risk here.
We dc. qwert said that on his side he'd mutated my shrieker into a mutant with Steal twice, and just conceded from there. I managed a more interesting win:
As you can see, an obvious counter. ggs qwert. This was a difficult matchup, so don't be too hard on yourself. Best of luck to all of you going forward!