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This is what Elements should be more like.
The games were an incredible mixture of decision making, deckbuilding and RNG.
It's been a huge pleasure to play this game, and coming out on top only adds to the satisfaction.
Every game, a different strategy, adaptation to each other's hand, multiple layers of swearing and RNG disservice.
Game 1: Early draws are no SoGs, no Hourglass, no shields, no eternity. Dragons, Mitosis and SoR. I think I ended up winning this by a "comfortable margin". Where comfortable margin means I broke through his bonewall fast enough for his poison stacks to not overwhelm me.
Game 2: Kind of a bad draw, 2quanta, didn't use EC because his hand also looked bad. Mine was worse. I tried popping eternity, sogs and things. He managed to get a lot of poison down, and even if I had Jade Shield, it wasn't worth enough.
Game 3:
->Here, I used EC. 2 quanta draws bad. His draw was better.
Another 2 quanta draw, but Hourglass thin out the deck enough, I manage to draw 5 SoGs and play the Jade Shield, which means I was comfortable with pendulums. He never draws dolls, so I can prepare the dragons combo well enough.
Game 4: Another 2 quanta draw, another need for hourglass to draw well. Sadly, I bottomdecked most of my quanta and I actually found myself discarding some cards that wouldn't have been useful at all. I tried to make a final dragon breakthrough, but his damage was too overwhelming.
Game 5: 5 quanta draw, no hourglass. Just 1 pends means I will have to play my life cards with extreme preplanning and precision. I have the combo in hand, and so I can manage to make dragons flow.
Overall, excellent games, and possibly what elements should be more like.
Ggs, dragons.