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Offline CCCombobreakerTopic starter

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(Darkness) Lt. CCCombobreaker 3 - 2 (Time) Gen. PlayerOa https://elementscommunity.org/forum/index.php?topic=52596.msg1111827#msg1111827
« on: November 25, 2013, 07:38:48 pm »
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534 5un 5un 5un 5un 5un 5un 5v0 5v0 5v0 5v8 606 606 606 606 606 606 606 606 606 606 606 606 606 606 71a 71a 71b 71b 71b 71b 8pk



Game 1 (loss): Knew it was ghostmare, and they probably had steals, but I didn't expect the steals to be upgraded.  He stole my turn 2 Arsen and all game it ate away at my bonewall charges, and the 4 poison he put on me with it early was not inconsequential.  At the end of the game he had 5 cards left in his deck (I think) and I had 17. 

Game 2 (loss): Game was going really slow, as my hand was 6 pendulums 2 bonewalls.  On turn 6 I drew a parasite, and then desync happened.  I lost he won.

Game 3 (win):  I made a point of only ever having two open hand slots, as tempting as it was to play greedy and get out all I could.  He NMed a few times, he RTed a few times, but the parasites kept coming back hungry for ghost blood.   He RTed his ghost once to save it, and no wild nymphs ever appeared.  I think this is the game the grey nymph showed up and helped with the beat downs.  I think he drew 2-3 steals which were just dead cards.

Game 4 (win):  Kept my strategy the same as game 3, playing as defensively and slowly as I could.  Let him ghost me down to about half before playing the first bonewall in case I got draw denied a lot.  Parasites infected ghosts, dolls eventually showed up so I could infect PlayerOa.  Again, he drew more quanta than he needed and probably 2 steals.

Game 5 (win):  Going into the game I figured as long as he didn't get nymphs for bonus draws I was pretty set.  He RTed my parasite on turn 3 and 5 and since I only played 2 pends, I was set back quite a bit.  He got 2 ghosted into my hand on the first NM, but I had a second parasite to play.  I became increasingly paranoid on nymphs showing up and destroying me, so I got greedy and played 2 more pendulums and a second parasite.  This got 3 more ghosts into my hand on an NM.  Then the nymphs arrived.  I poisoned the first down after he got 2 extra cards.  The second I think only got him 1 extra card, as I had a 3rd parasite in play.  I had 6 ghosts BW in hand and drew the black nymph, I played it in case he had a 3rd nymph so I could Lobo it.  He then NMed me up to 7 ghosts, and to save the BW I discarded a ghost and went down to 19.  I then vamped my nymph to gain health back in case he drew straight NMs and forced me to discard 2 more. 

Very good games PlayerOa.  And thanks for the salvage, we really needed a ghostmare about now :-D
« Last Edit: November 25, 2013, 07:52:20 pm by CCCombobreaker »
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Offline PlayerOa

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Re: (Darkness) Lt. CCCombobreaker 3 - 2 (Time) Gen. PlayerOa https://elementscommunity.org/forum/index.php?topic=52596.msg1111830#msg1111830
« Reply #1 on: November 25, 2013, 07:40:53 pm »
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4ss 4ss 4ss 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5ru 5ru 5ru 5ru 5ru 5s4 5s4 5t2 5t2 5t2 5up 5v1 5v1 5v1 5v1 7q0 7ri 7ri 7t9 7t9 7t9 8pt


Sacrificed 3 ups to the RNG EC

What can I do. The combination of drawing no creatures in G3 and G4 and CCC adapting to my deck led to my downfall. 2-0 -> 2-3
ggs
« Last Edit: November 25, 2013, 07:45:00 pm by PlayerOa »
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Offline TheonlyrealBeef

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Re: (Darkness) Lt. CCCombobreaker 3 - 2 (Time) Gen. PlayerOa https://elementscommunity.org/forum/index.php?topic=52596.msg1111831#msg1111831
« Reply #2 on: November 25, 2013, 07:49:29 pm »
One matchup we definitely tested a lot and kept winning, especially since while I was playing the Darkness deck I never managed to draw both BWs and Parasites, 4th BW must have been all the difference!

Offline CCCombobreakerTopic starter

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Re: (Darkness) Lt. CCCombobreaker 3 - 2 (Time) Gen. PlayerOa https://elementscommunity.org/forum/index.php?topic=52596.msg1111832#msg1111832
« Reply #3 on: November 25, 2013, 07:54:45 pm »
I hope you enjoyed the practice games.  I really like playing with this deck.  And yeah, less than 4 bonewalls makes it a lot harder to win vs ghostmare and grabbows and stuff.  More than 4 drains too much death quanta.  4 bonewalls is just right.
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Offline rob77dp

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Re: (Darkness) Lt. CCCombobreaker 3 - 2 (Time) Gen. PlayerOa https://elementscommunity.org/forum/index.php?topic=52596.msg1111833#msg1111833
« Reply #4 on: November 25, 2013, 07:57:17 pm »
I hope you enjoyed the practice games.  I really like playing with this deck.  And yeah, less than 4 bonewalls makes it a lot harder to win vs ghostmare and grabbows and stuff.  More than 4 drains too much death quanta.  4 bonewalls is just right.

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Offline Avenger

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Re: (Darkness) Lt. CCCombobreaker 3 - 2 (Time) Gen. PlayerOa https://elementscommunity.org/forum/index.php?topic=52596.msg1111884#msg1111884
« Reply #5 on: November 25, 2013, 10:57:07 pm »
Congrats to :darkness looks like this was the last ghostmare from :time.


Offline Regyptic

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Re: (Darkness) Lt. CCCombobreaker 3 - 2 (Time) Gen. PlayerOa https://elementscommunity.org/forum/index.php?topic=52596.msg1111898#msg1111898
« Reply #6 on: November 25, 2013, 11:43:49 pm »
Well done CCC! That is some nice looking salvage.

 

anything
blarg: