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52o 52o 52o 52o 52o 52o 52r 52r 52r 52r 542 542 542 542 542 542 542 542 542 542 542 542 5f4 5f4 5f4 5f4 5f4 5fb 5fb 5fb 5fb 8po
Game 1:
Hold out for a bit taking body blows, then put down BW and Rage some Time creatures. Tried to hold back Bolts until I HAD TO as far as CC goes, but had to burn a few of 'em in each game... let Poison wear down HP (though the Holy Lights mostly countered a bunch of Poison damage). I won 18 HP left on final Bolt being top-decked, 9 cards remained before deckout win.
Game 2:
Hold hold hold - deploy Bonewalls!! Then use CC as needed saving Bolts for HP attack if possible. Play Poisons, wait for time creatures so I can play CC in balance with BW's drawn. Chap gets a good rush going this game and I waited until 3 HP to deploy BW's having not seen any direct damage from Chap early on. Does HolyLight damage a Death using player if they are Fire Mark? I don't think so, so I waited this long to start BW's. Top-decked replacement Bonewall somewhere during this game to stave off dying. Win win 3 HP and 5 card remaining before deckout win.
Game 3:
No topdecking needed this time. Cards came at a good pace but not last-minute and the Bonewalls held until a final turn winning Bolt blow. Won with 20 HP and 0 cards remaining before deckout, but won by final blow.